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Posts Made By:
Beck
Forum:
Space Empires: IV & V
June 3rd, 2001, 07:36 PM
Replies:
11
Base Space Yard bug??
Views:
3,207
Posted By
Beck
Re: Base Space Yard bug??
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Deathstalker:
Maybe this is a random thing, like a 1 in a million chance that the 'one per limit' either...
Forum:
Space Empires: IV & V
June 1st, 2001, 02:19 AM
Replies:
20
Minefield Limit Loophole
Views:
5,935
Posted By
Beck
Re: Minefield Limit Loophole
I forgot the planet launch limit. Regardless of the number, with the overall limit placed on the units in space, you couldn't have very many even at only 1099 to a minefield. The limit with ship...
Forum:
Space Empires: IV & V
June 1st, 2001, 01:50 AM
Replies:
25
Ideas....
Views:
4,489
Posted By
Beck
Re: Ideas....
Restrictions do not have to be arbitrary or unrealistic. One of things I dislike about the racial techs is the reasoning does not work both ways. On one hand if you're organic, it's taken ions to...
Forum:
Space Empires: IV & V
June 1st, 2001, 01:18 AM
Replies:
20
Minefield Limit Loophole
Views:
5,935
Posted By
Beck
Re: Minefield Limit Loophole
Jimbo55: I ran a test using a fleet of 10 baseships each with the ability to launch 80 mines a turn. The game processes fleet orders like this one ship at a time even though given as a fleet order...
Forum:
Space Empires: IV & V
May 31st, 2001, 02:19 AM
Replies:
20
Minefield Limit Loophole
Views:
5,935
Posted By
Beck
Re: Minefield Limit Loophole
rdouglas: The 32 mine limit was the ship's design as it had 16 minelayer III's which can launch two a turn. I don't know how far over the limit one could get it. The baseship someone mentioned...
Forum:
Space Empires: IV & V
May 30th, 2001, 05:19 AM
Replies:
20
Minefield Limit Loophole
Views:
5,935
Posted By
Beck
Minefield Limit Loophole
I haven't much experience using minefields in previous games and have been using them more in my current game. I thought the current Version (and from some time ago) had reduced the limit to...
Forum:
Space Empires: IV & V
May 1st, 2001, 09:16 PM
Replies:
12
Making fighters more realistic.
Views:
3,140
Posted By
Beck
Re: Making fighters more realistic.
The traditional designations like DD for destroyers had nothing to do with the number of letters or their presence in the word. Rather it was a means to differentiate from like types of vessels. ...
Forum:
Space Empires: IV & V
April 13th, 2001, 03:25 AM
Replies:
10
Lost Orders
Views:
2,454
Posted By
Beck
Re: Lost Orders
However whether you moved the ship or not, certain tasks are considered movement. For example opening and closing warp points require you have movement points even though the actual opening or...
Forum:
Space Empires: IV & V
April 8th, 2001, 12:34 AM
Replies:
9
Ship Names
Views:
1,783
Posted By
Beck
Re: Ship Names
I have four such files dealing with ship names from the Second World War. One each for carriers, battleships, cruisers and destroyers. I'll post them in the Mod section.
Forum:
Space Empires: IV & V
March 29th, 2001, 06:07 AM
Replies:
18
Colonizing w/ conquored population
Views:
2,028
Posted By
Beck
Re: Colonizing w/ conquored population
Well you can't on the actual planets which are rioting. But you need only one in a system and hence you can build it on a planet which is not rioting. Only one UPC is effective per system.
Forum:
Space Empires: IV & V
March 29th, 2001, 05:27 AM
Replies:
38
i'm a political failure!!!
Views:
5,042
Posted By
Beck
Re: i\'m a political failure!!!
I agree, Master Belisarius. However there must be some middle ground. The signing of a simple trade agreement does not have to allow free access to each other's territory, particularly free access...
Forum:
Space Empires: IV & V
March 28th, 2001, 05:06 AM
Replies:
30
Have you ever been Experienced?
Views:
5,542
Posted By
Beck
Re: Have you ever been Experienced?
Experience should be based on either ship class or preferably construction cost of the item destroyed. A fighter or missile should not garner the same value as a baseship as is the case now. ...
Forum:
Space Empires: IV & V
March 28th, 2001, 02:28 AM
Replies:
3
Bug (is this where I put it?)
Views:
1,148
Posted By
Beck
Re: Bug (is this where I put it?)
The galaxy map however shows the presense of other races even if the system map is not showing the little flags because they're hidden. Anytime you are in a system with any race present, the galaxy...
Forum:
Space Empires: IV & V
March 25th, 2001, 12:03 AM
Replies:
5
A Question About Anger
Views:
1,709
Posted By
Beck
Re: A Question About Anger
Sounds like the Sergetti may of had treaties with the Earth Alliance and the Xiati and maybe the Eee and called on them to attack your empire. A partnership with either the Xiati or the Eee with...
Forum:
Space Empires: IV & V
March 24th, 2001, 11:45 PM
Replies:
19
Ai races not using design name file specified in _ai_general.txt file
Views:
2,334
Posted By
Beck
Re: Ai races not using design name file specified in _ai_general.txt file
I think it uses any design names when the race is selected randomly. If it is added to a game as an emp file, you have to be sure that "uses race..." button is on for it to use the ai_general file...
Forum:
Space Empires: IV & V
December 31st, 2000, 01:02 PM
Replies:
36
Ring and Sphereworlds
Views:
8,058
Posted By
Beck
Re: Ring and Sphereworlds
To Director Tsaarx: When making changes to population modifiers in the settings.txt file, the Last modification must be unobtainable (hence the reason the original had the population set at...
Forum:
Space Empires: IV & V
December 31st, 2000, 12:55 PM
Replies:
36
Ring and Sphereworlds
Views:
8,058
Posted By
Beck
Re: Ring and Sphereworlds
To Nyx: Your old strategy of blowing up non-huge worlds and remaking them as huge no longer works. The planet generator in 1.19 (and the earlier 1.11 Versions) generates planet sizes based on the...
Forum:
Space Empires: IV & V
December 6th, 2000, 07:11 AM
Replies:
3
Happiness Type
Views:
1,524
Posted By
Beck
Re: Happiness Type
Well, if its a race you're creating, you can always provide that information in the bio or history of the race which is then viewable from within the game.
Forum:
Space Empires: IV & V
December 5th, 2000, 09:43 AM
Replies:
2
Changes for a Challenge
Views:
1,612
Posted By
Beck
Re: Changes for a Challenge
1. I'm not sure whether this really helps the AI make for a tougher game. The benefits to the AI of having lower overhead are offset by the flexibility that human players exhibit. It seems that...
Forum:
Space Empires: IV & V
December 5th, 2000, 08:49 AM
Replies:
2
info on technologies
Views:
1,785
Posted By
Beck
Re: info on technologies
Also, one can read the information from the data files. The description fields in the data files are what shows up from within the game.
Forum:
Space Empires: IV & V
December 5th, 2000, 08:29 AM
Replies:
6
I'm not getting the research points I think I should be....
Views:
1,914
Posted By
Beck
Re: I\'m not getting the research points I think I should be....
True enough with 1 facilty planets. But to be getting the points means you simply have the spaceport on another planet in the system as you need only one per system. BTW, the manual such as it is,...
Forum:
Space Empires: IV & V
December 4th, 2000, 01:04 AM
Replies:
2
Can not load patch
Views:
1,597
Posted By
Beck
Re: Can not load patch
Do you have the demo on your machine? I believe when the patch starts it looks for the first match to the game and it maybe finding your copy of the demo instead of the game. Make sure the patch...
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