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April 20th, 2001, 04:24 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: 3D Map Idea
I don't see any benefit to 3-D on the system map, it's more a strategic map, but a 3-D tactical combat map would be great! If you had fields of fire and different weaknesses from different angles you could have more interesting tactical combat. Maneuver and ship size/type would be more important than they are now.
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April 20th, 2001, 05:02 AM
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BANNED USER
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Location: Toronto, Canada
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Re: 3D Map Idea
This seems to be a popular discussion.
Someone mentioned that star systems are relatively flat - which is true - so maybe the system map should remain 2D. But, I would really like to have 3D maps for combat and galatic views!
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April 20th, 2001, 07:12 AM
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Sergeant
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Re: 3D Map Idea
You should not knock the 3D galaxy, it looks fantasic. You can spin it around, zoom in/out.
Adds a real good feel to the game.
But the 3D combat would be great. I think that the programming for that would be very hard to do, to get it change which components are destroyed first depending on which part of the ship was hit.
The game "Ascendancy" did not really allow for behind shots and like that but it would be great to have different turrents which allow limited firing angles etc.
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April 20th, 2001, 08:57 AM
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BANNED USER
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Re: 3D Map Idea
3D Combat that follows the same rules as the current combat would be relatively easy. The only big changes would be using 3 location co-ordinates rather than 2. The programming would be similiar, but a little more complex. The hit caculations would be still based on distance (even though the formula would be a little bit harder!)...
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April 20th, 2001, 09:31 AM
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Major General
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Join Date: Nov 2000
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Re: 3D Map Idea
You may want to check out the 'Stellar Legacy' project at Sourcefourge.
Most information can be get from the mailing list, though, so look for mailing list info on the project home page at:
http://stellarlegacy.sourceforge.net...ling-list.html
Arralen
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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April 20th, 2001, 12:59 PM
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General
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Location: UK
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Re: 3D Map Idea
Anyhon remember Frontier: Elite II ? That had a good 3D galaxy map which you could grab hold of and view from different angles. It also respected the fact that the galaxy (our galaxy, anyway) is many millions of times wider than it is tall (ie a disc rather than a sphere.)
Adding a 3D map to SE would be nice but would not affct gamplay, since relative distance is unimportant (due to the warp point approach to FTL travel.)
Frontier also had very good physics - it was all very realistic with gravity, inertia, thrust etc. Unfortunatly that realism made the ships rally difficult to control, and it was almost impossible to intrcpt or fire on other craft. Coming into orbit around a planet and landing without the auto pilot was nigh impossible (I have managed it once or twice=-)
The thing is space travel is really complicatd and difficult (which is why I'm not wrinting this from my office on Mars=-), so in ordr to retain playability you hav to sacrifice a crtain amount of realism.
£0.02 (*Kerching*)
------------------
There is an exception to every rule. Including this one.
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April 20th, 2001, 03:15 PM
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Sergeant
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Re: 3D Map Idea
Does anyone remember the original Star Control? Before they added a storyline? It was mostly a space tactical combat game, but if you recall, the single player game showed a rotating '3D' map. You could click on the system and move ships from there to a connecting point on the system map. I think it was a nice compromise between 2D and real 3D, especially considering this was at a time waaaaaay before 3D accelerators came around. Or am I just geezin'?
I also really like the way the starmaps are done in Imperium Galactica II.
zen
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