The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 5 of 13
«
First
<
3
4
5
6
7
>
Last
»
Showing results 101 to 125 of 312
Search took
0.01
seconds; generated 56 minute(s) ago.
Search:
Posts Made By:
Emperor Zodd
Forum:
Space Empires: IV & V
February 5th, 2001, 07:40 PM
Replies:
2
Mines
Views:
1,422
Posted By
Emperor Zodd
Re: Mines
The upcoming patch will address this problem.
Forum:
Space Empires: IV & V
February 5th, 2001, 07:33 PM
Replies:
1
When will next patch be out?
Views:
1,197
Posted By
Emperor Zodd
Re: When will next patch be out?
Aaron told me this morning, quote: "We are hoping to release the patch later this month".
There still are a lot of issues to be addressed in the patch.
[This message has been edited by...
Forum:
Space Empires: IV & V
February 4th, 2001, 11:45 PM
Replies:
11
Counter Intel Projects
Views:
2,950
Posted By
Emperor Zodd
Re: Counter Intel Projects
I think it is highly unrealistic that your enemies can cause crew insurrections and PPP's every turn. Their needs to be a cap on offensive intel projects.
Forum:
Space Empires: IV & V
February 4th, 2001, 11:26 PM
Replies:
5
feature adds
Views:
2,041
Posted By
Emperor Zodd
Re: feature adds
I think shipyards should be limited to planets and bases only.
Ships should only have repair bays.
Forum:
Space Empires: IV & V
February 4th, 2001, 10:40 PM
Replies:
11
Counter Intel Projects
Views:
2,950
Posted By
Emperor Zodd
Re: Counter Intel Projects
That would be great having individual spies with different attributes.
Forum:
Space Empires: IV & V
February 4th, 2001, 10:25 PM
Replies:
7
Why little moons are cool
Views:
2,103
Posted By
Emperor Zodd
Re: Why little moons are cool
In my quadrant mods, I have even hidden moons in some asteroid belt sectors.
Tiny moons won't be deleted from my quadrants.
[This message has been edited by Emperor Zodd (edited 04 February...
Forum:
Space Empires: IV & V
February 4th, 2001, 10:18 PM
Replies:
16
Enemy movement (turn-based)
Views:
2,643
Posted By
Emperor Zodd
Re: Enemy movement (turn-based)
Think of it as "The fog of war".
Forum:
Space Empires: IV & V
February 4th, 2001, 07:53 PM
Replies:
11
Counter Intel Projects
Views:
2,950
Posted By
Emperor Zodd
Re: Counter Intel Projects
I agree with you Q.
Forum:
Space Empires: IV & V
February 4th, 2001, 09:12 AM
Replies:
16
Enemy movement (turn-based)
Views:
2,643
Posted By
Emperor Zodd
Re: Enemy movement (turn-based)
My thoughts exactly Q.
Forum:
Space Empires: IV & V
February 4th, 2001, 06:43 AM
Replies:
6
Imbalance: missiles v beams
Views:
2,095
Posted By
Emperor Zodd
Re: Imbalance: missiles v beams
Put 2 Point defense cannons on each of your ships and see how much better you will do in battle.
Forum:
Space Empires: IV & V
February 3rd, 2001, 09:07 PM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,680
Posted By
Emperor Zodd
Re: AI construction queue problems (ship construction)
I would advise you guys to e-mail Aaron whatever you discover immediately.
The patch will be ready soon, and I would like to see your discoveries added to it.
Forum:
Space Empires: IV & V
February 3rd, 2001, 07:48 AM
Replies:
16
Is Space Empires IV Worth Buying?
Views:
3,783
Posted By
Emperor Zodd
Re: Is Space Empires IV Worth Buying?
Taipan, maybe you should consider moving.
Forum:
Space Empires: IV & V
February 3rd, 2001, 07:45 AM
Replies:
158
Up to date beta patch info..
Views:
29,255
Posted By
Emperor Zodd
Re: Up to date beta patch info..
3. Fixed - Fixed up some of the constraints on what a cloaked ship
can do.
Can any of you Beta testers explain this better?
Forum:
Space Empires: IV & V
February 2nd, 2001, 10:19 PM
Replies:
2
Fleet construction file
Views:
1,209
Posted By
Emperor Zodd
Re: Fleet construction file
That would be nice.
E-mail MM and suggest it.
Forum:
Space Empires: IV & V
February 2nd, 2001, 10:15 PM
Replies:
11
Counter Intel Projects
Views:
2,950
Posted By
Emperor Zodd
Counter Intel Projects
Why are Counter-Intelligence projects so costly?
Anyone else think they are too costly?
[This message has been edited by Emperor Zodd (edited 02 February 2001).]
Forum:
Space Empires: IV & V
January 30th, 2001, 09:21 PM
Replies:
4
Range check error - again
Views:
1,470
Posted By
Emperor Zodd
Re: Range check error - again
It happens to me also.
Forum:
Space Empires: IV & V
January 30th, 2001, 05:37 AM
Replies:
6
Weapon Sounds Expansion
Views:
1,737
Posted By
Emperor Zodd
Re: Weapon Sounds Expansion
The only really bad sound in the game(IMO) is the Point Defense Cannon.
The best sound file for it by far is Tampa_Gamer's. It sounds very accurate.
[This message has been edited by Emperor...
Forum:
Space Empires: IV & V
January 30th, 2001, 01:03 AM
Replies:
25
Man, this game is great ...
Views:
4,189
Posted By
Emperor Zodd
Re: Man, this game is great ...
The AI is good for practice,but for real war and excitement you need to play against a crafty human!!!!
Forum:
Space Empires: IV & V
January 30th, 2001, 01:01 AM
Replies:
25
Man, this game is great ...
Views:
4,189
Posted By
Emperor Zodd
Re: Man, this game is great ...
I have a cable modem,and I think it will be a totally different game once we play each other!
[This message has been edited by Emperor Zodd (edited 29 January 2001).]
Forum:
Space Empires: IV & V
January 30th, 2001, 12:57 AM
Replies:
25
Man, this game is great ...
Views:
4,189
Posted By
Emperor Zodd
Re: Man, this game is great ...
Well maybe we will get TCP/IP play soon,and we can play all weekend marathons!
Forum:
Space Empires: IV & V
January 30th, 2001, 12:19 AM
Replies:
25
Man, this game is great ...
Views:
4,189
Posted By
Emperor Zodd
Re: Man, this game is great ...
For a moment there I thought you guys had a different Version of the game than I got! LOL
By the way Raynor, it's not Serengeti,(thats in Africa),it's Sergetti. LOL
I thought I was a bad...
Forum:
Space Empires: IV & V
January 29th, 2001, 11:15 PM
Replies:
25
Man, this game is great ...
Views:
4,189
Posted By
Emperor Zodd
Re: Man, this game is great ...
If so,I never seen anyone misspell two words so badly. They aren't even close!
Am I the only one here that can tell the difference between Xianthi and Xiati, also Balboar and Bobroba?
Maybe you...
Forum:
Space Empires: IV & V
January 29th, 2001, 11:05 PM
Replies:
25
Man, this game is great ...
Views:
4,189
Posted By
Emperor Zodd
Re: Man, this game is great ...
Tomgs,were not talking about the Xiati at all.
Forum:
Space Empires: IV & V
January 29th, 2001, 10:57 PM
Replies:
25
Man, this game is great ...
Views:
4,189
Posted By
Emperor Zodd
Re: Man, this game is great ...
I have no races named Balboar and the Xianthi in my copy of the game!
How can you have races that came with the game that I don't have?
Forum:
Space Empires: IV & V
January 29th, 2001, 10:35 PM
Replies:
25
Man, this game is great ...
Views:
4,189
Posted By
Emperor Zodd
Re: Man, this game is great ...
They must be neutral races.
I dont play the game using neutral races.
Showing results 101 to 125 of 312
Page 5 of 13
«
First
<
3
4
5
6
7
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:43 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.