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March 7th, 2001, 07:34 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
In the creation of galaxy:
random size and type
New tech:
Stabilize planet core
Restore Star nucleus
Expand Warp (remove problems that damage ships)
Universal colony
In the tactical combat
if you start with fighters outside carriers they are reported, otherwise not ->fix
In the Empire options, add the directives for ministers:
minimum nº troops p/planet (ships don't remove above that number, and the minister try to build up to it)
type of ship priority to build (attack / colony / etc)
mines in all waypoints
satellites in all waypoints
create defense stations
In the Ship designs menu add:
Info about the maintenance of the design
Ship / unit can be build by minister
Maximun number in service of this design (the minister don't build more)
In the ships/units menu add:
Ships of class xxx
upgrade to class yyy
mothball
unmothball
scrap
All Ships AI controled (on/off)
If units, units of class xxx scrap
In the planets menu add:
change all planets type xxx to type yyy
Change the Ship Construction minister :
Generic Ship
Colony Ship
Units
If you have the flag 'Automatically use Individual Ministers for newly built vehicles',
it must include the ships captured or that join you (race surrender / crew insurrection)
If a race surrender to you and have techs that you can't (cristal) you can't research it but
can build the itens that they have discovered (if surrender to you, they give you the blueprints)
Also, the blueprints of units/ships they have designed must be acessible
Add the system's Minister
Manage the creation of system's wide facilities (like urban pacification center)
If exist duplications of SWF in a system, remove redundant.
If a planet in the system is rioting / angry, call / build troops or UPC.
The troops minister must have the capability to send troops to rioting planets
In the construction queue, add a check if you try to build more units than the planet can get.
Also add the line 'up to max cargo avaiable' (like the one 'one turn worth').
The minister responsible to build units must have a check control before trying to build more units in
a planet than is possible.
If i send order to 10 ships to retrofit on a planet and in that turn only can retrofit 3 the others forget the order.
The retrofit rotine, must take in consideration that exist ships with cargo and add the
capability of removing it temporary (if exist avaiable space in the sector)
Add the capability of the Ships that can close warp points to only do it to
warps with possibility to damage ships (else is too dangerous to asign a minister).
If you put a fighter bay in a ship (you can put it in all), it only have use if the ship is
of design type carrier, otherwise the ministers igore it.
If i put a cargo bay in a carrier (to add more fighters), the minister start to load generic
cargo. Is possible to stop this ?
If i build a ship that have minelayer capability / large cargo / shipyard , is possible to
add a flag for that shipyard only build mines ?
If i build a ship that have satlayer capability / large cargo / shipyard , is possible to
add a flag for that shipyard only build satellites ?
Is possible to add 'scrollmouse' support ?
[This message has been edited by Crazy_Dog (edited 07 March 2001).]
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March 7th, 2001, 08:32 PM
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Private
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Join Date: Mar 2001
Location: Finland
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Does the Custom group thing work yet. If it doesn't it should be fixed. Or if it works I'd like to know how it works.
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March 7th, 2001, 08:34 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Another idea:
A setting during setup that lets you select whether the number of objects in a sector is always exactly 15, or a random number up to 15.
In theory this could be modded as a bunch of different SystemTypes, but a setting would be less tedious.
------------------
Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 7th, 2001, 08:51 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
New warheads for mines (like only affect engines).
The AI start to build defense bases at warppoints.
If a race surrender to you, get all is techs even the ones you right now can't (like crystal) - not capable to research, but obtain the ones already discovered.
The designs from the races that surrender to you placed in a new tree (surrender ships /units) and the capability to build then.
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March 7th, 2001, 08:52 PM
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Corporal
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Join Date: Jan 2001
Location: england
Posts: 106
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Dualhead display for strategic/tactical combat same as star trek armada.
tic
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ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
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March 7th, 2001, 09:47 PM
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Corporal
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Join Date: Jan 2001
Location: Dayton
Posts: 158
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
I would like to see a way to trap ships, i seem to remember a trap on Startrek somewhere, where there was a damaged ship as bait. When your ship goes in to capture it finds itself in a field surrounded by mines that drain the power from your ship. Preventing movement and draining life support.
Planet Based tractor beams that actually have a little bit of range and let you capture a ship with troops on the planet would be nice.
Assault shuttles (MOO2) style where you have marines crash it into the ship and attempt to take over the ship.
The ability to Strip mine a planet as an offensive weapon, so we can make that little old russian tactic usefull. Kinda like playing with limited resources i guess.
Allow for the ability to mimick an other race or class ship. (during worldwar II certain "freighters" where really destoyers used to lure U boats, U boat thinks easy target and surfaces to board, wooden supper structure comes off, no they are starring in to dozens of 10 inch guns).
Planetary camoflage.
Ability to propell asteriods and use them as weapons in planetary assault
(pssst wakeup,.. stop dreaming and get back to work)
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Je maintendrai
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March 7th, 2001, 10:22 PM
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Private
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Join Date: Jan 2001
Location: Boston, MA USA
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Two most important things for me:
1. Save start options between games. With a reset to defaults button.
2. Ability to set Starting AND Maximum allowable tech levels for each tech. (which would also be saved like above) Low is fine and High is fine, but Medium just doesn't cut it as it stands. Customization through the GUI rules.
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