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Search: Posts Made By: General Hawkwing
Forum: Space Empires: IV & V October 17th, 2000, 02:40 PM
Replies: 6
Views: 2,325
Posted By General Hawkwing
Re: Newbie questions

Also, in tactical combat you can give the command to drop troops by pressing the orders button. This will also allow you to ram a ship and do other things.
Forum: Space Empires: IV & V October 16th, 2000, 11:32 PM
Replies: 5
Views: 2,343
Posted By General Hawkwing
Re: Super newbie help

For units (troops, fighters) you need to research construction and then the specific unit type. You also need to research smaller and troop weapons. Then select unit under design. You should...
Forum: Space Empires: IV & V October 16th, 2000, 10:56 PM
Replies: 7
Views: 1,815
Posted By General Hawkwing
Re: List of changes in 0.99

Thanks for the info!
Forum: Space Empires: IV & V October 16th, 2000, 10:52 PM
Replies: 4
Views: 2,855
Posted By General Hawkwing
Re: Does the computer cheat?

Expansion on detail.

Mounts also require more space/weight. IIRC Meson goes from 20 to 30kt.
Forum: Space Empires: IV & V October 16th, 2000, 10:46 PM
Replies: 3
Views: 3,312
Posted By General Hawkwing
Re: AI lacks targeting sensors

In one game I noticed a neutral empire reducing in score and turned it into a player empire to see why. One of of xeno AI was waging war on it. The neutral empire, having not expanded beyond 1...
Forum: Space Empires: IV & V October 16th, 2000, 06:06 PM
Replies: 5
Views: 2,000
Posted By General Hawkwing
Re: A round of applause for MM and Shrapnel

It is great to see game developers/publishers who are willing to listen to gamers. Nice change from the "big guys" approach to new games. My hat is off to you. I look forward to playing the full...
Forum: Space Empires: IV & V October 16th, 2000, 05:26 PM
Replies: 9
Views: 3,807
Posted By General Hawkwing
Re: Things (BUGS?) that didn\'t change

Wingte,
You can can destory 3 stations and a planet in combat with as few as eight ships. All you have to do is move, fire, move. I didn't notice any improvements in station range to conteract...
Forum: Space Empires: IV & V October 13th, 2000, 06:23 PM
Replies: 9
Views: 2,495
Posted By General Hawkwing
Re: Retrofitting

Seawolf,

Maybe surrendering should not only be less frequent/easy but also more damaging. Like no/limited production for x turns, lose of facilities to "true patriots", rebellion, etc... If one...
Forum: Space Empires: IV & V October 13th, 2000, 06:02 PM
Replies: 24
Views: 5,939
Posted By General Hawkwing
Re: A research question

Seawolf,
I usually research more than 1 tech area at a time. I just wanted to know what would happen. Say you run across a race with advanced missles and your pt def is level 1. Would be nice to...
Forum: Space Empires: IV & V October 13th, 2000, 02:38 PM
Replies: 7
Views: 4,217
Posted By General Hawkwing
Re: Buying decision, not so easy...

I would have to disagree about the turn limit. At first I felt like you did but after playing through several games I think the turn limit helps to make a choice. Remember, you can see different...
Forum: Space Empires: IV & V October 12th, 2000, 10:24 PM
Replies: 13
Views: 4,681
Posted By General Hawkwing
Re: Intelligence Opps

Should intel ops. be an automatic success? Should it be as easy to subvert a jubiliant homeworld as it is to subvert an angry fringe of the empire planet? An experienced flagship drew or a novice...
Forum: Space Empires: IV & V October 12th, 2000, 09:46 PM
Replies: 24
Views: 5,939
Posted By General Hawkwing
Re: A research question

Internet connection glitch here I'm sorry if this appears twice.

Instar, yes that is correct. However, it is folly to split points evenly if 1 project will coomplete on the next turn. All points...
Forum: Space Empires: IV & V October 12th, 2000, 09:16 PM
Replies: 9
Views: 2,495
Posted By General Hawkwing
Re: Retrofitting

I know its not realistic but would be cool. Then again consider the following:
(sorry about length)

When I manage to force another empire to surrender to me I gain what?
a) population that may...
Forum: Space Empires: IV & V October 12th, 2000, 03:09 PM
Replies: 9
Views: 2,495
Posted By General Hawkwing
Retrofitting

My main complaint about retrofitting a ship deal with ships acquired from other empires. I understand the "realism" part about not being able to upgrade an "alien" ship but it would be cool to...
Forum: Space Empires: IV & V October 11th, 2000, 04:07 PM
Replies: 3
Views: 2,356
Posted By General Hawkwing
Re: Combat formations

Seawolf's comment is right. It comes in handy when fleets get to be around a dozen or so.
Also someone once posted that the AI does not appear to use fleets. I just had a small combat (10 vs 8)...
Forum: Space Empires: IV & V October 11th, 2000, 03:46 PM
Replies: 24
Views: 5,939
Posted By General Hawkwing
Re: A research question

Ran some tests Last night and found that it would only advance 1 tech level per turn. This was on demo 0.56. I did not get the message saying that all projects were complete. My research screen...
Forum: Space Empires: IV & V October 10th, 2000, 10:23 PM
Replies: 24
Views: 5,939
Posted By General Hawkwing
A research question

Does anyone know how the "repeat research projects" button works? Does it work with only 1 area selected? Do unused research points roll forward? EX: If level 1 costs 5000, level 2 costs 10,000...
Forum: Space Empires: IV & V October 10th, 2000, 10:17 PM
Replies: 11
Views: 4,512
Posted By General Hawkwing
Re: Trading

In one game, I demanded a LC from the purple Psy race hoping it would be armed with a psy weapon (crew conVersion). Turned out the ship was armed with depl uran 1, shields 1 and engines ion 1....
Forum: Space Empires: IV & V October 10th, 2000, 10:04 PM
Replies: 10
Views: 3,695
Posted By General Hawkwing
Re: Weapon Platforms

Thanks for the info fellow galatic leaders.

NEWS BREAK NEWS BREAK

The AI will use weapon platforms, you may have to spoon feed them the tech, but they will use them! The Eee have been...
Forum: Space Empires: IV & V October 10th, 2000, 09:47 PM
Replies: 3
Views: 2,777
Posted By General Hawkwing
Re: be nice if...

Cybes, Have you ever tried getting a minister to correctly sort out what population to move to reduce domed planets? You need to take the steer by the horns and turn ALL the ministers off. Then you...
Forum: Space Empires: IV & V October 10th, 2000, 09:29 PM
Replies: 24
Views: 6,908
Posted By General Hawkwing
Re: Gold Yet?

I agree with Iron Giant and likewise did not pre-order. I too would like to get a copy of the demo based on gold soon, but I am not surprised that it is not available yet. MM is following the...
Forum: Space Empires: IV & V October 6th, 2000, 05:28 PM
Replies: 13
Views: 5,275
Posted By General Hawkwing
Re: Space Stations CAN Move!!

Only if Red Green is the leader. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum: Space Empires: IV & V October 5th, 2000, 03:57 PM
Replies: 13
Views: 4,681
Posted By General Hawkwing
Re: Intelligence Opps

I select view all scores during the start up. I only do this to help watch for bugs, not to gain any advantage. I have noticed that the AI has NO intel points until past mid game. In fact, my...
Forum: Space Empires: IV & V October 5th, 2000, 03:48 PM
Replies: 13
Views: 5,275
Posted By General Hawkwing
Re: Space Stations CAN Move!!

I've viewed the repair bay to be somewhat like the U.S. space shuttles. Some work done inside, other work done through space walks. Only its done mostly with robotics, not crews.
Forum: Space Empires: IV & V October 5th, 2000, 03:29 PM
Replies: 11
Views: 4,512
Posted By General Hawkwing
Re: Trading

A question: was the colony ship filled with population? That would be a tremendous boost if they breathed a different atmosphere. Would need to transfer them to a planet or other ship before you...
Showing results 101 to 125 of 164

 
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