Bug with extra colony modules?
I added multi-colony module types to my mod and had extra tech levels of each colony type to research them. However, the game keeps making all races, regardless of homeworld type, only able to colonize Rock planets.
Is anyone else aware of this? Is it a bug? What seems to be happening is when there is more than one type of colony module for a specific type of colony, the game gets confused and defaults all races to rock colonies.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
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