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Search: Posts Made By: Pablo
Forum: Space Empires: IV & V July 3rd, 2003, 03:15 PM
Replies: 387
Views: 72,273
Posted By Pablo
Re: Devnull Mod Gold: updates and discussion

One more thing: When I create a stellar moon around a star I cannot create anymore planets from asteroid fields there as the message says there is no star. When I try to create a star in that system...
Forum: Space Empires: IV & V July 3rd, 2003, 03:07 PM
Replies: 138
Views: 16,072
Posted By Pablo
Re: not a SEIV Olympics thread anymore

Gryphin so you're a GM now and the decision is up to you to choose our opponent and the title for the game http://forum.shrapnelgames.com/images/icons/icon12.gif
Geo: an idea for another...
Forum: Space Empires: IV & V July 2nd, 2003, 07:43 PM
Replies: 138
Views: 16,072
Posted By Pablo
not a SEIV Olympics thread anymore

There are ~5 Lithuanian players who would like to try a team vs. team game. Anyone interested? What we need is a proper player placement and a neutral GM. The game would probably be set to ALPU as it...
Forum: Space Empires: IV & V July 2nd, 2003, 07:06 PM
Replies: 46
Views: 5,197
Posted By Pablo
Re: Biggest PBW game ever?

In one of my games there is a limit of 1000 ships and 15000 units. They are both very annoying because my build queue is almost always on hold. I even started to build kamikaze ships for that reason ...
Forum: Space Empires: IV & V July 2nd, 2003, 07:43 AM
Replies: 7
Views: 1,521
Posted By Pablo
Re: Formations for HUGE battles ?

I once lost a fleet of ~200 ships against ~80 with a talisman. Ouch http://forum.shrapnelgames.com/images/icons/icon8.gif
Forum: Space Empires: IV & V June 10th, 2003, 11:24 AM
Replies: 0
Views: 1,195
Posted By Pablo
me away for a few days...

Sorry for posting here but as PBW server is down I cannot post in the games' forums.
I am away till monday. This is just to inform everybody as I am not quitting my games!
Well, maybe the PBW will...
Forum: Space Empires: IV & V June 10th, 2003, 11:10 AM
Replies: 150
Views: 22,402
Posted By Pablo
Re: PBW Server is down - and back up again

No news from Geo today... Or again it is the difference in time zones and he is still sleeping... or his ISP has problems and he cannot post any updates here... ...
Forum: Space Empires: IV & V June 6th, 2003, 10:21 AM
Replies: 166
Views: 16,701
Posted By Pablo
Re: Strategy Articles!

teal,
maybe you captured a planet maker ship with a Matter Gravity Sphere component being higher level than you have researched. In this case you cannot (IIRC) repair the component until you...
Forum: Space Empires: IV & V May 22nd, 2003, 09:15 AM
Replies: 166
Views: 16,701
Posted By Pablo
Re: Strategy Articles!

Stoney, very good articles! Thanx http://forum.shrapnelgames.com/images/icons/icon12.gif
If you don't mind (I think you don't 'cause you are a teacher in this field and every teacher wants to be...
Forum: Space Empires: IV & V April 30th, 2003, 09:33 AM
Replies: 15
Views: 3,091
Posted By Pablo
Re: 4 questions

(IIRC) 1 combat sensor works for all units in a stack. Satellites/WPs/fighters (well, not sure about fighters though...)
Forum: Space Empires: IV & V April 30th, 2003, 09:08 AM
Replies: 387
Views: 72,273
Posted By Pablo
Re: Devnull Mod Gold: updates and discussion

As it happened to me while playing the DNM I will post it here. I tried to capture a planet with a full cargo of weapon platforms. I was successful but... the cargo space on the planet was several...
Forum: Space Empires: IV & V April 29th, 2003, 08:21 AM
Replies: 4,045
Views: 437,177
Posted By Pablo
Re: Are you tough enough to be the "King of the Hill"?

Geo or anybody administrating the current KOTH & KOTH Gold. I just surrendered to Bbegemott in v.1.49. Get me out of there. In Gold I'm playing against Rollo. After that is finished (probably soon) -...
Forum: Space Empires: IV & V April 19th, 2003, 11:07 AM
Replies: 24
Views: 4,025
Posted By Pablo
Re: Counter-Intelligence Ineffective?

Talking about intel... In one game I am attacking one empire with 250k of offencive intel points every turn for about 10 turns already and never get through. AFAIK counter intel must have some points...
Forum: Space Empires: IV & V April 17th, 2003, 10:38 PM
Replies: 16
Views: 2,974
Posted By Pablo
Re: who shoots first?

Anybody willing to try the speed test? I mean two fleets warping through the warp point and the faster fleet shooting first? I have no possibility at the moment so the results would be appreciated.
Forum: Space Empires: IV & V April 17th, 2003, 03:27 PM
Replies: 16
Views: 2,974
Posted By Pablo
Re: who shoots first?

Yes indeed interesting. It is DNM Gold if it makes any difference. What if I had some satellites/fighters present there? They WOULD shoot first I suppose. And after that? Also random or I would...
Forum: Space Empires: IV & V April 17th, 2003, 03:17 PM
Replies: 16
Views: 2,974
Posted By Pablo
Re: who shoots first?

Yes you understood everything correctly. We were both in the same system. I warped first and waited for him.
Btw - I am first in the players' list.
Forum: Space Empires: IV & V April 17th, 2003, 02:55 PM
Replies: 16
Views: 2,974
Posted By Pablo
who shoots first?

I always thought that the first to move or shoot is the fleet that sits at the other side of a warp point but that is probably wrong. In one of my games I ran with a decent fleet from another big...
Forum: Space Empires: IV & V April 17th, 2003, 08:47 AM
Replies: 26
Views: 6,081
Posted By Pablo
Re: warp point opening technology - How?

On the same subject - can you open a warp to an unexplored system?
Forum: Space Empires: IV & V April 17th, 2003, 07:48 AM
Replies: 387
Views: 72,273
Posted By Pablo
Re: Devnull Mod Gold: updates and discussion

Slick, go ahead ant try it out. Just have in mind the two things Rollo said and everything else you can deal with in the game. I wish Rollo told me that when I was first playing DNM. Just imagine a...
Forum: Space Empires: IV & V April 16th, 2003, 02:33 PM
Replies: 387
Views: 72,273
Posted By Pablo
Re: Devnull Mod Gold: updates and discussion

I rarely use Monitor or Super Monitor that's why I noticed a typo only recently. Massive mount describes the increase of damage by 5 times when it actually is 7.
Just my 2 cents ...
Forum: Space Empires: IV & V April 16th, 2003, 08:37 AM
Replies: 12
Views: 1,819
Posted By Pablo
Re: WinXP Pro & 1.84

I had no problems with WinXP Pro and se4gold any patch. Got back to Win2k for other reasons though...
Forum: Space Empires: IV & V April 15th, 2003, 01:19 AM
Replies: 15
Views: 2,552
Posted By Pablo
Re: Cloaking, Blocking, and Storms

Maybe you ran out of supplies/resourses? Ships decloak automatically in that case IIRC
Forum: Space Empires: IV & V April 9th, 2003, 08:06 AM
Replies: 4,045
Views: 437,177
Posted By Pablo
Re: Are you tough enough to be the "King of the Hill"?

Slynky,
Me and Dreiko are in one 2003 PBW Open Tournament game and he seems to play at least 1 turn per day. In your KOTH game he's probably trying to p**s you off and loose your guard ...
Forum: Space Empires: IV & V April 9th, 2003, 07:36 AM
Replies: 17
Views: 3,004
Posted By Pablo
Re: Intel Ideas

Unless you are organic and have your medical labs built http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V April 8th, 2003, 12:24 PM
Replies: 17
Views: 3,004
Posted By Pablo
Re: Intel Ideas

If I understand it correctly, you must have some points stored in your CI project (amount matters?) and it automatically works no matter whether it gets any points during the turn or not.
CI level 3...
Showing results 151 to 175 of 290

 
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