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March 11th, 2003, 08:12 PM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
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Re: Mod/Launcher Help
Anyone ever have trouble getting new passwords to stick in the Mod Launcher? It keeps defaulting the original password for me on one of my games.
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March 11th, 2003, 08:21 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Mod/Launcher Help
Quote:
Anyone ever have trouble getting new passwords to stick in the Mod Launcher? It keeps defaulting the original password for me on one of my games.
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Nope, never had cause to try this one out. Make sure you are able to edit the launcher.ini file (it's not write-protected 'coz you copied it off a cd or anything like that.) Also, make sure you're clicking the "save data" button and not just changing the password then starting a game.
Edit: you could always delete the launcher.ini file and re-enter your password. You'll have to re-enter *all* your passwords and player numbers if you do that though
[ March 11, 2003, 18:24: Message edited by: dogscoff ]
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March 11th, 2003, 08:29 PM
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Private
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Join Date: Feb 2003
Location: WC PA USA
Posts: 49
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Re: Mod/Launcher Help
Thank you Dogscoff that's what I needed and think I have done, I will recheck when I get home form work.
__________________
When you swim the river of life, I suggest you do the breast stroke, it helps to clear the turds out of the way.
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March 11th, 2003, 08:30 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Mod/Launcher Help
The only problem I had with mod launcher is that once I started the mod, there were times I couldn't find any races/shipsets. I think I solved that problem before my computer got zapped. Unfortunately, it looks like my external harddrive where I was keeping everything got zapped as well, so I'll have to download all of those mods again once I get a new computer.
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March 11th, 2003, 08:44 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Mod/Launcher Help
Quote:
The only problem I had with mod launcher is that once I started the mod, there were times I couldn't find any races/shipsets.
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OK, the way se4 handles races in mods is kinda wierd, and it can lead to races appearing to disappear (if you see what I mean).
FOr example, in my standard pictures/ races folder I have over a hundred races, but only 20 or so in my Proportions/pictures/races. If I wanted (for example) the Hampsterattii to appear in my proportions games, I would have to include a Hampsterattii folder in proportions/pictures/races/ -the wierd bit is that I can leave this folder completely empty if I want to, because se4 will see the empty folder, then use images from the standard pictures/race/Hampsterattii...
Unfortunately, though, you can't just charge around creating empty proportions/pictures/races folders for all your races, because unless mod-specific AI files are present in proportions/pictures/races/whatever it will take the AI files as well as well as taking the pictures from the unmodded game,and the unmodded AI files are worse than useless in a mod like proportions.
I hope everyone is thoroughly confused now.
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