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Old January 22nd, 2009, 05:50 PM

Turin Turin is offline
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Default Re: Conceptual Balance Mod 1.4

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Originally Posted by Wrana View Post
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Originally Posted by Turin View Post
Since this is effectively worthy heroes feedback, I'll reply:
Thanks. Continuing only on those where I still disagree:

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Originally Posted by Turin View Post
Member of the third tier: black priests have 12, so I don't think 13 hp is too much for a hero unit.
But he's an Illuminati mage, not a priest!


But he is free! Banner, etc., I think would be enough. And making him able to outlive Egypt, Greece and Byzntine Empire looks, er... hilarious. Immortality is possible, but I don't think it needed - and real immortality is almost unheard of in Greece mythology.


Because he's Taoist Immortal with a title surely calling to mind some Chinese movies. You know what I'm talking about...


And like stealthy thug to me. In any case, Machaka already has assassins aplenty. And term "assassinate" looks out of place in speech patterns of his description (somewhat stylized for tribal/Wild West story), so should be removed anyway.

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Originally Posted by Turin View Post
Ebuart: Castle def could be dropped, but it's a small buff and he is a guardian so it's somewhat fitting.
Maybe Guardian of the Tree should be better with a Patrol Bonus?

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Originally Posted by Turin View Post
Dwarf Elder: Again a (probably necessary) nerf from qm. They had forgebonus 20 in my version, which is probably too powerful, but forgebonus 10 would be nice.
Yes, I also think 20 is too big, but 10 OK (don't remember which bonuses varied ranks of Ulm Smiths have, but surely more) - and it looks more thematic for dwarves then research bonus...
The dreaded multiquote. I'll try to reply:

Basically most of your suggestions might be somewhat more thematical, but would result in less interesting gameplay. For example patrol is pretty useless on a high level mage like the Guardian.
For the Machaka hero: His low stealth rating already makes him more of a brute force assassin and as a simple stealth thug he would be rather worthless. Would you use him instead of a simple banelord?
Regarding teh term assassinate: You are right, it does not fit. Do assassins have their own symbol now? In dom2 there was no way to tell if a unit was capable of assassinations apart from the description text.


Anthromachus: Heroes are not free, you need to take the luck scale and more importantly you would have got a useful hero if the useless one wasn't in the game. Without immortality he would be about the same as 3 indy commanders.

Regarding Lanka's multiheroes(which I missed in my earlier post): Lanka got by far the best multiheroes, so they are more of an exception. More importantly they are still far less powerful than the most powerful EA heroes like the Niefel Hero or the Hinnom guys.
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