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				 Newbie question : Mage armies viable strategy? 
 In the Dom2demo game I am currently playing, I have found additional sites/provinces that means I can recruit at least 4 mages per turn by turn 20.  At this rate would'nt I be able to have a 50+ strong mage army, protected by some gunts of course.  Even if they have lvl 3 or lower in there magic paths, wouldn't they be hugely powerful?
 Especially as some would be able to cast quickness which would enable them to cast 2/spells per turn.
 
 As anyone tried this?
 
 Would it be just possible single player or in multiplayer too?
 
 Anyone pulled it off in MP?
 
 Thanks in advance for yr wisdom.
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