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December 31st, 2003, 08:41 PM
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Private
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Join Date: Apr 2000
Posts: 43
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Feature Request
1. Please show the flags of the nation in the message window, when they make proclamations/declare war.It's hard to tell who is making proclamations because the flag color is the only way to tell who is who. The manual has no pictures or table of colors for nations.
2. Reduce the number of steps (3 to 1) for single play, Right now you have to click next, click host, click turn number. Add an option for single/multi play and reduce the number of steps for next turn.
3. Ability to have multiple save games. Limit this to single play mode to prevent multiple play cheating.
Thanks
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December 31st, 2003, 11:07 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: Feature Request
I second the motion that there be an easy way to see what nations have declared war on you.
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January 1st, 2004, 10:18 PM
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Corporal
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Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
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Re: Feature Request
Hi,
I third this request, plus I have one of my own.
When you're browsing items to forge, I would like to see uniques that have been built by ANYONE else darkened the way the ones I build are now. That way I don't beat my head against a wall trying to figure out why I can't build whatever it is. (In this case it's been Sword of Justice.)
And while we're at it, how about monthly forging as well as spells?
Lastly, how about an order for troops in fortified provinces that lets them intercept an attack? I know Patrol does this now, but it kills pop. I'd like a command just to intercept attacks that DOESN'T kill pop.
Personally, I would like it to be the default order (i.e. change Defend so it does this now) and have the NEW order be one that puts troops in the fort.
Ciao,
V'ger gone
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January 1st, 2004, 10:59 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Re: Feature Request
Quote:
Originally posted by Vger:
Hi,
Lastly, how about an order for troops in fortified provinces that lets them intercept an attack? I know Patrol does this now, but it kills pop. I'd like a command just to intercept attacks that DOESN'T kill pop.
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Patrol doesn't kill pop if there is no unrest. So you can patroll all the time if you want to.
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January 1st, 2004, 11:24 PM
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Corporal
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Join Date: Dec 2003
Location: In my minds\' eye
Posts: 145
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Re: Feature Request
A "quicksave" would be fabulous...sometimes i feel a little dangerous  but i don't want to waste 13 hours of time i could have spent being a better parent  DOH!!!
[ January 01, 2004, 21:25: Message edited by: Lord Hammer ]
__________________
When there is no more room in Hell the dead will walk the Earth.
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January 2nd, 2004, 12:00 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Feature Request
Another (set of) feature request(s).
Modabble pop growth. a slider for zero to 10x current value, or an option for base growth/turn+ (n)x would be lovely.
Would like to be able to choose pretender God's gender (at least for title purposes)
Also consider putting a regenerate title button on the magic/dominion bar during god creation so that one doesn't have to remake the same pretender a billion times to get a decent set of honorifics for MP.
Love this game. Makes MoM look like placeboville.
Rabe
P.S. You mightput up a paypal link on your site so people overwhelmed with gratitude can send you extra money to speed development.... 
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January 2nd, 2004, 02:45 AM
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Private
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Join Date: Apr 2000
Posts: 43
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Re: Feature Request
More Requests
1. Map filter to show scouts/spys, they don't show up under armies. I like to use scouts/spys to check out enemy rear areas, and it easy to lose track where they are. Stats for provices, tells where they are but, doesn't show you.
2. Some objects seem to be for male/female only, if thats true then please display the sex M/F for the commanders.
Thanks
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January 2nd, 2004, 03:20 AM
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Corporal
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Join Date: Dec 2003
Location: In my minds\' eye
Posts: 145
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Re: Feature Request
Quote:
Originally posted by Ranger:
More Requests
1. Map filter to show scouts/spys, they don't show up under armies. I like to use scouts/spys to check out enemy rear areas, and it easy to lose track where they are. Stats for provices, tells where they are but, doesn't show you.
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You can use the "N" key to cycle through your armies...i find a "forgotten" scout that way from time to time .
__________________
When there is no more room in Hell the dead will walk the Earth.
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January 2nd, 2004, 03:51 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: Feature Request
I think if such a feature existed folks who didn't want everyone to know whom they were at war with would just send a regular "message" to the other person to let them know there was a state of hostilities. But maybe not.
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January 2nd, 2004, 05:33 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Feature Request
Quote:
Originally posted by Ranger:
2. Some objects seem to be for male/female only, if thats true then please display the sex M/F for the commanders.
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Most of the time the sex is obvious (if you read descriptions at least). There are some exceptions such as the eunuch, but he is also somewhat obvious. Male is default (sorry ladies, but most units are male).
The Bear Claw Talisman increases the chance that your commander is successfully seduced by succubi (if he is male). It has no other gender related effect.
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