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Showing results 151 to 175 of 201
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Search: Posts Made By: zen.
Forum: Space Empires: IV & V June 19th, 2001, 03:41 PM
Replies: 14
Views: 2,410
Posted By zen.
Re: Technology from captured facilities

Or maybe base it on the population type: peaceful/bloodthirsty/whatever. If a peaceful race puts bombs on its planet, there's a negative happiness modifier, but a bloodthirsty one gets happier. It...
Forum: Space Empires: IV & V June 19th, 2001, 03:34 PM
Replies: 16
Views: 3,983
Posted By zen.
Re: Cargo idea

I think the cargo loader would fall under the security component. You put cargo bays in, then put internal defenses in...this works out. As a side note, I assume that one armed marine could ventilate...
Forum: Space Empires: IV & V June 18th, 2001, 07:38 PM
Replies: 16
Views: 3,983
Posted By zen.
Re: Cargo idea

LOL...okay, now THAT was funny! Actually, I kinda doubt that even if they decided to break out the fighters, they could fly 'em around the cargo hold strafing boarding parties.

Unless you're the...
Forum: Space Empires: IV & V June 18th, 2001, 07:20 PM
Replies: 4
Views: 1,751
Posted By zen.
Re: bug...buuuug.....BUUUUUG!!!

I'm sure Alpha Kodiak planned it that way for True Evilness™. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum: Space Empires: IV & V June 18th, 2001, 03:11 PM
Replies: 15
Views: 2,591
Posted By zen.
Warp point closing error?

Has anyone ever had problems with multiple computer-controlled Close Warp Point ships converging and crashing the game? I'm assuming that they are all trying to close a warp point that was closed...
Forum: Space Empires: IV & V May 30th, 2001, 07:55 PM
Replies: 20
Views: 6,026
Posted By zen.
Re: Minefield Limit Loophole

The DevNullMod (I've installed but haven't played), I think, allows Point Defense to shoot down mines. This certainly gives even regular combat ships some chance of taking down a few mines. Although...
Forum: Space Empires: IV & V May 30th, 2001, 07:13 PM
Replies: 40
Views: 9,936
Posted By zen.
Re: Transphasic Torpedoes

Sure, that'll teach them to build easily accessible exhaust ports. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum: Space Empires: IV & V May 30th, 2001, 07:09 PM
Replies: 4
Views: 1,795
Posted By zen.
Re: Problem w/ savegames

Yah, that's usually a 'got new data file while in the middle of a game' problem. Same thing happens with the CompEnhancements file (and who knows what else!). I've found changing anything other than...
Forum: Space Empires: IV & V May 30th, 2001, 07:05 PM
Replies: 52
Views: 10,239
Posted By zen.
Re: What polarity can we reverse today?

Ah, very informative! Sounds like a very interesting play. Well-written, I take it? My gf is a HUGE Red Dwarf fan. I think she has all but one season on tape or something.

dogscoff: Okay, you've...
Forum: Space Empires: IV & V May 30th, 2001, 05:37 PM
Replies: 16
Views: 2,859
Posted By zen.
Re: End of the month

Malfador's site as of 5/17/01:

"...We hope to have it ready within the next couple of weeks."

Which I assume would place us into June.
From the 'new Beta Patch' thread, posted by Will:
...
Forum: Space Empires: IV & V May 30th, 2001, 03:12 PM
Replies: 40
Views: 9,936
Posted By zen.
Re: Transphasic Torpedoes

Maybe there should just be a 'Theoretical Weapons' Category that allows certain powerful weapons that have drawbacks or are unstable, reflecting their experimental/prototype nature.
Forum: Space Empires: IV & V May 30th, 2001, 02:44 PM
Replies: 10
Views: 3,203
Posted By zen.
Re: Good suggestion or waste of time?

"Vikings in Spaaaaaace!"

heh heh...I like it! Although IMHO you should bag the whole warrior thing and make them pillaging berserkers who give swirlies to the Rage on the weekends.

zen
Forum: Space Empires: IV & V May 30th, 2001, 02:32 PM
Replies: 3
Views: 1,705
Posted By zen.
Re: New shipset: TAIIDAN COMMONWEALTH

It's based off the default Phong (or whatever was patched) with v1.35; personally, I use a Devnulled TDM Version of the Phong, but then again, this shipset is more eye candy than anything else. The...
Forum: Space Empires: IV & V May 29th, 2001, 11:03 PM
Replies: 3
Views: 1,705
Posted By zen.
New shipset: TAIIDAN COMMONWEALTH

New shipset, inspired by the Addisian shipset. It's the Taiidan race of the original Homeworld; see readme.txt for details. The AI is almost totally copied from the Phong, so do what you will with...
Forum: Space Empires: IV & V May 29th, 2001, 10:55 PM
Replies: 40
Views: 9,936
Posted By zen.
Re: Transphasic Torpedoes

heh heh...yah, play balance THAT! http://www.shrapnelgames.com/ubb/images/icons/icon12.gif I'm just thankful the Wave Motion Gun doesn't actually vaporize -everything- in its path!
Forum: Space Empires: IV & V May 29th, 2001, 09:23 PM
Replies: 40
Views: 9,936
Posted By zen.
Re: Transphasic Torpedoes

Heh...congrats. I think I'm still at 'Scrub' or 'Cannonfodder' or something. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

Doesn't the Temporal Shifter try to throw the target around...
Forum: Space Empires: IV & V May 29th, 2001, 08:59 PM
Replies: 52
Views: 10,239
Posted By zen.
Re: What polarity can we reverse today?

OMG...DirectorTsaarx, you're right! I had almost totally blocked out the...what was it...Searcher? Where they took out a ship to explore the universe or something with his friend Tonto...er, I mean...
Forum: Space Empires: IV & V May 29th, 2001, 08:05 PM
Replies: 10
Views: 3,203
Posted By zen.
Re: Good suggestion or waste of time?

Atrocities: I haven't played Mankind either, but it looks cool. I'm really impressed with their unit portraits, and the in-game engine looks clean. I've been dabbling with trying it out if I can find...
Forum: Space Empires: IV & V May 25th, 2001, 05:19 PM
Replies: 40
Views: 9,936
Posted By zen.
Re: Transphasic Torpedoes

One theory I've heard of relates to the Chaos Theory -- assuming that the universe in general has an increasingly chaotic 'state', if you can align your own 'state' to a previous, more ordered...
Forum: Space Empires: IV & V May 25th, 2001, 05:12 PM
Replies: 10
Views: 3,203
Posted By zen.
Re: Good suggestion or waste of time?

Seriously, I was just thinking the same thing Last night!!!! I like to put custom images in often, and was just wondering the same about a shipset I plan on making in the future. I use Devnull's...
Forum: Space Empires: IV & V May 25th, 2001, 04:00 PM
Replies: 52
Views: 10,239
Posted By zen.
Re: What polarity can we reverse today?

And whatever did happen to Picard's standing order of no children on the bridge? Ah well. At least he's not a Daggit or a Twiki. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

zen...
Forum: Space Empires: IV & V May 25th, 2001, 02:38 PM
Replies: 52
Views: 10,239
Posted By zen.
Re: What polarity can we reverse today?

IIRC, Ashley Judd in the form of Ensign Robin Lefler didn't mind him so much. Now THAT'S acting ability. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

Boy, hard to believe that was 10...
Forum: Space Empires: IV & V May 24th, 2001, 06:01 PM
Replies: 20
Views: 4,014
Posted By zen.
Re: Crew Insurrections - to powerful?

Now THAT would be awesome! It would certainly add more dimension and chance to takeovers! But wouldn't that be kinda tough to program? Separating, say, the planet and the troops or the boarding party...
Forum: Space Empires: IV & V May 24th, 2001, 04:38 PM
Replies: 52
Views: 10,239
Posted By zen.
Re: What polarity can we reverse today?

Heeeey...weren't they genetically bred to be superior? Ah well, at least the Nietzscheans got to strike back.

Oh, wait, wrong series. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
...
Forum: Space Empires: IV & V May 23rd, 2001, 08:01 PM
Replies: 52
Views: 10,239
Posted By zen.
Re: What polarity can we reverse today?

The obvious fave: da Borg! http://www.shrapnelgames.com/ubb/images/icons/icon10.gif

Although I think they were much more menacing when introduced and throughout TNG... Voyager has reduced them to...
Showing results 151 to 175 of 201

 
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