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Search: Posts Made By: jc173
Forum: Space Empires: IV & V April 6th, 2001, 07:35 AM
Replies: 9
Views: 2,503
Posted By jc173
Re: facility questions

It's probably something like that but I'm not sure it's based off the straight percentages. I've bLasted key facilities before trying to take enemy defenses like you, kind of sucks to accidentally...
Forum: Space Empires: IV & V April 6th, 2001, 06:16 AM
Replies: 12
Views: 4,791
Posted By jc173
Re: Pirates anyone?

Yes, but unfortunately I think the general consensus is that the AI is not capable of managing a pirate type race. The AI already has problems with boarding ships in combat. Plus the...
Forum: Space Empires: IV & V April 5th, 2001, 10:04 AM
Replies: 14
Views: 3,992
Posted By jc173
Re: Well, I just pulled another all nighter

I'm not really a huge fan of DS9, but that guy did a really nice job of synching his video clip with the music. I was impressed, going to try the Borg video, guess I should find out how that is in...
Forum: Space Empires: IV & V April 5th, 2001, 06:26 AM
Replies: 3
Views: 1,786
Posted By jc173
Re: Odd Neutral Race behavior

Haha, that's pretty funny Baron. I may have to try it myself once just to watch the sparks fly.
Forum: Space Empires: IV & V April 5th, 2001, 06:25 AM
Replies: 9
Views: 2,503
Posted By jc173
facility questions

Just out of curiousity since someone mentioned the Last Star Fighter in another thread...

Does anyone know

1) How facility damage points are calculated?

2) Do different facilities have...
Forum: Space Empires: IV & V April 5th, 2001, 06:01 AM
Replies: 3
Views: 1,786
Posted By jc173
Odd Neutral Race behavior

I thought neutrals weren't supposed to leave their home system? In my current game, the Zynnara holdings are trying to clear a mine field on a warp point, but the field is on my side of the warp...
Forum: Space Empires: IV & V April 5th, 2001, 05:52 AM
Replies: 12
Views: 3,243
Posted By jc173
Re: The Rage Collective v1.2

Good god, this is my first long (100+ turns) game with the rage and they are mopping up the universe without breaking a sweat. Even races that normally give me problems (modpack Sergetti etc) are...
Forum: Space Empires: IV & V April 5th, 2001, 05:22 AM
Replies: 9
Views: 2,665
Posted By jc173
Re: PANIC !!!

I know you can alter some of the data files midgame, I've fixed typos in AI construction files etc on the fly. You just have to quit SE IV and restart it to force it to reload the files, then...
Forum: Space Empires: IV & V April 3rd, 2001, 11:58 PM
Replies: 164
Views: 28,785
Posted By jc173
Re: Intergalactic Civil War !!??

Well it would inherently be inferior, by existing. A warp drive would take up space on a ship that would normally be free on a ship that used wormhole travel as its normal mode of intersystem travel.
Forum: Space Empires: IV & V April 3rd, 2001, 06:12 AM
Replies: 6
Views: 2,037
Posted By jc173
Re: Will AI be improved with next patch

There should be a thread floating around which lists some of the fixes and improvements to the game. I think there are some fixes to the AI behavior but no real heavy duty changes to it yet. I'm...
Forum: Space Empires: IV & V April 3rd, 2001, 05:57 AM
Replies: 2
Views: 1,432
Posted By jc173
Re: Can you recover fighters in combat?

LOl, that's right you let yourself know where you stand! And don't let you give yourself any lip either! <G>
Forum: Space Empires: IV & V April 2nd, 2001, 12:32 PM
Replies: 5
Views: 2,530
Posted By jc173
Re: \"Kitchen Sink\" Cannon

Ah Doom modding... I think about the biggest change I ever really made was making the minigun fire like it was a real minigun, not a civil war era gatling. Hehe 6000 rounds per minute, even with the...
Forum: Space Empires: IV & V April 2nd, 2001, 05:20 AM
Replies: 2
Views: 1,353
Posted By jc173
Re: Looking for sample Construction_Facilities.txt file.

I'm not 100% sure, but I believe that the colony types the AI will recognize are hard coded in. One possiblity to get around this is take one of the less used colony types, and try modding it to...
Forum: Space Empires: IV & V April 2nd, 2001, 01:55 AM
Replies: 14
Views: 2,922
Posted By jc173
Re: Can you experienced modders please help me?

I've found that the tech area file can be a bit cranky. I've emailed Aaron about a few problems I've run into with it. One thing I've noticed is that it seems that if you have new tech areas that...
Forum: Space Empires: IV & V April 1st, 2001, 10:03 PM
Replies: 14
Views: 2,922
Posted By jc173
Re: Can you experienced modders please help me?

I've actually run into that problem, I had a multi-environment tech that has as prereqs the three basic conlonization techs. For some reason the game engine does not seem to like that. I've emailed...
Forum: Space Empires: IV & V March 31st, 2001, 10:57 AM
Replies: 52
Views: 10,476
Posted By jc173
Re: Balck Holes too soft

Sheesh next time I need a lesson in orbital mechanics for a sci-fi roleplaying game or a piece of fan fic, I'll remember to ask here. <G>
Forum: Space Empires: IV & V March 31st, 2001, 01:27 AM
Replies: 11
Views: 2,861
Posted By jc173
Re: Shipset Idea

Actually that's a pretty good solution. I'm not much of an artist, but I can do a fair bit of editing given a picture to work with. Unfortunately I probably wouldn't be able to start for at least a...
Forum: Space Empires: IV & V March 29th, 2001, 03:19 PM
Replies: 4
Views: 2,051
Posted By jc173
Re: Klingons/Romulans Research Score

It's part of God Emporer's mod (assuming you have installed his techarea.txt which I think he includes with those two races). He has these two empty filler techs to help the AI arrange it's research...
Forum: Space Empires: IV & V March 29th, 2001, 03:13 PM
Replies: 38
Views: 5,093
Posted By jc173
Re: i\'m a political failure!!!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
I also hate the fact that once you sign a trade treaty the AI comes in and colonizes all the...
Forum: Space Empires: IV & V March 29th, 2001, 03:12 PM
Replies: 38
Views: 5,093
Posted By jc173
Re: i\'m a political failure!!!

Maybe the AI should be able to distinguish between warships and unarmed ships? Then perhaps only partnership/military alliance treaties would allow warships into other empire's territory without...
Forum: Space Empires: IV & V March 29th, 2001, 03:04 PM
Replies: 32
Views: 6,243
Posted By jc173
Re: Why Star Trek??

I would love to see a set on Space Above and Beyond, two problems prevent me from making one
A) I don't think they showed enough ships to make a proper set, I'll have to check though, since I ended...
Forum: Space Empires: IV & V March 28th, 2001, 11:33 PM
Replies: 8
Views: 1,829
Posted By jc173
Re: Modding Questions

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Garet:
Greets,
2. Can the DefaultDesignTypes file be edited without affecting game play? I find many of the...
Forum: Space Empires: IV & V March 28th, 2001, 11:15 PM
Replies: 15
Views: 3,926
Posted By jc173
Re: \"Racial\" Technology

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
As for the Eee, if they're made of energy, give them a racial tech choice (just like the "Not...
Forum: Space Empires: IV & V March 22nd, 2001, 06:41 AM
Replies: 4
Views: 1,866
Posted By jc173
Re: Mine setting

A sector is one of the grid squares in a solar system. This threw me for kind of a loop before too. So a solar system consists of many sectors, evenly though that seems intuitively wrong. I think...
Forum: Space Empires: IV & V March 22nd, 2001, 06:38 AM
Replies: 17
Views: 4,654
Posted By jc173
Re: Combat: Strategic vs. tactical

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Jason2:
I think tactical is usually a cop-out against the AI.

I have found that using Strategic mode I have...
Showing results 176 to 200 of 248

 
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