Re: Battle map generator question
Not sure if this will work for what you are asking, try this....
Manual (pg: 275) 'Map Generator Screen'
VARIABLES
Urbanisation
This controls both the road network AND the buildings made on the map
0 - No roads or buildings (possible small village).
1 - Single earth road, some buidings.
2 - Several earth roads, more buildings.
3 - One paved left-Right road, and secondary Earth roads.
4 - Produces more villages especially at road crossings.
5 - Produces a town placed on the Left-Right Paved Road. A town is a few small city grids.
6 -8 City.
9 - City starts to use more Government type Buildings.
This control is handly if you have an autogenerated map that you like but you don't like the way the roads or towns are set down. All you need to do is select the batloc you like in the editor using the , ( comma ) key then hit the , ( comma ) key once again but this time select the editor using 500. The map variables that created the map you like will all be in place. All you need to do to remove the road and town net from that map by setting "Urbanisation" to zero and when you regenerate that map the roads will be removed.
Press the black up arrow button and you will be returned to the editor and you can add whatever road/town net you prefer by hand.
NOTE! - it is NOT recommended to try numbers > 20 or so, unless you fancy a VERY long coffee break if you have a slow computer
Hopefully this helps you out.
Cheers!
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