.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 176 to 200 of 214
Search took 0.01 seconds; generated 31 minute(s) ago.
Search: Posts Made By: Aussie Gamer
Forum: Space Empires: IV & V February 26th, 2001, 01:11 AM
Replies: 5
Views: 1,588
Posted By Aussie Gamer
Fortifications- Troops Does this work??

Does this facility work??
Thought that the troops need a bonus for defence since the loss of weapons platforms and fighters in the 1.27 mod.....

Name := Fortification I...
Forum: Space Empires: IV & V February 25th, 2001, 11:27 PM
Replies: 17
Views: 3,375
Posted By Aussie Gamer
Re: Shipyard Mod Idea

I think that a fatser rate of production on Space based yards is a good idea, as if you think about it you can gain access to the entire ship. This would allow for a faster construction of ships.
...
Forum: Space Empires: IV & V February 23rd, 2001, 06:22 AM
Replies: 11
Views: 3,116
Posted By Aussie Gamer
Re: Massive Space Yards

It seems to point the components back to the position and not what they are.

This only effects games in progress, not new games.

When I first did this I had 6 master computers instead of...
Forum: Space Empires: IV & V February 22nd, 2001, 11:21 PM
Replies: 11
Views: 2,864
Posted By Aussie Gamer
Re: Realistic unit building

I agree that the overall caost of non-ships cost way to much, but considering that 30 fighters can destroy easily a cruiser, but in real life that is true as well any way.

It should be cheaper to...
Forum: Space Empires: IV & V February 22nd, 2001, 03:08 PM
Replies: 8
Views: 2,217
Posted By Aussie Gamer
Re: Any kind soul out there?

on it's way hope it's not too late
Forum: Space Empires: IV & V February 22nd, 2001, 03:00 PM
Replies: 3
Views: 1,685
Posted By Aussie Gamer
Re: Instead of new patch how about just the text file?

I wasn't talking about all the upgrades from 1.19 to 1.27 but the component problem with the Anti-Proton beams.
I realise that you have to use a patch for big game changes.
Thanks Rick
Forum: Space Empires: IV & V February 22nd, 2001, 07:27 AM
Replies: 3
Views: 1,685
Posted By Aussie Gamer
Instead of new patch how about just the text file?

Instead of re-releasing again another fix why not just send the component text file, quicker and easier...
Forum: Space Empires: IV & V February 22nd, 2001, 07:24 AM
Replies: 0
Views: 1,548
Posted By Aussie Gamer
New armour for troops and fighters

Since armour is allowed onto both and so is emmisive as well.
Here are some ideas for those sneaks, organics and Xtal's

Name := Small Stealth Armor
Description :=...
Forum: Space Empires: IV & V February 22nd, 2001, 07:19 AM
Replies: 11
Views: 3,116
Posted By Aussie Gamer
Re: Massive Space Yards

I have had a look at the text file and it allows for fighter/ sat bays and cargo bays only. So you would be unable to make a ship type that had a % must be yards.

Remember that this would be VERY...
Forum: Space Empires: IV & V February 21st, 2001, 11:29 PM
Replies: 11
Views: 3,116
Posted By Aussie Gamer
Re: Massive Space Yards

The ship yards would be at a higher tech than the normal ship based space yards.
The 400 ton one requires tech 2 Yards up to the massive yard of 2400 ton one which requires space yards 4, yep an...
Forum: Space Empires: IV & V February 21st, 2001, 02:33 AM
Replies: 11
Views: 3,116
Posted By Aussie Gamer
Massive Space Yards

Guys, I have been tinkering around with the text files and come up with Sapce yards which are put onto Bases.
All are 100 ton under the size max., cost a lot to build but have high rates of...
Forum: Space Empires: IV & V February 19th, 2001, 11:52 PM
Replies: 8
Views: 1,979
Posted By Aussie Gamer
Re: Never enough Tech\'s, here\'s some ideas

It was just an idea about the extra tech levels for planet util, but i suppose that it does not matter how it put in, but I do believe that you should have to research it to get it!

Hope that so...
Forum: Space Empires: IV & V February 19th, 2001, 11:42 PM
Replies: 15
Views: 3,514
Posted By Aussie Gamer
Re: Stacking

If what you say is correct, then a time shrine and a robotic factory should work together. A time shrine is system wide and the robotic factory is planet based.
?????
Forum: Space Empires: IV & V February 19th, 2001, 11:35 PM
Replies: 2
Views: 1,262
Posted By Aussie Gamer
More racial traits ideas

How about a trait that gives you 100,000 extra research points, make it worth say 3000 points to buy.
That way you can have a race with a tech boost at the start above the others!!
Forum: Space Empires: IV & V February 19th, 2001, 07:07 AM
Replies: 0
Views: 1,361
Posted By Aussie Gamer
Never enough Tech\'s, here\'s some ideas

Countermeasures pod- Allows a ship to take over an incoming missile group and send it back to the firer!

Ship Disabling gun- Stops the ship from being able to do anything for a couple of rounds.
...
Forum: Space Empires: IV & V February 19th, 2001, 07:03 AM
Replies: 8
Views: 1,979
Posted By Aussie Gamer
Never enough Tech\'s, here\'s some ideas

Countermeasures pod- Allows a ship to take over an incoming missile group and send it back to the firer!

Ship Disabling gun- Stops the ship from being able to do anything for a couple of rounds.
...
Forum: Space Empires: IV & V February 19th, 2001, 05:49 AM
Replies: 6
Views: 1,968
Posted By Aussie Gamer
Re: Range Check Error

I have found that most of these "Range Check" errors have been fixed by the 1.19 patch.
I have been playing multi-player as well, as the host.
Forum: Space Empires: IV & V February 19th, 2001, 05:47 AM
Replies: 20
Views: 4,922
Posted By Aussie Gamer
Re: Rebelious Planets

I am against this. It's better to leave it as is, as this is more balanced.

Later in the game, you can just more a ship into the system and ask for their surrender, thus gaining the world and any...
Forum: Space Empires: IV & V February 19th, 2001, 05:44 AM
Replies: 7
Views: 2,262
Posted By Aussie Gamer
Re: Warp Drive

I know that you can do that but I suppose that I was thinking that it would be good to have a component that just moves you to another system without opening a wormhole.

I have done the open and...
Forum: Space Empires: IV & V February 19th, 2001, 02:31 AM
Replies: 7
Views: 2,262
Posted By Aussie Gamer
Warp Drive

I was just watching Babalyon 5 and had a thought.

Why can't ships jump to non connected system using a warp drive.

Say tech 1 would jump 50 light years, cost 1000 supplies to use and needs to...
Forum: Space Empires: IV & V February 14th, 2001, 04:13 AM
Replies: 3
Views: 1,597
Posted By Aussie Gamer
Re: Combat movement points

The extra movement points for Racial and engines is added to the end figure.

eg 6 tech 1 engines = 3
6 tech 4 engines = 4
Forum: Space Empires: IV & V February 14th, 2001, 04:09 AM
Replies: 10
Views: 3,227
Posted By Aussie Gamer
Re: Game map too small

Was that an officail patch?
I don't really want to use the non-official ones just in case they effect the multiplayer games that I am in!!

The 250 limit seems to work OK!
Forum: Space Empires: IV & V February 14th, 2001, 04:06 AM
Replies: 2
Views: 1,441
Posted By Aussie Gamer
Sequence of actions??

I just had a human player lay mines on my planet prior to my blowing him out of the skies with planet based fighters, occured in the same turn. We had no treaties at the start / end of the turn.

I...
Forum: Space Empires: IV & V February 14th, 2001, 04:02 AM
Replies: 12
Views: 3,983
Posted By Aussie Gamer
Re: Newbie question--autolaunch?

You can set planets to "repeat build".

I don't know if this helps. But I hope that it helps.

As far as I know there is no auto launch, but I have not played around with way points yet. So maybe...
Forum: Space Empires: IV & V February 14th, 2001, 12:02 AM
Replies: 10
Views: 3,227
Posted By Aussie Gamer
Re: Game map too small

Thanks for the bug warning.
I was having problem with range check errors. I will change it to 250.
I add in "Alabama" text names to the system names to get to 300 names.
Showing results 176 to 200 of 214

 
Forum Jump

All times are GMT -4. The time now is 12:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.