New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
	
			 
             
			
		
		
		
		To combat the mind-afflicting spells like Mind Burn and Mind Hunt, etc, I have formulated a new magic item. 
 
 Helmet Slot  
Mind Prison 
 
A commander wears this helmet and gets the status "Mindless". Now, I know this seems too cheap, so the helmet also causes a commander to become "FeebleMinded". Good for those R'lyeh armies.(CURSED) 
 
That way, you cannot protect your mages. It is only good for regular commanders and requires 5 astral gems and is a level 6 construct. 
 
Another solution is that the helmet prevents any spellcasting or rituals but the mage becomes mindless without having to become feebleminded. That way it would have a wider use. (NOT CURSED) 
  
 [ November 29, 2003, 03:01: Message edited by: Argitoth ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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