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Search: Posts Made By: ColdSteel
Forum: Space Empires: IV & V January 22nd, 2001, 09:14 PM
Replies: 17
Views: 3,990
Posted By ColdSteel
Re: Making SE4 ShipSets with Moray

I looked but I didn't see anything that would view Moray .mdl files or Pov-Ray .pov files.
Forum: Space Empires: IV & V January 22nd, 2001, 08:13 PM
Replies: 2
Views: 1,392
Posted By ColdSteel
Re: Beta Testers, How does the New Mod Manager Work in 1.20?

Oh, frack, I just didn't think of that. How about someone in an official capacity? Can anything be divulged at the moment on what the new features may be in v1.20?
Forum: Space Empires: IV & V January 22nd, 2001, 05:35 PM
Replies: 17
Views: 3,990
Posted By ColdSteel
Re: Making SE4 ShipSets with Moray

Another question.. Does anyone know if MDL model viewer software exists anywhere out there? I know that I once had a Quake MDL viewer that would allow you to load up the model and the texture (skin)...
Forum: Space Empires: IV & V January 22nd, 2001, 05:19 PM
Replies: 17
Views: 3,990
Posted By ColdSteel
Re: Making SE4 ShipSets with Moray

Henk, Thanks.

Do you have the link to Andrey's site? I had already downloaded his sample textures from Univeral Shipyards but haven't played with them yet.

Also, do you know how to lock your...
Forum: Space Empires: IV & V January 22nd, 2001, 03:59 PM
Replies: 2
Views: 1,392
Posted By ColdSteel
Beta Testers, How does the New Mod Manager Work in 1.20?

How about some information from the beta testers on how mod management works under v1.20?

I sent in some suggestions to Aaron on improving the mod management. He liked the suggestions and said...
Forum: Space Empires: IV & V January 22nd, 2001, 03:48 PM
Replies: 9
Views: 1,977
Posted By ColdSteel
Re: What would happen if...

DirkH, My email is kaput at the moment but the strategy is nothing special. Just go in, create new strategy, under the firing options set it not to fire on planets, weaponless ships, colony ships,...
Forum: Space Empires: IV & V January 22nd, 2001, 03:38 PM
Replies: 9
Views: 1,977
Posted By ColdSteel
Re: What would happen if...

Puke, the second one. It just cleans everything from around the planet but doesn't touch the planet itself. I don't know any way you can target just the WPs on a planet. So, I just clean the skies,...
Forum: Space Empires: IV & V January 22nd, 2001, 05:38 AM
Replies: 17
Views: 3,990
Posted By ColdSteel
Re: Making SE4 ShipSets with Moray

Pathfinder, what happens when you click on the "render" button in Moray? You may need to go to the Renderer options and set it to show the render in the Moray 3D frame. If you switch to POV (which...
Forum: Space Empires: IV & V January 22nd, 2001, 03:33 AM
Replies: 9
Views: 1,977
Posted By ColdSteel
Re: What would happen if...

Well, I've never seen the AI do a planetary invasion in strategic mode but it sure works fine when I do it myself.

I created a new strategy called "Strip Planet Defenses" which does just that. I...
Forum: Space Empires: IV & V January 22nd, 2001, 03:26 AM
Replies: 17
Views: 3,990
Posted By ColdSteel
Re: Making SE4 ShipSets with Moray

Henk, do you design your own textures or do you usually start with one from the Moray Library and mess with it or do you perhaps use third party texture sets? If it's the Last option, where's a good...
Forum: Space Empires: IV & V January 21st, 2001, 11:55 PM
Replies: 13
Views: 3,657
Posted By ColdSteel
Re: Starting position bonus?

Okay, I'll give it a try. Thanks.
Forum: Space Empires: IV & V January 21st, 2001, 11:47 PM
Replies: 17
Views: 3,990
Posted By ColdSteel
Re: Making SE4 ShipSets with Moray

Thanks Instar, That's what I was looking for. I've done a ton of Quake and UT mapping so am very familiar with the concepts involved in 3D editing, UnrealEd2 in particular uses CSG a lot. Just wasn't...
Forum: Space Empires: IV & V January 21st, 2001, 10:11 PM
Replies: 17
Views: 3,990
Posted By ColdSteel
Making SE4 ShipSets with Moray

I've just started using the Moray modeler with POV-Ray. I've been through the tutorials in the help file and have created my first simple ship model.

I would like to have more information on some...
Forum: Space Empires: IV & V January 21st, 2001, 09:38 PM
Replies: 13
Views: 3,657
Posted By ColdSteel
Re: Starting position bonus?

E.Z., No I haven't tried any mods because I'm waiting for the mod manager in the next patch release first. I'm sure your quadrants don't have the problem we're talking about here. Just hoping MM can...
Forum: Space Empires: IV & V January 21st, 2001, 09:29 PM
Replies: 15
Views: 2,646
Posted By ColdSteel
Re: New Beta out to the testers...

I agree. I'm totally impressed with this company. What a breath of fresh air.
Forum: Space Empires: IV & V January 21st, 2001, 07:58 PM
Replies: 13
Views: 3,657
Posted By ColdSteel
Re: Starting position bonus?

That's very true. But in no game anywhere will you be playing in anything that really has enough systems to represent the massive size of a galaxy. I just suggested it as a mechanism that would maybe...
Forum: Space Empires: IV & V January 21st, 2001, 07:20 PM
Replies: 12
Views: 3,436
Posted By ColdSteel
Re: Base - Space station

Use them for orbital planetary defenses or put a shipyard component in them to help your construction. They can serve several purposes depending on what you design them for.
Forum: Space Empires: IV & V January 21st, 2001, 04:52 PM
Replies: 13
Views: 3,657
Posted By ColdSteel
Re: Starting position bonus?

I'm NOT playing in an ancient galaxy and I have black hole systems all over the place. Nebula systems too. I think something is not right with the way black holes and nebula systems are generated and...
Forum: Space Empires: IV & V January 20th, 2001, 06:32 AM
Replies: 15
Views: 2,646
Posted By ColdSteel
Re: New Beta out to the testers...

Essentially, yes. And "mod manager" is a good description of the functionality involved.

The older Versions of Quake did this through command line parameters but Q3Arena has the mod selection...
Forum: Space Empires: IV & V January 20th, 2001, 05:08 AM
Replies: 15
Views: 2,646
Posted By ColdSteel
Re: New Beta out to the testers...

Kimball,

The Path.txt file in Version 1.19 only points to the Data directory. I sent Aaron an email Last week requesting that MM implement a mod structure similar to the one that id uses in all of...
Forum: Space Empires: IV & V January 19th, 2001, 02:32 AM
Replies: 26
Views: 7,131
Posted By ColdSteel
Re: What does KT really mean??

Congratulations!

The fact that this discussion is even taking place simply means that this forum is peopled entirely by... Grognards! Yes, This really fits the definition to a perfect degree. Be...
Forum: Space Empires: IV & V January 19th, 2001, 02:18 AM
Replies: 10
Views: 3,130
Posted By ColdSteel
Re: I bow my head in shame...(Or: Boy do I feel silly)

Hmm, I have ship movement lines on with no problems here. Must be something about your particular rig. I'm sure that MM could use the information.
Forum: Space Empires: IV & V January 18th, 2001, 02:04 AM
Replies: 13
Views: 3,556
Posted By ColdSteel
Re: Shipset question

[QUOTE]
I got most of the pics from www.b5tech.com, (http://www.b5tech.com,) just in little need of resizing.
I suppose they can be taken from there completely freely.

Uhh, G'Kar, this link...
Forum: Space Empires: IV & V January 14th, 2001, 01:38 AM
Replies: 11
Views: 2,941
Posted By ColdSteel
New \"Game-Over\" Review of SE4

The Game-Over site has a new review up for SE4 at: http://www.game-over.net/review/jan2001/space/

They gave it a rating of 57%. I'm quoting part of the review here:

"The game has one glaring...
Forum: Space Empires: IV & V January 13th, 2001, 11:40 PM
Replies: 56
Views: 7,838
Posted By ColdSteel
Re: Note from MM - AI MODDERS MUST READ THIS

The AI routines dealing with black holes and warp points needs to be tweaked some. The AI keeps thowing away ships and fleets this way. I just watched about 20 ships go down the old toilet bowl in a...
Showing results 201 to 225 of 248

 
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