|
|
|
 |

January 20th, 2009, 10:40 AM
|
 |
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Conceptual Balance Mod 1.4
Quote:
Originally Posted by Turin
Since this is effectively worthy heroes feedback, I'll reply:
|
Thanks. Continuing only on those where I still disagree:
Quote:
Originally Posted by Turin
Member of the third tier: black priests have 12, so I don't think 13 hp is too much for a hero unit.
|
But he's an Illuminati mage, not a priest!
Quote:
Originally Posted by Turin
Anthromachus: The problem was that it's really hard to make an army leader hero interesting/ worthwile compared to a bunch of indie commanders. His description mentions him being reputedly immortal, so I just made him immortal for real.
|
But he is free!  Banner, etc., I think would be enough. And making him able to outlive Egypt, Greece and Byzntine Empire looks, er... hilarious. Immortality is possible, but I don't think it needed - and real immortality is almost unheard of in Greece mythology.
Quote:
Originally Posted by Turin
Master with the Iron Crutch: He has the body of a crippled old man. Why should he be tougher?
|
Because he's Taoist Immortal with a title surely calling to mind some Chinese movies. You know what I'm talking about...
Quote:
Originally Posted by Turin
Abasi: From the description:"He quickly flayed the animal and used the skin to swim unseen past his enemies. When he had passed the guards, he found himself in the camp of the enemy king. He took his log and thrashed the camp before the enemies could react." Sounds like an assasination to me.
|
And like stealthy thug to me.  In any case, Machaka already has assassins aplenty. And term "assassinate" looks out of place in speech patterns of his description (somewhat stylized for tribal/Wild West story), so should be removed anyway.
Quote:
Originally Posted by Turin
Ebuart: Castle def could be dropped, but it's a small buff and he is a guardian so it's somewhat fitting.
|
Maybe Guardian of the Tree should be better with a Patrol Bonus?
Quote:
Originally Posted by Turin
Dwarf Elder: Again a (probably necessary) nerf from qm. They had forgebonus 20 in my version, which is probably too powerful, but forgebonus 10 would be nice.
|
Yes, I also think 20 is too big, but 10 OK (don't remember which bonuses varied ranks of Ulm Smiths have, but surely more) - and it looks more thematic for dwarves then research bonus...
|

January 22nd, 2009, 05:50 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Conceptual Balance Mod 1.4
Quote:
Originally Posted by Wrana
Quote:
Originally Posted by Turin
Since this is effectively worthy heroes feedback, I'll reply:
|
Thanks. Continuing only on those where I still disagree:
Quote:
Originally Posted by Turin
Member of the third tier: black priests have 12, so I don't think 13 hp is too much for a hero unit.
|
But he's an Illuminati mage, not a priest!
But he is free!  Banner, etc., I think would be enough. And making him able to outlive Egypt, Greece and Byzntine Empire looks, er... hilarious. Immortality is possible, but I don't think it needed - and real immortality is almost unheard of in Greece mythology.
Because he's Taoist Immortal with a title surely calling to mind some Chinese movies. You know what I'm talking about...
And like stealthy thug to me.  In any case, Machaka already has assassins aplenty. And term "assassinate" looks out of place in speech patterns of his description (somewhat stylized for tribal/Wild West story), so should be removed anyway.
Quote:
Originally Posted by Turin
Ebuart: Castle def could be dropped, but it's a small buff and he is a guardian so it's somewhat fitting.
|
Maybe Guardian of the Tree should be better with a Patrol Bonus?
Quote:
Originally Posted by Turin
Dwarf Elder: Again a (probably necessary) nerf from qm. They had forgebonus 20 in my version, which is probably too powerful, but forgebonus 10 would be nice.
|
Yes, I also think 20 is too big, but 10 OK (don't remember which bonuses varied ranks of Ulm Smiths have, but surely more) - and it looks more thematic for dwarves then research bonus...
|
The dreaded multiquote. I'll try to reply:
Basically most of your suggestions might be somewhat more thematical, but would result in less interesting gameplay. For example patrol is pretty useless on a high level mage like the Guardian.
For the Machaka hero: His low stealth rating already makes him more of a brute force assassin and as a simple stealth thug he would be rather worthless. Would you use him instead of a simple banelord?
Regarding teh term assassinate: You are right, it does not fit. Do assassins have their own symbol now? In dom2 there was no way to tell if a unit was capable of assassinations apart from the description text.
Anthromachus: Heroes are not free, you need to take the luck scale and more importantly you would have got a useful hero if the useless one wasn't in the game. Without immortality he would be about the same as 3 indy commanders.
Regarding Lanka's multiheroes(which I missed in my earlier post): Lanka got by far the best multiheroes, so they are more of an exception. More importantly they are still far less powerful than the most powerful EA heroes like the Niefel Hero or the Hinnom guys.
|

January 25th, 2009, 09:26 PM
|
 |
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Conceptual Balance Mod 1.4
Quote:
Originally Posted by Turin
The dreaded multiquote. I'll try to reply:
Basically most of your suggestions might be somewhat more thematical, but would result in less interesting gameplay. For example patrol is pretty useless on a high level mage like the Guardian.
|

It's quite useful if you want to keep a province around your castle, for example.
Quote:
Originally Posted by Turin
For the Machaka hero: His low stealth rating already makes him more of a brute force assassin and as a simple stealth thug he would be rather worthless. Would you use him instead of a simple banelord?
|
Banelord isn't stealthy.  And requires research, of course...
Quote:
Originally Posted by Turin
Anthromachus: Heroes are not free, you need to take the luck scale and more importantly you would have got a useful hero if the useless one wasn't in the game. Without immortality he would be about the same as 3 indy commanders.
|
Do you say that luck is useless otherwise?  And his description points at him useful as commander, not a thug (of course, there are not many things which make commander both useful and unique in the game right now. Still...). Of course, you can use 3 indy commanders. Or Sleeper. Or Banelord. Or GoR someone. You think this means you don't have use for a hero which has shown up??
Quote:
Originally Posted by Turin
Regarding Lanka's multiheroes(which I missed in my earlier post): Lanka got by far the best multiheroes, so they are more of an exception. More importantly they are still far less powerful than the most powerful EA heroes like the Niefel Hero or the Hinnom guys.
|
Don't you think that Niefel is a special case? Namely, they already have something quite similar in their recruitables. Lanka, on the other hand, while being quite powerful as is, have no access to such er... nastyness. And they can use it all right! As for it being an exception - I can only say that it was what seemed the most horrible... 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|