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Search: Posts Made By: Rexxx
Forum: Space Empires: IV & V November 26th, 2002, 12:09 AM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

An English friend of mine once told me: Don't change your horses in the mid of the stream.
I know, I know, it's just a proverb but there is truth in it. Hopefully I can explain my point of view:
...
Forum: Space Empires: IV & V November 25th, 2002, 10:41 PM
Replies: 334
Views: 44,366
Posted By Rexxx
Re: Frequently Asked Questions for Newbies

<font size="2" face="Verdana, Helvetica, sans-serif">There is an Escort design from the Terran Confederation. It costs 3250 kt Minerals, 100 kt Organics and 300 kt Rads. In a game with low AI bonus...
Forum: Space Empires: IV & V November 25th, 2002, 05:37 PM
Replies: 334
Views: 44,366
Posted By Rexxx
Re: Frequently Asked Questions for Newbies

<font size="2" face="Verdana, Helvetica, sans-serif">Switch an empire under computer control to human player, check the construction queue window. Switch it back to computer control, check again.
Forum: Space Empires: IV & V November 25th, 2002, 04:55 PM
Replies: 334
Views: 44,366
Posted By Rexxx
Re: Frequently Asked Questions for Newbies

1.4 AI bonus:

(I think)
AI bonus and construction rate:
Low x1.5, medium x2, high x3.
Forum: Space Empires: IV & V November 21st, 2002, 10:55 PM
Replies: 26
Views: 5,606
Posted By Rexxx
Re: Point Defence and Maximum Weapons Range orders

<font size="2" face="Verdana, Helvetica, sans-serif">In my test games PDCs still fired on incoming missiles but that was definitely no hunting, just short range defense.

[ November 21, 2002,...
Forum: Space Empires: IV & V November 21st, 2002, 03:23 PM
Replies: 26
Views: 5,606
Posted By Rexxx
Re: Point Defence and Maximum Weapons Range orders

<font size="2" face="Verdana, Helvetica, sans-serif">In my previous post I negated/doubted the effects of PvKs statement. Well, I was wrong.

After lots of tests there is only one conclusion: Take...
Forum: Space Empires: IV & V November 20th, 2002, 05:33 PM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

<font size="2" face="Verdana, Helvetica, sans-serif">I often met them during my EEE test games (different quadrants, no up to medium bonus, high
diffculty, TDM-races).
If anyone survive the first...
Forum: Space Empires: IV & V November 19th, 2002, 04:29 PM
Replies: 7
Views: 1,755
Posted By Rexxx
Re: AI and resources

<font size="2" face="Verdana, Helvetica, sans-serif">Especially if you try to mod gas giant races. http://forum.shrapnelgames.com/images/icons/icon7.gif

Seriously:
This override can be quite...
Forum: Space Empires: IV & V November 19th, 2002, 03:27 PM
Replies: 7
Views: 1,755
Posted By Rexxx
Re: AI and resources

Thanks for your answers.
But I tried to describe something different:

Just as an example (the numbers are not exact):
My AI has 30000 kt organics in stock, its net resources per turn are -4000...
Forum: Space Empires: IV & V November 19th, 2002, 11:49 AM
Replies: 7
Views: 1,755
Posted By Rexxx
AI and resources

There is a hardcoded safety device to protect the AIs from running out of resources. I read about it and often could see it intervening.

Does anybody know the criteria/calculations/conditions...
Forum: Space Empires: IV & V November 19th, 2002, 10:05 AM
Replies: 26
Views: 5,606
Posted By Rexxx
Re: Point Defence and Maximum Weapons Range orders

God Emperor:
In my maximum weapon range strategy I have

Use Type Priority First := False

the priority numbers for seekers are 13 and 14.

all "don't fire on" toggles are set to "False".
...
Forum: Space Empires: IV & V November 18th, 2002, 07:45 PM
Replies: 26
Views: 5,606
Posted By Rexxx
Re: Point Defence and Maximum Weapons Range orders

Hi PvK

just read your answer. Never thought of that one. The strategy I described works despite of having set the toggle for targeting seekers to "YES" for all my ships. Seekers get a very high...
Forum: Space Empires: IV & V November 18th, 2002, 07:33 PM
Replies: 26
Views: 5,606
Posted By Rexxx
Re: Point Defence and Maximum Weapons Range orders

My maximum weapons range strategy consists of maximum weapons range for the primary AND secondary movement strategy.
Using this strategy my missile ships never move close. It works fine for my...
Forum: Space Empires: IV & V November 13th, 2002, 04:27 PM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

Hi MB,
no problem at all. Just as you said there are lots of files and races to be dealt with to make this contest work. It is much easier - and definitely more fun - to check out the results than...
Forum: Space Empires: IV & V November 13th, 2002, 10:58 AM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

I just checked the saves (turn 100 and later) of the EEE-UF match. There are lots of oddities (on the Eee side) similar to those AK mentioned in his Last post.

The ship designs are completely...
Forum: Space Empires: IV & V November 11th, 2002, 10:21 AM
Replies: 203
Views: 22,491
Posted By Rexxx
Re: AI DEAD MATCH CONTEST!

My votes are:
the United Flora, the Rage (if possible the new Version AK mentioned), the Klingons, the Narn and the new Version of the Eee (sorry, couldn't resist).

Thanks MB for your great idea...
Forum: Space Empires: IV & V November 11th, 2002, 09:48 AM
Replies: 9
Views: 1,957
Posted By Rexxx
Re: BORG AI lacking punch

Maybe Oleg's proposal could help:
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=007152#000004

Haven't tried it yet (because it "kills" the no bonus games) but it sounds...
Forum: Space Empires: IV & V November 8th, 2002, 02:08 AM
Replies: 3
Views: 1,348
Posted By Rexxx
Re: AI oddities

You' re right, Mephisto. Minesweepers with cloaking abilities are a bad idea for sweeping unknown minefields. It does not happen with uncloaked ones. Well, I live and learn...
Yes, I have your...
Forum: Space Empires: IV & V November 7th, 2002, 12:56 AM
Replies: 3
Views: 1,348
Posted By Rexxx
AI oddities

I play one of my races under player control with "complete AI on". Encountered two interesting "tactics" :

1.)
One of my opponents created minefields with satellites in it. For more than 10 turns...
Forum: Space Empires: IV & V November 1st, 2002, 12:01 AM
Replies: 12
Views: 2,939
Posted By Rexxx
Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant

Taera:
sorry for the shameless self-promotion, but coincidently I just posted my Version of the EEE in the scenario/mod forum. Unfortunately, they are written for v1.78.
BTW is someone interested...
Forum: SEIV Scenarios and Mods October 31st, 2002, 11:36 PM
Replies: 273
Views: 89,703
Posted By Rexxx
Re: Space Empires IV: AI Races/Ship Sets

To all EEE ships!
Return to your bases immediately. We have attained critical information about strategic combat tactics.
Until further notice shore leave is cancelled.

sgd. Leyan ...
Forum: Space Empires: IV & V October 31st, 2002, 03:20 PM
Replies: 290
Views: 35,343
Posted By Rexxx
Re: Things we\'d like to see in the next patch

I would like to see some improvements for the AI and AI-modding. Forgive me, if I repeat ideas mentioned before:

Fleets:
I would like to decide for myself which design-type can join a fleet. More...
Forum: Space Empires: IV & V October 24th, 2002, 10:24 AM
Replies: 2
Views: 1,476
Posted By Rexxx
AI and colonization

During the Last days I ran several games with all AIs (standard, TDM and my own) under player control but with "full AI on" just to watch the colonization minister (and his colleagues) working. Well,...
Forum: Space Empires: IV & V October 15th, 2002, 05:17 PM
Replies: 13
Views: 2,640
Posted By Rexxx
Re: Advanced IA race moddings tricks (long)

Hi Oleg,
I encountered the same problem with satellites. I created two designs of small sats, one with DUCs named Sat (SR), one with CSM named Sat (LR).
I called for their names in the...
Forum: Space Empires: IV & V October 15th, 2002, 05:02 PM
Replies: 19
Views: 3,317
Posted By Rexxx
Re: Krill & Ork Update

Hi Atraikius,
thanks for updating them. Looking forward to meeting them again in battle...

Once again Attack Bases:
When I get it right no Attack Base will join a fleet except the 1200 kt Base...
Showing results 101 to 125 of 140

 
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