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Showing results 151 to 163 of 163
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Search: Posts Made By: Crazy_Dog
Forum: Space Empires: IV & V March 17th, 2001, 11:12 AM
Replies: 5
Views: 2,060
Posted By Crazy_Dog
Re: THE NEXT MODPACK???

Is possible to add the SW races in the next modpack ?
They are at the http://www.geocities.com/kuatdy/

I like to see the Empire 1, 2 and 3 the rebel alliance and the dark sun
Forum: Space Empires: IV & V March 17th, 2001, 11:08 AM
Replies: 11
Views: 2,860
Posted By Crazy_Dog
Re: Really Stupid Range Check Error

I have get a RCE in 1.30 with TDM 1.61 after about 30 turns......
Forum: Space Empires: IV & V March 16th, 2001, 12:25 PM
Replies: 1
Views: 1,176
Posted By Crazy_Dog
strange bug with TDM 1.61

If you look at the player narm, you verify that it overbuild the 'destroy storm' ship
Forum: Space Empires: IV & V March 15th, 2001, 07:51 PM
Replies: 13
Views: 3,306
Posted By Crazy_Dog
Forum: Space Empires: IV & V March 11th, 2001, 10:15 PM
Replies: 66
Views: 11,602
Posted By Crazy_Dog
Re: New Features You Would Like to See That Would Have to Be Hard Coded

I liked your drone concept.
Can put biological warheads on it for example......
If they have jammer /cloaking, you don't know the race that is attacking you....
Forum: Space Empires: IV & V March 11th, 2001, 05:24 PM
Replies: 66
Views: 11,602
Posted By Crazy_Dog
Re: New Features You Would Like to See That Would Have to Be Hard Coded

New ideias / concepts / problems in / for SE4 (1.30):

In the creation of galaxy:

random size and type

New tech:

Stabilize planet core
Restore Star nucleus
Forum: Space Empires: IV & V March 7th, 2001, 08:51 PM
Replies: 66
Views: 11,602
Posted By Crazy_Dog
Re: New Features You Would Like to See That Would Have to Be Hard Coded

New warheads for mines (like only affect engines).
The AI start to build defense bases at warppoints.
If a race surrender to you, get all is techs even the ones you right now can't (like crystal)...
Forum: Space Empires: IV & V March 7th, 2001, 07:34 PM
Replies: 66
Views: 11,602
Posted By Crazy_Dog
Re: New Features You Would Like to See That Would Have to Be Hard Coded

In the creation of galaxy:
random size and type

New tech:
Stabilize planet core
Restore Star nucleus
Expand Warp (remove problems that damage ships)
Universal colony

In the tactical...
Forum: Space Empires: IV & V February 26th, 2001, 02:41 AM
Replies: 0
Views: 1,519
Posted By Crazy_Dog
minister send mov order to construction shipyard

If a ship with a shipyard component is building, the Ministers are suposed to not send move orders to it until it clear the queue.....
Forum: Space Empires: IV & V February 23rd, 2001, 02:59 AM
Replies: 9
Views: 2,178
Posted By Crazy_Dog
Re: Bugs / Improvments after 1.27b

I received several times this:'A cloaked vehicle cannot launch units into space'.
1- I don't have any cloacked ship.
2- this report to a battle of 2 AI's.

This message replay about 100 times (i...
Forum: Space Empires: IV & V February 23rd, 2001, 01:07 AM
Replies: 9
Views: 2,178
Posted By Crazy_Dog
Re: Bugs / Improvments after 1.27b

One of the most annoying thing if you have the retrofit minister on is the message(s) 'cannot retrofit xxx because as cargo.'
If as cargo, the minister can have a check prior to try to retrofit,...
Forum: Space Empires: IV & V February 22nd, 2001, 09:40 PM
Replies: 9
Views: 2,178
Posted By Crazy_Dog
Bugs / Improvments after 1.27b

New ideias / concepts / problems in / for SE4 (1.27):

In the creation of galaxy:
random size and type

New tech:
Stabilize planet core
Restore Star nucleus
Expand Warp (remove problems...
Forum: Space Empires: IV & V February 10th, 2001, 09:48 PM
Replies: 0
Views: 807
Posted By Crazy_Dog
Bugs / Improvments

Some bugs and possible improvments for SE4 (1.19):

In the Empire options, add the directives for ministers:

minimum nº troops p/planet (ships don't remove above that number, and the minister...
Showing results 151 to 163 of 163

 
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