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Showing results 101 to 125 of 214
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Posts Made By:
Aussie Gamer
Forum:
Space Empires: IV & V
April 4th, 2001, 11:15 PM
Replies:
3
Carriers and Fighters.
Views:
1,748
Posted By
Aussie Gamer
Re: Carriers and Fighters.
The group size of fighters launched is set in Empire> Stratagies>Fleet orders eg MAX range etc.
You can set it for say multiple Groups of 5 or one big group of 30.
Forum:
Space Empires: IV & V
April 4th, 2001, 07:31 AM
Replies:
22
Interesting Items coming out soon...
Views:
3,918
Posted By
Aussie Gamer
Re: Interesting Items coming out soon...
It can be done as a facility as well!
It can be made to scan the entire system.
Forum:
Space Empires: IV & V
April 4th, 2001, 05:29 AM
Replies:
16
Missile mounts!
Views:
3,709
Posted By
Aussie Gamer
Re: Missile mounts!
post it please!
Forum:
Space Empires: IV & V
April 4th, 2001, 04:51 AM
Replies:
34
A deep thought regarding life out there
Views:
6,808
Posted By
Aussie Gamer
Re: A deep thought regarding life out there
More on that thought of what's alive and what's not.
Does a insect think that a tree is alive, I mean that it does not really change much over the life of an insect.
So we humans live 100 years and...
Forum:
Space Empires: IV & V
April 4th, 2001, 04:47 AM
Replies:
7
Buying the game
Views:
2,247
Posted By
Aussie Gamer
Re: Buying the game
I am glad that I bought this game Last year, my Aus$ dollar has plummeted against the green back, from 67c/US$1 to 47c/US$1.
The delievry to me though was first rate, got it within a week.
Forum:
Space Empires: IV & V
April 4th, 2001, 04:43 AM
Replies:
16
Missile mounts!
Views:
3,709
Posted By
Aussie Gamer
Re: Missile mounts!
Yep!
You should see the armoured Version of capital missiles, dam res 150kt, ouch!
Forum:
Space Empires: IV & V
April 4th, 2001, 04:17 AM
Replies:
16
Missile mounts!
Views:
3,709
Posted By
Aussie Gamer
Missile mounts!
For those who love missiles!
Long Name := Armoured Missile Mount
Short Name := Armour Mount
Description := Armoured weapon mount which...
Forum:
Space Empires: IV & V
April 4th, 2001, 04:00 AM
Replies:
4
More levels for cloaking V sensors
Views:
1,769
Posted By
Aussie Gamer
Re: More levels for cloaking V sensors
Would it be that much of an effort to do that?
It was for info any way.
Forum:
Space Empires: IV & V
April 4th, 2001, 02:45 AM
Replies:
4
More levels for cloaking V sensors
Views:
1,769
Posted By
Aussie Gamer
More levels for cloaking V sensors
On the mods site!
Upto level 10 for both!
Forum:
Space Empires: IV & V
April 3rd, 2001, 11:26 PM
Replies:
4
Help! Giant pbem turn
Views:
1,775
Posted By
Aussie Gamer
Re: Help! Giant pbem turn
Saving in the middle of a PBEM game, yes please!
Saving the game will not allow any cheating, as no movement occurs until the host rolls over the turn. Then all movement occurs at one time.
Forum:
Space Empires: IV & V
April 2nd, 2001, 02:41 AM
Replies:
34
A deep thought regarding life out there
Views:
6,808
Posted By
Aussie Gamer
Re: A deep thought regarding life out there
I am not a Biologist or anything like that but it seems a bit narrow minded to remove the possilblity of life breathing other gases.
We understand really our own biology but have not yet found life...
Forum:
Space Empires: IV & V
April 2nd, 2001, 02:35 AM
Replies:
7
AI vers Human
Views:
1,658
Posted By
Aussie Gamer
Re: AI vers Human
I am hosting a multi-player game and some time the players don't send in a turn for one reason and another. The computer does the turn.
I have been told that it completely stuffs up the empires,...
Forum:
Space Empires: IV & V
April 1st, 2001, 11:46 PM
Replies:
14
Can you experienced modders please help me?
Views:
2,901
Posted By
Aussie Gamer
Re: Can you experienced modders please help me?
I agree with JC173, I had made a multi-planet pod which worked prior to the latest mod, after installing 1.30 it no longer works. You can col any planet with any pod, eg Gas planet with a Rock pod....
Forum:
Space Empires: IV & V
April 1st, 2001, 11:39 PM
Replies:
2
Component pictures and modding
Views:
1,376
Posted By
Aussie Gamer
Re: Component pictures and modding
If it is a common component, eg Capital missiles, which all races have then NO you can't, as the component data is linked to one picture only.
If you design another component for a race such as,...
Forum:
Space Empires: IV & V
March 30th, 2001, 02:38 AM
Replies:
52
Balck Holes too soft
Views:
10,316
Posted By
Aussie Gamer
Balck Holes too soft
I am having discussions with my other players in the games that we are playing and it is about the fact that Black hloes only draw in at 2.
I would like to see them do it at 6, thus making life very...
Forum:
Space Empires: IV & V
March 30th, 2001, 02:36 AM
Replies:
24
Technological arms races
Views:
3,658
Posted By
Aussie Gamer
Re: Technological arms races
I think that I have this same discussion earlier about mines and cloaking.
Early mines where easier to detect than later mines. That's why we invented mine detectors and then developed pLastic...
Forum:
Space Empires: IV & V
March 29th, 2001, 11:17 PM
Replies:
24
Technological arms races
Views:
3,658
Posted By
Aussie Gamer
Re: Technological arms races
What is with some of you guys and mines?
Every thing else in the game needs components to do something, yet you are willing to give mines the top end cloaking (undetectable!) without have a...
Forum:
Space Empires: IV & V
March 29th, 2001, 11:09 PM
Replies:
13
Spinal Mounted Guns
Views:
2,180
Posted By
Aussie Gamer
Re: Spinal Mounted Guns
I designed the gun being so big that it only fits into a baseship. I wanted it to be a big high tech gun that is used in the end game to toast planets.
Forum:
Space Empires: IV & V
March 29th, 2001, 04:07 AM
Replies:
24
Technological arms races
Views:
3,658
Posted By
Aussie Gamer
Re: Technological arms races
It's not hard to alter the game, as most of it is in a text file.
The game tells you if you stuffed a file up as it is loading, so it is pretty easy to change components, facilities and data like...
Forum:
Space Empires: IV & V
March 29th, 2001, 02:53 AM
Replies:
24
Technological arms races
Views:
3,658
Posted By
Aussie Gamer
Re: Technological arms races
I think that just increasing the number of levels for both is the best way to go.
The more tech to get the better, really makes the game more fun.
Increasing the tech points required for the...
Forum:
Space Empires: IV & V
March 28th, 2001, 11:55 PM
Replies:
24
Technological arms races
Views:
3,658
Posted By
Aussie Gamer
Re: Technological arms races
I have been doing the mine s with cloaking components for some time now. They seem to work OK!
You just design a component that is a small one of the the normal one, as for weapons.
I also have a...
Forum:
Space Empires: IV & V
March 28th, 2001, 07:39 AM
Replies:
13
Spinal Mounted Guns
Views:
2,180
Posted By
Aussie Gamer
Re: Spinal Mounted Guns
I will look at the mod for targeting and normal weapon type, that's a good idea.
Also like the disciption and name as well, I will definately use them, thanks.
The weapon uses 2000 supplies a...
Forum:
Space Empires: IV & V
March 28th, 2001, 03:58 AM
Replies:
18
some suggestions - please discuss
Views:
2,409
Posted By
Aussie Gamer
Re: some suggestions - please discuss
If you want the missiles to have a better defence against PD then just incease their damage before destroyed limit up for higher tech weapons.
Forum:
Space Empires: IV & V
March 28th, 2001, 02:29 AM
Replies:
13
Spinal Mounted Guns
Views:
2,180
Posted By
Aussie Gamer
Re: Spinal Mounted Guns
When you said to increase the damage from 0 to 1, was that for the closer ranges?
Does it do no damage for the entire range?
I have not tested this yet, but I will try soon.
Forum:
Space Empires: IV & V
March 28th, 2001, 02:25 AM
Replies:
15
Solar Systems with lots of asteriods but no planets
Views:
2,943
Posted By
Aussie Gamer
Re: Solar Systems with lots of asteriods but no planets
Looks like you guys were right, the ships left must have been abdoned due to lack of resources after the planets were destroyed.
That's why the mines stayed, no maintenace.
Showing results 101 to 125 of 214
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