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Showing results 101 to 125 of 140
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Posts Made By:
Rexxx
Forum:
Space Empires: IV & V
November 26th, 2002, 12:09 AM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,491
Posted By
Rexxx
Re: AI DEAD MATCH CONTEST!
An English friend of mine once told me: Don't change your horses in the mid of the stream.
I know, I know, it's just a proverb but there is truth in it. Hopefully I can explain my point of view:
...
Forum:
Space Empires: IV & V
November 25th, 2002, 10:41 PM
Replies:
334
Frequently Asked Questions for Newbies
Views:
44,366
Posted By
Rexxx
Re: Frequently Asked Questions for Newbies
<font size="2" face="Verdana, Helvetica, sans-serif">There is an Escort design from the Terran Confederation. It costs 3250 kt Minerals, 100 kt Organics and 300 kt Rads. In a game with low AI bonus...
Forum:
Space Empires: IV & V
November 25th, 2002, 05:37 PM
Replies:
334
Frequently Asked Questions for Newbies
Views:
44,366
Posted By
Rexxx
Re: Frequently Asked Questions for Newbies
<font size="2" face="Verdana, Helvetica, sans-serif">Switch an empire under computer control to human player, check the construction queue window. Switch it back to computer control, check again.
Forum:
Space Empires: IV & V
November 25th, 2002, 04:55 PM
Replies:
334
Frequently Asked Questions for Newbies
Views:
44,366
Posted By
Rexxx
Re: Frequently Asked Questions for Newbies
1.4 AI bonus:
(I think)
AI bonus and construction rate:
Low x1.5, medium x2, high x3.
Forum:
Space Empires: IV & V
November 21st, 2002, 10:55 PM
Replies:
26
Point Defence and Maximum Weapons Range orders
Views:
5,606
Posted By
Rexxx
Re: Point Defence and Maximum Weapons Range orders
<font size="2" face="Verdana, Helvetica, sans-serif">In my test games PDCs still fired on incoming missiles but that was definitely no hunting, just short range defense.
[ November 21, 2002,...
Forum:
Space Empires: IV & V
November 21st, 2002, 03:23 PM
Replies:
26
Point Defence and Maximum Weapons Range orders
Views:
5,606
Posted By
Rexxx
Re: Point Defence and Maximum Weapons Range orders
<font size="2" face="Verdana, Helvetica, sans-serif">In my previous post I negated/doubted the effects of PvKs statement. Well, I was wrong.
After lots of tests there is only one conclusion: Take...
Forum:
Space Empires: IV & V
November 20th, 2002, 05:33 PM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,491
Posted By
Rexxx
Re: AI DEAD MATCH CONTEST!
<font size="2" face="Verdana, Helvetica, sans-serif">I often met them during my EEE test games (different quadrants, no up to medium bonus, high
diffculty, TDM-races).
If anyone survive the first...
Forum:
Space Empires: IV & V
November 19th, 2002, 04:29 PM
Replies:
7
AI and resources
Views:
1,755
Posted By
Rexxx
Re: AI and resources
<font size="2" face="Verdana, Helvetica, sans-serif">Especially if you try to mod gas giant races. http://forum.shrapnelgames.com/images/icons/icon7.gif
Seriously:
This override can be quite...
Forum:
Space Empires: IV & V
November 19th, 2002, 03:27 PM
Replies:
7
AI and resources
Views:
1,755
Posted By
Rexxx
Re: AI and resources
Thanks for your answers.
But I tried to describe something different:
Just as an example (the numbers are not exact):
My AI has 30000 kt organics in stock, its net resources per turn are -4000...
Forum:
Space Empires: IV & V
November 19th, 2002, 11:49 AM
Replies:
7
AI and resources
Views:
1,755
Posted By
Rexxx
AI and resources
There is a hardcoded safety device to protect the AIs from running out of resources. I read about it and often could see it intervening.
Does anybody know the criteria/calculations/conditions...
Forum:
Space Empires: IV & V
November 19th, 2002, 10:05 AM
Replies:
26
Point Defence and Maximum Weapons Range orders
Views:
5,606
Posted By
Rexxx
Re: Point Defence and Maximum Weapons Range orders
God Emperor:
In my maximum weapon range strategy I have
Use Type Priority First := False
the priority numbers for seekers are 13 and 14.
all "don't fire on" toggles are set to "False".
...
Forum:
Space Empires: IV & V
November 18th, 2002, 07:45 PM
Replies:
26
Point Defence and Maximum Weapons Range orders
Views:
5,606
Posted By
Rexxx
Re: Point Defence and Maximum Weapons Range orders
Hi PvK
just read your answer. Never thought of that one. The strategy I described works despite of having set the toggle for targeting seekers to "YES" for all my ships. Seekers get a very high...
Forum:
Space Empires: IV & V
November 18th, 2002, 07:33 PM
Replies:
26
Point Defence and Maximum Weapons Range orders
Views:
5,606
Posted By
Rexxx
Re: Point Defence and Maximum Weapons Range orders
My maximum weapons range strategy consists of maximum weapons range for the primary AND secondary movement strategy.
Using this strategy my missile ships never move close. It works fine for my...
Forum:
Space Empires: IV & V
November 13th, 2002, 04:27 PM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,491
Posted By
Rexxx
Re: AI DEAD MATCH CONTEST!
Hi MB,
no problem at all. Just as you said there are lots of files and races to be dealt with to make this contest work. It is much easier - and definitely more fun - to check out the results than...
Forum:
Space Empires: IV & V
November 13th, 2002, 10:58 AM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,491
Posted By
Rexxx
Re: AI DEAD MATCH CONTEST!
I just checked the saves (turn 100 and later) of the EEE-UF match. There are lots of oddities (on the Eee side) similar to those AK mentioned in his Last post.
The ship designs are completely...
Forum:
Space Empires: IV & V
November 11th, 2002, 10:21 AM
Replies:
203
AI DEAD MATCH CONTEST!
Views:
22,491
Posted By
Rexxx
Re: AI DEAD MATCH CONTEST!
My votes are:
the United Flora, the Rage (if possible the new Version AK mentioned), the Klingons, the Narn and the new Version of the Eee (sorry, couldn't resist).
Thanks MB for your great idea...
Forum:
Space Empires: IV & V
November 11th, 2002, 09:48 AM
Replies:
9
BORG AI lacking punch
Views:
1,957
Posted By
Rexxx
Re: BORG AI lacking punch
Maybe Oleg's proposal could help:
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=007152#000004
Haven't tried it yet (because it "kills" the no bonus games) but it sounds...
Forum:
Space Empires: IV & V
November 8th, 2002, 02:08 AM
Replies:
3
AI oddities
Views:
1,348
Posted By
Rexxx
Re: AI oddities
You' re right, Mephisto. Minesweepers with cloaking abilities are a bad idea for sweeping unknown minefields. It does not happen with uncloaked ones. Well, I live and learn...
Yes, I have your...
Forum:
Space Empires: IV & V
November 7th, 2002, 12:56 AM
Replies:
3
AI oddities
Views:
1,348
Posted By
Rexxx
AI oddities
I play one of my races under player control with "complete AI on". Encountered two interesting "tactics" :
1.)
One of my opponents created minefields with satellites in it. For more than 10 turns...
Forum:
Space Empires: IV & V
November 1st, 2002, 12:01 AM
Replies:
12
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Views:
2,939
Posted By
Rexxx
Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Taera:
sorry for the shameless self-promotion, but coincidently I just posted my Version of the EEE in the scenario/mod forum. Unfortunately, they are written for v1.78.
BTW is someone interested...
Forum:
SEIV Scenarios and Mods
October 31st, 2002, 11:36 PM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
89,703
Posted By
Rexxx
Re: Space Empires IV: AI Races/Ship Sets
To all EEE ships!
Return to your bases immediately. We have attained critical information about strategic combat tactics.
Until further notice shore leave is cancelled.
sgd. Leyan ...
Forum:
Space Empires: IV & V
October 31st, 2002, 03:20 PM
Replies:
290
Things we'd like to see in the next patch
Views:
35,343
Posted By
Rexxx
Re: Things we\'d like to see in the next patch
I would like to see some improvements for the AI and AI-modding. Forgive me, if I repeat ideas mentioned before:
Fleets:
I would like to decide for myself which design-type can join a fleet. More...
Forum:
Space Empires: IV & V
October 24th, 2002, 10:24 AM
Replies:
2
AI and colonization
Views:
1,476
Posted By
Rexxx
AI and colonization
During the Last days I ran several games with all AIs (standard, TDM and my own) under player control but with "full AI on" just to watch the colonization minister (and his colleagues) working. Well,...
Forum:
Space Empires: IV & V
October 15th, 2002, 05:17 PM
Replies:
13
Advanced IA race moddings tricks (long)
Views:
2,640
Posted By
Rexxx
Re: Advanced IA race moddings tricks (long)
Hi Oleg,
I encountered the same problem with satellites. I created two designs of small sats, one with DUCs named Sat (SR), one with CSM named Sat (LR).
I called for their names in the...
Forum:
Space Empires: IV & V
October 15th, 2002, 05:02 PM
Replies:
19
Krill & Ork Update
Views:
3,317
Posted By
Rexxx
Re: Krill & Ork Update
Hi Atraikius,
thanks for updating them. Looking forward to meeting them again in battle...
Once again Attack Bases:
When I get it right no Attack Base will join a fleet except the 1200 kt Base...
Showing results 101 to 125 of 140
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