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Showing results 151 to 175 of 185
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Posts Made By:
LazarusLong42
Forum:
Space Empires: IV & V
July 16th, 2001, 07:09 AM
Replies:
146
OFF TOPIC - The IOC sucks.
Views:
25,512
Posted By
LazarusLong42
Re: OFF TOPIC - The IOC sucks.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by JenMax:
Question? When was the most recent US presidental election held in which a person not born and reared...
Forum:
Space Empires: IV & V
July 13th, 2001, 12:27 AM
Replies:
50
game idea: junkyard wars
Views:
10,441
Posted By
LazarusLong42
Re: game idea: junkyard wars
Puke, if you set "can be removed := True" when you generate the game, then use that game where "can be removed := False," would that allow the game to be played?
LL
http://seiv.pbw.cc/
Forum:
Space Empires: IV & V
July 13th, 2001, 12:24 AM
Replies:
13
Boarding parties
Views:
3,110
Posted By
LazarusLong42
Re: Boarding parties
Placing shield depleters/destroyers on your boarding ships also are a big help for getting the boarding ships to hang around.
Also, is your fleet strategy set to "capture enemy ships"?
LL
...
Forum:
Space Empires: IV & V
July 10th, 2001, 10:59 PM
Replies:
6
AI no better...
Views:
2,177
Posted By
LazarusLong42
Re: AI no better...
Go to http://seiv.pbw.cc/
Play against people, and you'll forget the AI was ever crappy.
LL
Forum:
Space Empires: IV & V
July 10th, 2001, 07:21 PM
Replies:
0
PBW Back up and running
Views:
1,321
Posted By
LazarusLong42
PBW Back up and running
I guess the title says it all... I was a bit overzealous in my estimate. PBW is back up and running as of now.
We also have a hot new feature we'd like a bunch of beta testers for; check the PBW...
Forum:
Space Empires: IV & V
July 10th, 2001, 12:59 AM
Replies:
50
game idea: junkyard wars
Views:
10,441
Posted By
LazarusLong42
Re: game idea: junkyard wars
If you do set this up, I'd recommend you click the "can only colonize home planet type". Otherwise, the first person to get a second colony type wins, basically.
I think we need a catalog of...
Forum:
Space Empires: IV & V
July 7th, 2001, 10:01 PM
Replies:
20
New CI bug with v1.41 ?
Views:
4,975
Posted By
LazarusLong42
Re: New CI bug with v1.41 ?
Has there been any further testing/information on this?
LL http://seiv.pbw.cc
Forum:
Space Empires: IV & V
July 6th, 2001, 01:41 AM
Replies:
14
Looking for some 'New' Design Name Lists
Views:
3,409
Posted By
LazarusLong42
Re: Looking for some \'New\' Design Name Lists
There are several of these lists in the "Miscellaneous Files" section over at PBW, including my "Famous Scientists" list.
http://seiv.pbw.cc/
Forum:
Space Empires: IV & V
June 24th, 2001, 03:24 AM
Replies:
6
Screen Captures
Views:
1,840
Posted By
LazarusLong42
Re: Screen Captures
And, of course, if you want to save bandwidth, you should grab a program that'll convert your graphics to .png. I recommend saving as a bitmap (best quality available, but at the cost of being...
Forum:
Space Empires: IV & V
June 22nd, 2001, 01:56 AM
Replies:
11
New PBEM GAME set up ver 1.41
Views:
3,102
Posted By
LazarusLong42
Re: New PBEM GAME set up ver 1.41
Ah, but you _were_ first to try a game with a mod. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
LL
AKA Eric the UI Guy
Forum:
Space Empires: IV & V
June 21st, 2001, 09:59 PM
Replies:
7
TDM Modpack 1.72: non-responding AI players?
Views:
1,486
Posted By
LazarusLong42
Re: TDM Modpack 1.72: non-responding AI players?
I've always found that the turns for neutrals take a lot less time. That's likely the cause on the latter problem. As for the Narn... I don't know what to say there. It may be something in the AI...
Forum:
Space Empires: IV & V
June 20th, 2001, 04:35 PM
Replies:
22
New Patch!!
Views:
5,441
Posted By
LazarusLong42
New Patch!!
Hrm... it seems the news hasn't filtered down into the message Boards yet. Yep, the new patch has been released. Check out Shrpanel's front page and the downloads page.
Thanks again to Aaron for...
Forum:
Space Empires: IV & V
June 14th, 2001, 07:57 PM
Replies:
10
The Academy
Views:
2,541
Posted By
LazarusLong42
Re: The Academy
Hrm... why not. I'll try my hand at it.
LL AKA Eric the UI Guy from PBW
Forum:
Space Empires: IV & V
June 7th, 2001, 05:17 AM
Replies:
62
Space Empires Haiku.
Views:
11,031
Posted By
LazarusLong42
Re: Space Empires Haiku.
Our regents believe
That your treaty proposal
Has proven worthy.
(Treaty acceptance)
Your expansion must
Be checked by all. Consider
Us to be at war.
Forum:
Space Empires: IV & V
June 6th, 2001, 10:34 PM
Replies:
58
Just Wondering....
Views:
9,339
Posted By
LazarusLong42
Re: Just Wondering....
Lazarus Long is a character from Robert Heinlein's Future History series of novels, which you should all read; the 42 is a reference, of course, to The Answer. (RIP, Douglas Adams)
LL42
Forum:
Space Empires: IV & V
June 4th, 2001, 03:25 AM
Replies:
11
Fix to movement problem
Views:
3,203
Posted By
LazarusLong42
Re: Fix to movement problem
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cyrus:
The only reason why I've never wanted to write one is that you can't use a simple data structure, like a...
Forum:
Space Empires: IV & V
June 1st, 2001, 12:06 AM
Replies:
4
sources of SE4 materials ...
Views:
1,769
Posted By
LazarusLong42
Re: sources of SE4 materials ...
Don't forget to check out seiv.pbw.cc for a bunch of multiplayer games looking for players.
LL
Forum:
Space Empires: IV & V
May 29th, 2001, 02:49 PM
Replies:
14
Play by Web is now open
Views:
4,557
Posted By
LazarusLong42
Re: Play by Web is now open
Woo!!
As part of the team that built PBW, it's great to see us finally open to the public. Those of you playing in the mega-elimination tourney probably already know how nice it is.
But don't...
Forum:
Space Empires: IV & V
May 11th, 2001, 07:53 AM
Replies:
25
tcp/ip Net Play For Space Empires IV
Views:
10,065
Posted By
LazarusLong42
Re: tcp/ip Net Play For Space Empires IV
Hrm. I tend to like the PBEM/PBW paradigm, myself. Perhaps this is because I simply don't have time to sit around playing games for hours on end, and play a couple of games, one turn a day, fits...
Forum:
Space Empires: IV & V
May 7th, 2001, 03:57 AM
Replies:
1
command line addon
Views:
1,811
Posted By
LazarusLong42
Re: command line addon
As far as we know, it doesn't work in 1.35, though it did work in 1.30. It's the main driving force in setting up a server to run the game automatically, so it's been reported to Malfador, but we've...
Forum:
Space Empires: IV & V
April 27th, 2001, 05:21 AM
Replies:
18
Twisted sense of Humour
Views:
3,946
Posted By
LazarusLong42
Re: Twisted sense of Humour
Yep. Ethanethiol is ethyl mercaptan--both methanethiol/methyl mercaptan and ethanethiol/ethyl mercaptan are pretty pungent. In my lab we commonly use 2-mercaptoethanol (OH-CH2-CH2-SH), which is...
Forum:
Space Empires: IV & V
April 26th, 2001, 11:44 PM
Replies:
18
Twisted sense of Humour
Views:
3,946
Posted By
LazarusLong42
Re: Twisted sense of Humour
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by pathfinder:
LOL remindes me of the time I messed in analytical organic and had thionyl chloride coming off,...
Forum:
Space Empires: IV & V
April 26th, 2001, 08:39 PM
Replies:
15
Sick new facility idea
Views:
3,626
Posted By
LazarusLong42
Re: Sick new facility idea
More on the movie _Soylent Green_:
Well, first, that's the title above. Not "Solvent Green." Also, it's based on the novella "Make Room, Make Room!" by Harry Harrison, author of the Stainless...
Forum:
Space Empires: IV & V
April 24th, 2001, 11:25 PM
Replies:
63
SEIV: Play by Web
Views:
17,889
Posted By
LazarusLong42
Re: SEIV: Play by Web
SJ... that's pretty awesome. I like that idea. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
LL
Forum:
Space Empires: IV & V
April 24th, 2001, 09:47 PM
Replies:
18
Twisted sense of Humour
Views:
3,946
Posted By
LazarusLong42
Re: Twisted sense of Humour
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
The sulfer dioxide smells. The methane does not. Those who bring up the smell of "Natural Gas" (which...
Showing results 151 to 175 of 185
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