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  #1  
Old July 9th, 2002, 07:53 PM

Dinglehopper Dinglehopper is offline
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Default Racial Attributes

Where can I find a detailed explanation of the effects for each physical characteristics and vocational aptitudes?

for example: increasing your enviromental resistance increases your tolerance lvl. Thats great in all, but how does that effect the game?

Some charts or graphs displaying the effect of each racial attribute would be a great asset. If anyone knows where to get this information please let me know, thanks.
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Old July 9th, 2002, 08:53 PM
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Default Re: Racial Attributes

Physical Strength - Some sort of bonus or penalty to ground combat. (To hit? Damage?)

Intelligence - Percent modifier to research

Cunning - Percent modifier to intelligence (as in spying, not the racial trait)

Environmental resistance - Supposedly makes hostile environments easier to live in. I read somewhere on this forum that every 5 points of this trait improves the effective conditions of any planet by 1 point, though. (10 points = 1 level, I think.)

Reproduction - Not a percent modifier to reproduction rate, but instead if you have 105% then your populations reproduce 5%/year faster, if you have 92% they reproduce 8%/year slower (very bad!)

Happiness - If you have 105% happiness I think your planets get 5 extra happiness points per turn. Or maybe you get 1 point for every X number of Happiness trait...

Aggressiveness - Adds or subtracts to your chance to hit with direct fire weapons. If you have 120% then you get an attack bonus of 20%.

Defensiveness - Like aggressiveness, but with defense. Makes it harder or easier for enemies to hit you.

Political Savvy - Percent modifier for resources, research, and intel gained by trade. Does NOT affect your chance of getting treaties with the AI players!

Mining Aptitude - Percent modifier to minerals generation. Don't know if it affects solar generators.

Farming Aptitude - Like Mining Aptitude but applies to organics.

Refining Aptitude - Like Mining Aptitude but applies to radioactives.

Construction Aptitude - Percent modifier for how fast your planets can build things.

Repair Aptitude - Percent modifier for how fast your repair bays and spaceyards can repair ships, and also for some reason affects the speed at which your ship-based spaceyards build.

Maintenance Aptitude - If you pick 105% then your maintenance cost is 5 percentage points lower than a normal race. If you pick 95% it's 5 percentage points higher.

Hope that helps!
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Old July 9th, 2002, 09:14 PM
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Default Re: Racial Attributes

Quote:
Originally posted by Ed Kolis:
Construction Aptitude - Percent modifier for how fast your planets can build things.
Also Space YArd ships and bases. With 150% Construction aptitude, SYS will build at 3000 per turn.
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Old July 9th, 2002, 11:41 PM
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Default Re: Racial Attributes

Quote:
Originally posted by Ed Kolis:
Repair Aptitude - Percent modifier for how fast your repair bays and spaceyards can repair ships, and also for some reason affects the speed at which your ship-based spaceyards build.

Maintenance Aptitude - If you pick 105% then your maintenance cost is 5 percentage points lower than a normal race. If you pick 95% it's 5 percentage points higher.

Hope that helps!
I remember hearing the expensive Maintenance Apptitude is a strait deduction from normal maintainance. ie: normal is 25% of cost, 105% is 20% of cost.

The repair apptitude statement doesn't seem right.
I lowered it many time to get points without changing space yard build rates.
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Old July 10th, 2002, 12:26 AM
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Default Re: Racial Attributes

Environmental resistance - Supposedly makes hostile environments easier to live in. I read somewhere on this forum that every 5 points of this trait improves the effective conditions of any planet by 1 point, though. (10 points = 1 level, I think.)

Each 5 points of ER equals 1 point of Reproduction, and a small amount of Happiness. You have to change ER by a full 5 points to see an affect. Lowering it to 86 has no affect. Rasing it to 104 has no affect.

The best thing to do is lower ER to 81, raise Reproduction to 103 and Happiness to 107. You will see absolutely no affect upon your empire, except possibly slightly improved happiness, and you will get 100s of free racial points.

You likely recall the results of my tests on this trait many months ago.
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Old July 10th, 2002, 05:18 AM
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Default Re: Racial Attributes

Quote:
The repair apptitude statement doesn't seem right.
I lowered it many time to get points without changing space yard build rates.
Repair. As in fixing broken things, not building new ones.

If you have -50% to repair rate, a Repair bay III will only fix 4 components per turn instead of 8.
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