|
|
|
 |

April 11th, 2001, 12:03 AM
|
Corporal
|
|
Join Date: Apr 2001
Location: UK
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Range Check - any way around....
Sounds like one of the AI files is USC.
Best bet is to rename them all, then drop them back in one at a time, load the game and play a turn, see which one causes the problem - then fix it or post it so someone can have a look at it for you.
|

April 11th, 2001, 12:07 AM
|
Second Lieutenant
|
|
Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Range Check - any way around....
Save the game and then try switching the problem AI to human control and see if you can save the game again at the beginning of the AI turn, then switch the AI back on, end its turn and see what happens.
This range check error is fixed in the up coming patches -
__________________
--
AJC
|

April 11th, 2001, 02:35 AM
|
Corporal
|
|
Join Date: Nov 2000
Location: New Jersey
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Range Check - any way around....
I can't get around it! This has been such a good game -aarrrghhh. I'm actually having to fight to keep at 4th or 5th place...
I tried playing through the 2nd players turn and then it went ok but stopped at its next turn. It doesn't respond at all (just sits saying Player 2) or I get the range check error.
I didn't really understand the reply about USC or what it meant by renaming... I tried the other post's suggestion....
Any other ideas?
Sigh.
__________________
Jason2
|

April 11th, 2001, 03:19 AM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Range Check - any way around....
Change the player 2 to human control.
When the player 2 start to move, be patient... because sometimes, simply the program is very slow (specially in battles with large carriers).
Go to drink something, and come again after some minutes (Once, I was forced to wait more than 20 minutes to see something!)
|

April 11th, 2001, 12:59 PM
|
 |
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Range Check - any way around....
Jason2 - email the savegame to me at ctraber@ngn-tampa.com. I will have a look at it tonight.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|

April 11th, 2001, 02:58 PM
|
Corporal
|
|
Join Date: Nov 2000
Location: New Jersey
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Range Check - any way around....
Okay (read this Wednesday morning) thanx
Jason2
__________________
Jason2
|

April 11th, 2001, 10:50 PM
|
Corporal
|
|
Join Date: Apr 2001
Location: UK
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Range Check - any way around....
Apologies, USC from the phrase USC without a paddle
(basically it means not functioning)
I meant, change the names of all the AI files so the AI can't find them, then put them back in one at a time. When you get the error you know it's in the Last file you put back, then you can find it
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|