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Showing results 101 to 125 of 170
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Posts Made By:
BlackRose
Forum:
Space Empires: IV & V
April 9th, 2004, 10:24 PM
Replies:
409
Star Trek, Quadrants of Conflict
Views:
52,343
Posted By
BlackRose
Re: Star Trek, Quadrants of Conflict
Sounds like things are shaping up, couple of things I'd like to know,
1: what map are we using? (Just wether its Tnargs or UserX's)
2: Are we going to use Aiken's Idea? 5k Racial points, with...
Forum:
Space Empires: IV & V
April 9th, 2004, 09:28 PM
Replies:
409
Star Trek, Quadrants of Conflict
Views:
52,343
Posted By
BlackRose
Re: Star Trek, Quadrants of Conflict
Ok, couple of other suggestions:
I suggest turning the following off:
Computer Control
Warp Point Manipulation
I also reccomend having the following disabled, but i'm open to this issue:
...
Forum:
Space Empires: IV & V
April 9th, 2004, 09:51 AM
Replies:
409
Star Trek, Quadrants of Conflict
Views:
52,343
Posted By
BlackRose
Re: Star Trek, Quadrants of Conflict
<font size="2" face="sans-serif, arial, verdana">Good Points http://forum.shrapnelgames.com/images/icons/icon7.gif Both are good, I dont mind playing on either ! I agree with the warp point...
Forum:
Space Empires: IV & V
April 9th, 2004, 12:48 AM
Replies:
409
Star Trek, Quadrants of Conflict
Views:
52,343
Posted By
BlackRose
Re: Star Trek, Quadrants of Conflict
The Sheliak are indeed in the Alpha, perhaps Beta Quadrant, (To my knowledge) However both the Tamarians and Tama are in Delta and the Shelia (Sheliak) are in the Gamma. (not positive on Tama, but I...
Forum:
Space Empires: IV & V
April 9th, 2004, 12:43 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
Or download 1.51
patch to 1.66
then patch to 1.72
[ April 08, 2004, 23:43: Message edited by: BlackRose ]
Forum:
Space Empires: IV & V
April 8th, 2004, 09:45 PM
Replies:
409
Star Trek, Quadrants of Conflict
Views:
52,343
Posted By
BlackRose
Re: Star Trek, Quadrants of Conflict
Editing or remaking a map would take a LONG time ! That editor is hocus pocus, i'm impressed that Userx and Tnarg had the ability to tinker with it so much ...
Forum:
Space Empires: IV & V
April 8th, 2004, 09:04 PM
Replies:
409
Star Trek, Quadrants of Conflict
Views:
52,343
Posted By
BlackRose
Re: Star Trek, Quadrants of Conflict
<font size="2" face="sans-serif, arial, verdana">I'm ok with that, personally http://forum.shrapnelgames.com/images/icons/icon7.gif In fact i prefer it ...
Forum:
Space Empires: IV & V
April 8th, 2004, 09:27 AM
Replies:
409
Star Trek, Quadrants of Conflict
Views:
52,343
Posted By
BlackRose
Re: Star Trek, Quadrants of Conflict
I'd be very intersted although i've never played MP. If you'd have me i'll go with the Tholians.
I dont know how others feel and how fast PBW/MP games are but i've enjoyed disabled...
Forum:
Space Empires: IV & V
April 8th, 2004, 07:14 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
Yay! Take some well earned time away, and maybe even some time to play it as a player http://forum.shrapnelgames.com/images/icons/icon7.gif
I've only been playing a short time and as it was in...
Forum:
Space Empires: IV & V
April 7th, 2004, 05:14 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
Also the Son'a and the Vaudwaar (sp) dont appear to have a name when the game starts, its just blank with their symbol http://forum.shrapnelgames.com/images/icons/icon7.gif
[ April 07, 2004,...
Forum:
Space Empires: IV & V
April 7th, 2004, 04:23 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
<font size="2" face="sans-serif, arial, verdana">I'm not totally clear in what NEO STANDARD is yet despite this http://www.dogscoff.co.uk/neostand.htm
BUT i'm getting the impression that this will...
Forum:
Space Empires: IV & V
April 7th, 2004, 04:12 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
I always get confused with the patches, if I have 1.70 can I use the 1.71 patch? ( it sais updates from 1.66 to 1.71) Or do I need to delete and then reinstall 1.66 mod?
Forum:
Space Empires: IV & V
April 6th, 2004, 07:08 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
<font size="2" face="sans-serif, arial, verdana">That is a great idea, might be good for faster pbw games too!
I'm noticing a far better AI response now that they do not build mines/mine sweepers....
Forum:
Space Empires: IV & V
April 5th, 2004, 08:28 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
ack!? Whats the longest emergency build you can do!?
I just wasted a few years fast building a Genesis cube with 7 Genesis III Torpedo's I was down to 1.5 years to go then it went to slow build,...
Forum:
Space Empires: IV & V
April 5th, 2004, 06:17 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
There is a readme in the MOD INFO section for all the maps, the most current being Major Systems, Different size home worlds 1.3
That is the most realistic, with the major edge to the Borg, with...
Forum:
Space Empires: IV & V
April 5th, 2004, 10:12 AM
Replies:
11
way to speed up late game turn processing ?
Views:
2,997
Posted By
BlackRose
Re: way to speed up late game turn processing ?
Turn any of the following off:
Mines
Fighters
Sattelites
Basically any extra thing that the AI builds tonnes of.
I'm a bit early in experimenting with it but with no MINES I notice a huge...
Forum:
Space Empires: IV & V
April 5th, 2004, 06:42 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
<font size="2" face="sans-serif, arial, verdana">Actually that was my concern! The AI is building ships with mounts (the non race specific ones) thus making their ships LESS effective than they would...
Forum:
Space Empires: IV & V
April 5th, 2004, 05:57 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
Yah I noticed that with the system bonuses as well, but i dunno how they work either http://forum.shrapnelgames.com/images/icons/icon7.gif Try creating one and making a project that has just enough...
Forum:
Space Empires: IV & V
April 5th, 2004, 04:33 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
But wont that mess up the AI? a 3x increase in size and possibly price for a .10x increase in power makes no sense?
Wont the AI always use mounts? I dont think I will unless i'm missing something...
Forum:
Space Empires: IV & V
April 5th, 2004, 04:04 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
I'm still not noticing any difference in the mounts? Perhaps I updated incorrectly?
Attack Cube Size
Borg Ripper Beam
No Mount
20 20 20 20 20 20 15 15 (Wpn Size 20 kt)
Forum:
Space Empires: IV & V
April 5th, 2004, 02:05 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
Ignore this post, my mistake
[ April 05, 2004, 01:08: Message edited by: BlackRose ]
Forum:
Space Empires: IV & V
April 4th, 2004, 12:14 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
I'd suggest either making weapons a tad more powerful or armour a tad less powerful. As it is You can still bLast thru shields with relative ease but when it comes to armour most weapons just arnt...
Forum:
Space Empires: IV & V
April 3rd, 2004, 01:09 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
Borg Drone Tech can be researched past level 3 with no results for 4 or 5 (not going to research in any further mmm k http://forum.shrapnelgames.com/images/icons/blush.gif )
Forum:
Space Empires: IV & V
April 3rd, 2004, 12:54 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
will this one majorly mess up save games? I'm having too much fun to quit right now http://forum.shrapnelgames.com/images/icons/icon7.gif
*goes back to bug hunting*
Forum:
Space Empires: IV & V
April 3rd, 2004, 12:01 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
328,668
Posted By
BlackRose
Re: STM "Final v1.7.5" Discussion
<font size="2" face="sans-serif, arial, verdana">I challenge you to make any ship with the Large/Massive/Huge type mounts with the sames specs/tonnage etc vs an unmounted ship with the same weapons ...
Showing results 101 to 125 of 170
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