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				 Items (brainstorming) 
  I want to avoid proposing any artifacts that don't duplicate an existing *game mechanic*.
 Amulet of Raw Steel: 4E3B
 Misc, Artifact
 +5 Precision
 
 Black Egg: 6D5E
 Misc, Artifact
 Casts an item spell *blow up province*.
 Blow up province hits half the units in the current province with a strength 30 physical attack and then kills the caster.
 
 Black Torq: 3D3N
 Misc, Artifact
 +1 death and nature
 resistance (50%) to all four elements
 quickness
 is cursed
 
 Crown of Chaos: 6B
 Helmet, Artifact
 Big leadership bonuses
 You cause fear.
 +1 on all sorcery
 Horrormarks you pretty bad
 
 Crown of Science: 3F4S
 Helmet, Artifact
 +1 on all magic skills
 cursed
 curses you
 
 Crystal Cone: 3E2S
 Helmet, Artifact
 Large boost to magic resistance, dispels illusions. Looks silly.
 
 Crystal Orb: 2E3S
 Misc, Artifact
 Large boost to spell penetration.
 
 Crystal Pearl: 1E1S
 Misc, Artifact
 Gives combat spell - *warp*.
 Warp causes people to be lost in time and space (which is the same effect # as Banish to Cocytos with a different damage, I believe.)
 
 Dodecahedron: 3A
 Increases random event frequency wherever it is.
 
 Flat Device, 4N1E
 Misc, Artifact
 At start of combat, everyone on your side gains animal awe.
 Restores fatigue, boosts protection and defense (bonus armor.)
 
 Medal of Chaos, 6B
 Misc, Artifact
 Gives you awe.
 Automatically casts Summon Hellpower at the start of battle.
 Horrormarks you badly.
 
 Moon Sickle, 4B4D
 2H Weapon, Artifact
 Does a lot of damage along with a full-strength life drain.
 
 Red Cylinder, 5F2E
 Misc, Artifact
 Casts *find elemental sites*, which finds all elemental sites in target province.
 +1 Fire and Earth magic.
 
 Ring Device, 3A1E
 Misc, Artifact
 Casts *find sorcery sites*, which finds all sorcery sites in target province.
 
 Rod Device, 3A1E
 Weapon, Artifact
 Gives thunder ward to the entire army at start of battle.
 
 Sapphire Amulet, 4W3S
 Misc, Artifact
 Luck.
 Regeneration.
 Poison Immunity.
 Boost to magic resistance
 
 Sword of Nonnak: 3D3A
 Weapon, Artifact
 Boosts spell penetration and gives recuperation. Otherwise is an "enchanted sword".
 
 Trident of the Red Rooster: 6W5A
 2H Weapon, Artifact
 Is really large weapon. Does holy damage.
 Gives immunity to all four elemental damage types.
 
 Whining Orb: 2S2W
 Misc, Artifact
 Casts an item spell *call spemin*.
 Spemin are extremely cowardly void monsters.
 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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