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World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
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Forum:
Campaigns, Scenarios & Maps
Yesterday, 01:15 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
MarkSheppard
Re: Height Maps
NOTE: I used Imgur as a image host for this post -- in some countries, Imgur is "banned" due to "protect the children" laws.
Coastline Mode ON/OFF is toggled through this button.
...
Forum:
WinSPMBT
March 7th, 2026, 09:43 PM
Replies:
1
An open letter to the 2 devs, scenario designers, and AAR writers
Views:
320
Posted By
DRG
Re: An open letter to the 2 devs, scenario designers, and AAR writers
Thank you. I do appreciate it as I am sure the other contributors to these games do
Work first started on SP2WW2 January 1998. 28 years ago using a hex editor to make changes. We got the code in...
Forum:
TO&Es
March 7th, 2026, 07:28 PM
Replies:
0
RAF Typhoon with LAU-131
Views:
100
Posted By
WilliamB
RAF Typhoon with LAU-131
The Aviationist website reports that a British Royal Air Force Typhoon was seen at BAE Systems Warton carrying LAU-131 rocket pods.
...
Forum:
Campaigns, Scenarios & Maps
March 7th, 2026, 03:48 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
MarkSheppard
Re: Height Maps
Here's a map of the Volga approximately 130 km NW of Nizny Novogorod @ 57.37426538651651, 42.86519119375884 generated by my current Webhola code and saved in the Extended Map.
It's currently bare,...
Forum:
Campaigns, Scenarios & Maps
March 7th, 2026, 03:17 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
DRG
Re: Height Maps
“Funny” story about that sequence of events.............
The post I made with that link to Github (I just reread that post #287 and it sound perfectly normal.) was made two days before I told...
Forum:
Campaigns, Scenarios & Maps
March 7th, 2026, 02:49 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
MarkSheppard
Re: Height Maps
If it wasn't for you, I would never have noticed this huge vulnerability that I created on my website. That's fixed now; and I'll be inspecting it closely for the next week.
Forum:
Campaigns, Scenarios & Maps
March 6th, 2026, 08:23 AM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
RecruitMonty
Re: Height Maps
Mark,
Thank you! You have done something truly brilliant. This was such an incredibly useful tool, it was a shame to lose it and it is fantastic that you have not only brought it back, but made it...
Forum:
Campaigns, Scenarios & Maps
March 5th, 2026, 09:14 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
MarkSheppard
Re: Height Maps
Here's the latest:
https://generalstaff.org/maps/Webhola_V1.html
CHANGES:
1.) You can now specify map rotation in degrees manually (in addition to using slider).
2.) You can change hex...
Forum:
Campaigns, Scenarios & Maps
March 5th, 2026, 05:52 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
wulfir
Re: Height Maps
High five, Mark! Looks very good! :up:
Forum:
Mods
March 4th, 2026, 06:05 PM
Replies:
44
Foxhole Mod for Steel Panthers WWII
Views:
68,403
Posted By
lukerduker123
Re: Foxhole Mod for Steel Panthers WWII
Actually, not to double post, but I just compiled the second version of this mod. There's no icons yet, but almost every non-naval vehicle and gun is now in. I believe all I'm missing is the Colonial...
Forum:
Mods
March 4th, 2026, 05:14 PM
Replies:
44
Foxhole Mod for Steel Panthers WWII
Views:
68,403
Posted By
lukerduker123
Re: Foxhole Mod for Steel Panthers WWII
1) I missed that! I'll give them separate MG sections next update. This update is long in the tooth -- some units don't have MP because I missed them.
2) The picklist is non-existent. The picklist...
Forum:
Campaigns, Scenarios & Maps
March 3rd, 2026, 11:15 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
MarkSheppard
Re: Height Maps
I found a bug in the coastline logic when I was trying to make a Gibraltar map; it's fixed now; I'll upload tomorrow.
Forum:
Mods
March 3rd, 2026, 09:30 PM
Replies:
44
Foxhole Mod for Steel Panthers WWII
Views:
68,403
Posted By
Mobhack
Re: Foxhole Mod for Steel Panthers WWII
No need to fiddle with pick lists, just ensure that your mod uses the existing "tank"mech inf" "leg inf" etcetera formations. Both coy and platoon, since the pick buys platoons on low points and so...
Forum:
Campaigns, Scenarios & Maps
March 3rd, 2026, 09:25 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
MarkSheppard
Re: Height Maps
Current test version:
https://generalstaff.org/maps/spmbt-map-tool_V30.html
Improvements / NEW FEATURES:
1.) JSON Loading -- when you download a map, you also get "spmap999.json" with your...
Forum:
After Action Reports
March 3rd, 2026, 03:49 PM
Replies:
7
WWIII 1985 [Long War]
Views:
9,392
Posted By
Blazing 88's
Re: WWIII 1985 [Long War]
I'd just like it on record that this AAR is what made me purchase both games, more specifically this action by the AI. Wulfir, they need to give you a discount coupon or something. :D[/QUOTE]
...
Forum:
WinSPMBT
March 3rd, 2026, 03:25 PM
Replies:
1
An open letter to the 2 devs, scenario designers, and AAR writers
Views:
320
Posted By
Sleepy Boy
An open letter to the 2 devs, scenario designers, and AAR writers
Reading the manuals I was incredibly moved by this: Despite a deep and sincere love for military history, I have never been able to get into Nappy as an era interest of study, so I'd never...
Forum:
After Action Reports
March 3rd, 2026, 09:57 AM
Replies:
7
WWIII 1985 [Long War]
Views:
9,392
Posted By
Sleepy Boy
Re: WWIII 1985 [Long War]
I'd just like it on record that this AAR is what made me purchase both games, more specifically this action by the AI. Wulfir, they need to give you a discount coupon or something. :D
Forum:
Campaigns, Scenarios & Maps
March 2nd, 2026, 09:25 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
MarkSheppard
Re: Height Maps
Current test version:
https://generalstaff.org/maps/spmbt-map-tool_V20.html
Improvements:
1.) Center Button draws new bounding box zone right away, no need to move/zoom in or out the map --...
Forum:
Campaigns, Scenarios & Maps
March 1st, 2026, 09:58 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
MarkSheppard
Re: Height Maps
OK, I think it's gotten to a point where I can release it for limited public testing.
https://generalstaff.org/maps/spmbt-map-tool_V3.html
Search bar, lets you type in a name like Gettysburg...
Forum:
Campaigns, Scenarios & Maps
March 1st, 2026, 09:26 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
Mobhack
Re: Height Maps
OK - I tried using a VPN and a Norwegian point of access - picture is now visible.
So my bet is your image hosting site has decided to simply not serve .uk visitors in order not to have to deal...
Forum:
Campaigns, Scenarios & Maps
March 1st, 2026, 07:41 PM
Replies:
322
Sticky:
Map:
Height Maps
Views:
278,424
Posted By
MarkSheppard
Re: Height Maps
I used Claude AI to remaster the stuff on the GitHub into something that might work.
https://i.imgur.com/Y13scR3.png
It's very crude right now but I think we have possibilities; since you can...
Forum:
Mods
February 24th, 2026, 09:33 PM
Replies:
44
Foxhole Mod for Steel Panthers WWII
Views:
68,403
Posted By
lukerduker123
Re: Foxhole Mod for Steel Panthers WWII
I don't want to keep bumping this thread without any replies, but I just wanted to state that when the next update releases there will be a whopping -2- AI-generated images in them. These are...
Forum:
Mods
February 20th, 2026, 01:26 AM
Replies:
44
Foxhole Mod for Steel Panthers WWII
Views:
68,403
Posted By
lukerduker123
Re: Foxhole Mod for Steel Panthers WWII
Brief update: Got diagnosed with ADHD on Tuesday, which explains.. a lot. Anyway, have some planes I've drawn, since the artist I typically commission is busy as all get out! I'm happy with all of...
Forum:
WinSPMBT
February 16th, 2026, 07:54 PM
Replies:
5
Max firing range first turn
Views:
6,333
Posted By
georgesedlak
Re: Max firing range first turn
If you press the A key first you can change the whole formation. Don't forget to press it again when finished.
Forum:
WinSPMBT
January 28th, 2026, 05:33 AM
Replies:
225
What happens in 2025? / new tactics- new technologies
Views:
286,739
Posted By
DRG
Re: What happens in 2025? / new tactics- new technologies
Before we get baby making robots, I want my flying car...........
And I want to see it modeled in winSPMBT.[/QUOTE]
Easy Peasey
{9147, -1}, //1947. Civilian Auto
{9148, -1}, //1948....
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