SEIV Meets Murphy\'s Law
I'd like to start a new thread for eveyone to post their observations as to how Murphy's Law unfolds in SEIV. Let me post a few starters...
- Terrain ain't neutral (especially in Fyron's Quadrant Mods)
- Any ship can be a minesweeper... once.
- Professional strategists are predictable; the galaxy is full of dangerous amateurs.
- The enemy invariably attacks on two occasions:
a) when they're ready.
b) when you're not.
- Plasma Bomb Vs are the ultimate close support weapon.
- The easy way is always mined (and satellite-ed too).
- The worse the terrain, the more direct line it is to the enemy's systems.
- When you have secured the system, make sure the enemy knows it too.
- There are *never* enough Mineral planets.
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