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Showing results 101 to 119 of 119
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Search: Posts Made By: Hullu
Forum: Dominions 3: The Awakening November 16th, 2006, 08:38 AM
Replies: 74
Views: 9,371
Posted By Hullu
Re: What about interactive Tactical Combat ?

Well, the use of ease is key. Certainly you can try to brute force optimal tactics with pen and paper - but it's not easy enough:) If it's trivial with a few button presses to simulate a combat with...
Forum: Dominions 3: The Awakening November 16th, 2006, 08:29 AM
Replies: 16
Views: 4,306
Posted By Hullu
Re: enemy AI

Ah, so the traditional 'buff the stupid ai' is what the difficult setting is about?:)

I didn't find a mention of the exact effect of the difficulty setting in the manual...
Forum: Dominions 3: The Awakening November 16th, 2006, 08:28 AM
Replies: 74
Views: 9,371
Posted By Hullu
Re: What about interactive Tactical Combat ?

A controlled arena or something would be a solution. One to which you can't put just any armies you like, but for example only three squads and only two commanders. Or something like that - anyway...
Forum: Dominions 3: The Awakening November 16th, 2006, 06:40 AM
Replies: 74
Views: 9,371
Posted By Hullu
Re: What about interactive Tactical Combat ?

I think a combat simulator would be a bad thing.

People would use it in MP to optimize and calculate odds. Sure, it's hard to get exact information about the enemy but it's doable with scout...
Forum: Dominions 3: The Awakening November 16th, 2006, 06:35 AM
Replies: 19
Views: 6,195
Posted By Hullu
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?

Hmm, so if you want to turn a regular indep recruited commander into a thug, this amulet might be an ok way to go about it... werewolf is stronger than regular crap commander, right?:/
Forum: Dominions 3: The Awakening November 16th, 2006, 06:33 AM
Replies: 16
Views: 4,306
Posted By Hullu
Re: enemy AI

Regarding enemy AI.

Does the difficulty setting (easy-impossible) only make them better players, or will it also give them extra resources etc?
Forum: Dominions 3: The Awakening November 15th, 2006, 12:21 PM
Replies: 12
Views: 2,575
Posted By Hullu
Re: How to use archers?

I can't really use Bandar Warriors in my game tho. Reason being I have something like -50% resources from scales;) Tailored my pretender for the sacred melees which are easy on resources. As archers...
Forum: Dominions 3: The Awakening November 15th, 2006, 12:00 PM
Replies: 12
Views: 2,575
Posted By Hullu
Re: How to use archers?

I always do hold and attack if I use archers, it hardly helps in this particular case.

Maybe I'm just trying to fit archers into an army that has no place for them. The problem is the sacred...
Forum: Dominions 3: The Awakening November 15th, 2006, 11:33 AM
Replies: 12
Views: 2,575
Posted By Hullu
Re: How to use archers?

I've tried most of what you propose. It usually works, but for Kailasa it doesn't seem to be working at all. The problem is my sacreds are so fast that they get into the enemy in 1-2 turns, they...
Forum: Dominions 3: The Awakening November 15th, 2006, 10:00 AM
Replies: 12
Views: 2,575
Posted By Hullu
How to use archers?

I'm pretty new to the game and I have trouble using archers in a way that doesn't involve a LOAD of friendly fire casualties.

The background is that in my current game I'm playing Kailasa, and my...
Forum: Dominions 3: The Awakening November 15th, 2006, 07:06 AM
Replies: 74
Views: 9,371
Posted By Hullu
Re: What about interactive Tactical Combat ?

... addition to the previous post.

Enough for archers actually would be "shoot whatever as long as it's not within 5 squares of any of my troops".
Forum: Dominions 3: The Awakening November 15th, 2006, 07:06 AM
Replies: 74
Views: 9,371
Posted By Hullu
Re: What about interactive Tactical Combat ?

I would be happy with some more advanced options for the current combat model.

For example, in my current game I play Kailasa. I like archers, but the archers kill more of my troops than the enemy...
Forum: Dominions 3: The Awakening November 10th, 2006, 11:58 AM
Replies: 28
Views: 4,971
Posted By Hullu
Re: Indy commanders with magic items

When commanders rout into a dead end (die after routing), are their items gone for good?

And isn't that the case every time an independent commander routs?
Forum: Dominions 3: The Awakening November 10th, 2006, 11:55 AM
Replies: 35
Views: 5,668
Posted By Hullu
Re: I love Bogus

Who's Bogus?:)
Forum: Dominions 3: The Awakening November 10th, 2006, 11:25 AM
Replies: 10
Views: 2,496
Posted By Hullu
Re: Dominions 3 electronic availability

I got my copy from cdromshop to Finland in two days. Using DHL. Sure it(game+delivery) cost 60-65 euros but I didn't feel like waiting:/
Forum: Dominions 3: The Awakening November 10th, 2006, 09:58 AM
Replies: 3,096
Views: 717,313
Posted By Hullu
Re: Very strange map

Hmm, I remember seeing this bug with the demo version. It had something to do with using repeat game name or something like that... Anyway had something to do with 'creating new games with more or...
Forum: Dominions 3: The Awakening November 10th, 2006, 08:35 AM
Replies: 28
Views: 4,971
Posted By Hullu
Re: Indy commanders with magic items

Oh, and by the way.

Are there many kinds of indie provinces with extreme defenses like that? I've seen that particular province in two different games, but I don't recall seeing anything coming...
Forum: Dominions 3: The Awakening November 10th, 2006, 08:35 AM
Replies: 28
Views: 4,971
Posted By Hullu
Re: Indy commanders with magic items

Aye, I was considering the possibility of being full slots-wise. But I checked and I had at least two commanders left that could have wielded it.

So the indies DO drop their magic items, and I've...
Forum: Dominions 3: The Awakening November 10th, 2006, 07:56 AM
Replies: 28
Views: 4,971
Posted By Hullu
Indy commanders with magic items

Just bought the game a few days ago, one of the best game purchases I've ever made I'd say... Anyway I'm a noob so bear with me:)

Am I just being unlucky, or is looting items from indy commanders...
Showing results 101 to 119 of 119

 
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