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  #11  
Old April 14th, 2003, 04:27 PM
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Default Re: Cloaking, Blocking, and Storms

Enough resources and (of course!) minister off. Would a minefield from him in ANOTHER sector within the same system detect my cloaker? Or would allies of him in the sector with appropriate detectors transmit their knowledge?
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  #12  
Old April 14th, 2003, 05:28 PM
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Default Re: Cloaking, Blocking, and Storms

I usually don't bother with cloaking devices, because by the time I get them everyone else already has a high level of at least one type of sensor (I do hope that for SEV the different types of sensors actually detect different things). Am I missing something? Are there situations where cloaking devices are really worthwhile?
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  #13  
Old April 14th, 2003, 05:38 PM
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Default Re: Cloaking, Blocking, and Storms

I once tried to make a level IV cloak that no level III sensor could detect. I must have messed it up as it caused errors and would not work. Has any one been able to make a level IV or higher cloak?
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  #14  
Old April 14th, 2003, 06:04 PM
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Default Re: Cloaking, Blocking, and Storms

Mines are level 5. Presto.

P&N uses gravitic cloaking levels up to about level 1400, in order to make the relative effectiveness of sensors easier to grasp. 1500- tonnage of ship = gravitic cloak level of ship.
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  #15  
Old April 14th, 2003, 06:20 PM
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Default Re: Cloaking, Blocking, and Storms

I just created a level 6 cloaked ship hull for my Tug of War game and it works perfectly.
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  #16  
Old April 15th, 2003, 01:19 AM
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Default Re: Cloaking, Blocking, and Storms

Maybe you ran out of supplies/resourses? Ships decloak automatically in that case IIRC
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