What are Arch Devils good for?
They require 1 more blood, 1 more research level, and 30% more slaves than ice devils, they have level 4 magic instead of level 3... and are inferior, statwise. They can fly, but they can't go underwater, so that's a tie. And they can't cast quickness on themselves.
Are Arch Devils good only for hot nations, or nations that have fire magic and no water magic? For a neutral-heat nation with mages that can summon either one, is there any point in summoning arch devils, or is it just something to do once all the ice devils are taken? Are they even more valuable than a soul contract? They seem like a fun diVersion from winning strategies.
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