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Showing results 201 to 225 of 407
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Posts Made By:
Marty Ward
Forum:
Space Empires: IV & V
April 22nd, 2001, 01:36 AM
Replies:
5
Word changes in v1.35
Views:
1,951
Posted By
Marty Ward
Word changes in v1.35
A lot of the new threads concerning the 1.35 patch contain referances to problems due to changes in a specific word phrase. These changes seem to be ones that effect every modded race.Could anyone...
Forum:
Space Empires: IV & V
April 22nd, 2001, 01:04 AM
Replies:
47
Map editor
Views:
7,891
Posted By
Marty Ward
Re: Map editor
It would be nice if there was a way to indicate within the file what abilities work on planets only, facilities only , and all the other combos.
Forum:
Space Empires: IV & V
April 21st, 2001, 03:30 PM
Replies:
15
New AI files for CueCappa and Phong
Views:
3,128
Posted By
Marty Ward
Re: New AI files for CueCappa and Phong
Thanks. I hate the Phong and now I have even more reason to hate them, the tough buggers!
Forum:
Space Empires: IV & V
April 21st, 2001, 03:29 PM
Replies:
12
Which scanner is the best choice?
Views:
3,451
Posted By
Marty Ward
Re: Which scanner is the best choice?
Trachmyr, I like your ideas about varying the effectiveness of the different sensors . As it is now there is only a need to research one type to level 4 and you are done. I would like to see more...
Forum:
Space Empires: IV & V
April 21st, 2001, 03:23 PM
Replies:
2
Last Call for the Civil War Vote
Views:
1,782
Posted By
Marty Ward
Re: Last Call for the Civil War Vote
Go for it man!
Forum:
Space Empires: IV & V
April 21st, 2001, 03:21 PM
Replies:
5
Word changes in v1.35
Views:
1,951
Posted By
Marty Ward
Re: Word changes in v1.35
Thanks Pathfinder. I have a lot of races downloaded from other sites, Atrocities old site and Universial Shipyards mostly, so I have a lot of editing to do.
Forum:
Space Empires: IV & V
April 21st, 2001, 02:06 AM
Replies:
15
**** EA
Views:
4,026
Posted By
Marty Ward
Re: **** EA
Maybe you should use the communication mimic on the Phong from every race, why should they miss out on all the fun!
Forum:
Space Empires: IV & V
April 21st, 2001, 02:00 AM
Replies:
47
Strategy Guide in the Archive
Views:
10,266
Posted By
Marty Ward
Re: Strategy Guide in the Archive
Mining planets also usually produces a suprised look on a human opponent, the first time http://www.shrapnelgames.com/ubb/images/icons/icon7.gif After that they get smart but that means the...
Forum:
Space Empires: IV & V
April 20th, 2001, 04:33 AM
Replies:
14
Well, UFA/TCO Ship yards is no more
Views:
2,969
Posted By
Marty Ward
Re: Well, UFA/TCO Ship yards is no more
Wow that sucks!
Forum:
Space Empires: IV & V
April 20th, 2001, 04:31 AM
Replies:
809
A pirates life for me...
Views:
77,056
Posted By
Marty Ward
Re: A pirates life for me...
Yes, it should be retired at 300 Posts and a new one born, in honor of patch 5 http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
And SJ, you should post #300, after all its your fault its...
Forum:
Space Empires: IV & V
April 20th, 2001, 04:28 AM
Replies:
7
Map Editor bug!
Views:
2,103
Posted By
Marty Ward
Re: Map Editor bug!
That ability is attached to the Massive Planetary Shield Facility.
To bad you can't start planets with facilities and cargo on them,sort of like useable Ruins.
Forum:
Space Empires: IV & V
April 20th, 2001, 04:24 AM
Replies:
16
3D Map Idea
Views:
3,248
Posted By
Marty Ward
Re: 3D Map Idea
I don't see any benefit to 3-D on the system map, it's more a strategic map, but a 3-D tactical combat map would be great! If you had fields of fire and different weaknesses from different angles you...
Forum:
Space Empires: IV & V
April 20th, 2001, 04:17 AM
Replies:
8
i've started a game for 20 turns need help
Views:
1,931
Posted By
Marty Ward
Re: i\'ve started a game for 20 turns need help
Since you have Point Defense 2, Shields 3 and Physics 2 you are well on your way to building ships that can Last the entire game and not be outclassed. If I were you I would research Phased Polaron...
Forum:
Space Empires: IV & V
April 20th, 2001, 03:53 AM
Replies:
9
Map editor - neutrals
Views:
2,180
Posted By
Marty Ward
Re: Map editor - neutrals
Anyone ever try to save a neutral race like you do a normal race? Maybe then you could place them.
Forum:
Space Empires: IV & V
April 17th, 2001, 04:52 AM
Replies:
7
Quick Question
Views:
1,878
Posted By
Marty Ward
Re: Quick Question
But I like the idea too.
Huh, who said that? http://www.shrapnelgames.com/ubb/images/icons/confused.gif
Forum:
Space Empires: IV & V
April 17th, 2001, 04:32 AM
Replies:
23
Life is cheap!
Views:
5,632
Posted By
Marty Ward
Re: Life is cheap!
The calculation assumes you compact all those people into a nice square 5kT package for easy stowage, right Will http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum:
Space Empires: IV & V
April 17th, 2001, 04:28 AM
Replies:
4
Is a large game worth playing or will it lock-up
Views:
1,528
Posted By
Marty Ward
Re: Is a large game worth playing or will it lock-up
I hope not. I'm on turn 396, longest game I've played I think, and its is the best game yet. I'd hate not to be able to finish it.
Forum:
Space Empires: IV & V
April 17th, 2001, 04:23 AM
Replies:
12
Tonnage %
Views:
2,718
Posted By
Marty Ward
Re: Tonnage %
The fact that the same size engine moves a large vessel the same as a smaller vessel on the system map is not the problem, at least in my opinion. After all we are talking about basically strategic...
Forum:
Space Empires: IV & V
April 17th, 2001, 04:08 AM
Replies:
7
Changes to the units
Views:
1,779
Posted By
Marty Ward
Re: Changes to the units
Yes ships do build to fast. As someone pointed out in another thread, a colony ship with a cargo component holds approximately the population of Texas, yet it only takes two months to build, outfit...
Forum:
Space Empires: IV & V
April 17th, 2001, 02:56 AM
Replies:
7
Changes to the units
Views:
1,779
Posted By
Marty Ward
Re: Changes to the units
You waited 3 years for a couple of mines? Were your shipyard workers on strike?
Units build fairly quick until you get into the large Versions and load them down with exotic components, WP's with...
Forum:
Space Empires: IV & V
April 17th, 2001, 02:52 AM
Replies:
12
Tonnage %
Views:
2,718
Posted By
Marty Ward
Re: Tonnage %
Why should a dreadnaughts engine be physically larger that an escorts? The physical size of the engine on an aircraft carrier is not much larger than on a cruiser. The power is different but both...
Forum:
Space Empires: IV & V
April 15th, 2001, 04:28 PM
Replies:
7
Tanker ships and quantum reactors...
Views:
2,559
Posted By
Marty Ward
Re: Tanker ships and quantum reactors...
Yeah, bases are large enough to generate their own supplies, there is no need to give them endless supply as an ability. You should have to use up some space on the base for supply generation.
Forum:
Space Empires: IV & V
April 15th, 2001, 03:04 PM
Replies:
5
Race Design Questions
Views:
1,674
Posted By
Marty Ward
Re: Race Design Questions
Yes, I think that is right.
If you are going to create a new race I would suggest searching the forum for ideas, even though there are a lot of Posts you can turn up a lot of info. I sometimes get...
Forum:
Space Empires: IV & V
April 15th, 2001, 02:59 PM
Replies:
7
Tanker ships and quantum reactors...
Views:
2,559
Posted By
Marty Ward
Re: Tanker ships and quantum reactors...
You can build a space station everywhere but at least it cost you resources and then you have to scrap it or pay maintenance. Also, your fleet will advance a little bit slower.
It,s definately a...
Forum:
Space Empires: IV & V
April 15th, 2001, 02:53 PM
Replies:
12
Taking a planet with low-tech?
Views:
2,645
Posted By
Marty Ward
Re: Taking a planet with low-tech?
I'm not to familiar with strategic combat but you may need to do a two step attack. First design a fleet that will take out either the sats or the WP. Take out one completely and your job becomes...
Showing results 201 to 225 of 407
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