The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 5 of 5
«
First
<
3
4
5
Showing results 101 to 117 of 117
Search took
0.00
seconds; generated 40 minute(s) ago.
Search:
Posts Made By:
Mark Walton
Forum:
Space Empires: IV & V
June 12th, 2001, 10:03 AM
Replies:
30
Unique ruins techs
Views:
4,821
Posted By
Mark Walton
Re: Unique ruins techs
A possible solution to Ruins Tech:
Make them the "seed" for a new tech tree. This allows them to be improved upon.
My mod (in testing) allows weapons with a better rate of fire, and a few...
Forum:
Space Empires: IV & V
June 4th, 2001, 12:00 AM
Replies:
6
Moon bug
Views:
2,310
Posted By
Mark Walton
Re: Moon bug
I noticed this drawback for "none"-breathers and thought it would be good if this was balanced out - it would need a hardcoded change, but what if non-breathers has reduced Life Support requirments...
Forum:
Space Empires: IV & V
May 15th, 2001, 12:11 AM
Replies:
4
Getting AI to demand surrender
Views:
1,538
Posted By
Mark Walton
Re: Getting AI to demand surrender
Thats not what I wanted to hear because:
1. the AI can't do what I want it to do.
2. I just wasted 400 hours trying.
3. Just because, anyway.
bah
Forum:
Space Empires: IV & V
May 14th, 2001, 10:29 PM
Replies:
4
Getting AI to demand surrender
Views:
1,538
Posted By
Mark Walton
Re: Getting AI to demand surrender
Well...
I am watching my AI run itself by setting all the ministers on, some of the empire options off, then just hitting "end of turn" and seeing how my AI performs.
It will consistantly wear...
Forum:
Space Empires: IV & V
May 14th, 2001, 09:14 PM
Replies:
4
Getting AI to demand surrender
Views:
1,538
Posted By
Mark Walton
Getting AI to demand surrender
I have been trying for ages to get a race to demand the surrender of an enemy, it doesn't seem keen to do it.
Are there any known ways to inrease the chance of this?
Forum:
Space Empires: IV & V
May 2nd, 2001, 08:19 AM
Replies:
23
docking escorts
Views:
5,306
Posted By
Mark Walton
Re: docking escorts
I've been playing with this, and I think the only way is to make a big fighter, then to mod a load of tech to make it usable on fighters (as per the comment about the pirate/nomad mod)
There's too...
Forum:
Space Empires: IV & V
May 1st, 2001, 11:50 PM
Replies:
23
docking escorts
Views:
5,306
Posted By
Mark Walton
Re: docking escorts
Can you give "Launched from Ship" to a ship? I suppose I could try. If you can, then how do you specify that they can be launched? I thought "Launch/Recover Fighters" etc was hard coded
There...
Forum:
Space Empires: IV & V
May 1st, 2001, 09:53 AM
Replies:
23
docking escorts
Views:
5,306
Posted By
Mark Walton
Re: docking escorts
The advantage of this would be, other than "roleplay" reasons, that the ships don't need their own warp capability and so gain extra space within the hull for other gear, or reduced build/maintenance...
Forum:
Space Empires: IV & V
April 23rd, 2001, 08:33 PM
Replies:
18
Would you want new planet types and atmospheres?
Views:
4,279
Posted By
Mark Walton
Re: Would you want new planet types and atmospheres?
What about energy-beings who can colonize stars?
What about different hydrospheres (and geospheres for burrowing races)? A world is not just an atmosphere. (Well maybe a gas giant is, sort of)
Forum:
Space Empires: IV & V
April 20th, 2001, 05:01 PM
Replies:
7
Resupply in space?
Views:
2,127
Posted By
Mark Walton
Re: Resupply in space?
add to my wish list for next patch; ability to transfer specific amounts of supply ( in the same way we can transfer cargo) from ship to ship.
(Combine with general improvements in supply systems...
Forum:
Space Empires: IV & V
April 16th, 2001, 10:27 AM
Replies:
83
Patch wishlist
Views:
13,165
Posted By
Mark Walton
Re: Patch wishlist
Reduce effects of orbital bombardment, encourage surface landings.
Is it "realistic" that one frigate with a single gun can efficiently destroy an entire planet's population in under a month?
I...
Forum:
Space Empires: IV & V
April 12th, 2001, 12:34 PM
Replies:
83
Patch wishlist
Views:
13,165
Posted By
Mark Walton
Re: Patch wishlist
What's really frustrating is, I had a couple of REALLY great ideas in mind, but when I read the rest of the thread by ideas went! I can't remember them.
Anyway can a pro-RTS person explain how the...
Forum:
Space Empires: IV & V
April 11th, 2001, 10:50 PM
Replies:
11
Range Check - any way around....
Views:
2,791
Posted By
Mark Walton
Re: Range Check - any way around....
Apologies, USC from the phrase USC without a paddle
(basically it means not functioning)
I meant, change the names of all the AI files so the AI can't find them, then put them back in one at a...
Forum:
Space Empires: IV & V
April 11th, 2001, 09:00 AM
Replies:
83
Patch wishlist
Views:
13,165
Posted By
Mark Walton
Re: Patch wishlist
More warp point manipulation...
create a lower level WP creator which creates unstable or dangerous types of points.
Space monsters as in MOO
More control over AI - replace some of the...
Forum:
Space Empires: IV & V
April 11th, 2001, 12:03 AM
Replies:
11
Range Check - any way around....
Views:
2,791
Posted By
Mark Walton
Re: Range Check - any way around....
Sounds like one of the AI files is USC.
Best bet is to rename them all, then drop them back in one at a time, load the game and play a turn, see which one causes the problem - then fix it or post it...
Forum:
Space Empires: IV & V
April 7th, 2001, 09:28 AM
Replies:
5
Problems with modding
Views:
1,951
Posted By
Mark Walton
Re: Problems with modding
I don't know what you have done so far, but these are the steps to check:
1. Make a new directory under pictures/races called whatever your race is called. (for instance "xyz"
2. Put all the...
Forum:
Space Empires: IV & V
April 4th, 2001, 06:42 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,778
Posted By
Mark Walton
Re: Armor, Shields and Damage (FAQ)
Could the way damage is handled just change slightly to (not real code of couse)
Damage -= shields;
Damage -= armour;
If ((Damage + Retained_Damage) >= component.structure)
{...
Showing results 101 to 117 of 117
Page 5 of 5
«
First
<
3
4
5
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:39 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.