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				July 28th, 2007, 02:39 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				New PBW Proportions Mod game #4
	
			 
             
			
		
		
		
		For people interested in starting a new game using Proportions Mod version 3.07 (which may be available later this weekend). 
 
Please discuss. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 29th, 2007, 07:39 PM
			
			
			
		  
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				General 
				
				
				
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				Re: New PBW Proportions Mod game #4
			 
             
			
		
		
		
		I'm in. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 30th, 2007, 04:11 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: New PBW Proportions Mod game #4
			 
             
			
		
		
		
		Let me try the new version first .. where is it, btw? 
		
	
		
		
		
		
		
		
			
				__________________ 
				As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot. 
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
			 
		
		
		
		
		
		
	
		
		
	
	
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				July 30th, 2007, 07:39 PM
			
			
			
		  
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				Re: New PBW Proportions Mod game #4
			 
             
			
		
		
		
		I'm still play-testing the rebalance on fighters and weapon platforms, but it's close to ready. 3.07 is 3.05 plus some fixes, a few additions (the probes and Q-ships in 3.06), and rebalance of fighters (now they are definitely worth developing) and weapon platforms (no longer especially accurate, so planets full of WP's aren't so deadly and expensive/difficult to capture unless you're at a bad combat mod disadvantage). 
 
Actually, I should take a vote about another issue: Intelligence missions. I'm thinking of making a major change that I wanted to try for a long time. Essentially, I've noticed that it's either strong or a non-issue because people build tons of counter-intel and don't use it much. So, my idea is: 
1) Make it possible to slow down, but make intel offense essentially stronger than defense. 
2) Basically remove or make way too expensive the destructive intel attacks. 
 
Result: Intel is useful, but mainly only to actually gather information and is not usable as a way to get major attack results. 
 
Anyone have any strong feelings about such an intel change? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 30th, 2007, 09:17 PM
			
			
			
		  
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				General 
				
				
				
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				Re: New PBW Proportions Mod game #4
			 
             
			
		
		
		
		I like it... instead of intel being a "spy vs. spy" game where nothing really happens until all hell breaks loose when one side gains the upper hand, it would be more of a constant stream of information - you can block some of it but inevitably something's gonna slip through! 
		
	
		
		
		
		
		
		
			
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				The Ed draws near! What dost thou deaux?
			 
		
		
		
		
		
		
	
		
		
	
	
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				July 31st, 2007, 05:49 AM
			
			
			
		  
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				Re: New PBW Proportions Mod game #4
			 
             
			
		
		
		
		Yeah, that's an interesting approach to intel that should be explored. 
 
I'm assuming there won't be any AIs in the pvkprop#4, so AI improvements aren't high on the priority list for 3.07 - or do I assume wrong? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 31st, 2007, 03:48 PM
			
			
			
		  
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				Re: New PBW Proportions Mod game #4
			 
             
			
		
		
		
		Yes, major AI improvement isn't for 3.07, but I am feeling some interest at the moment in making another stab at reviving it from it's post-3.0 stupor. I'll save that for post-3.07 though. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 13th, 2007, 06:21 PM
			
			
			
		  
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				Re: New PBW Proportions Mod game #4
			 
             
			
		
		
		
		Update: 3.06 (probes, Q-ships, fixes) is done and (formerly 3.0.7, now   3.1.0 (fighter & WP rebalance) is nearly done. Next will be (formerly 3.0.8, now   3.2.0 (Intel reworking), which I've started to test and looks like it will work well, but needs more work.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 3rd, 2007, 09:20 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: New PBW Proportions Mod game #4
			 
             
			
		
		
		
		could you post 3.0.7 or is it up to 3.0.8 for us that don't PBM please. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 4th, 2007, 10:07 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: New PBW Proportions Mod game #4
			 
             
			
		
		
		
		how does the AI handles 3.0.8? is it worth for the single player? 
 
I ask because while i love SEIV and play it constantly i only can play it single player since my work schedule is extremely random (sometimes i can play a dozen turns a day, other times i´m traveling and only can play every week or so...) 
		
	
		
		
		
		
		
		
			
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