I've been playing as Vanheim vs Abyssia. All my best melee drotts and my pretender had fire jewel, that supposed to give you 100% protection against fire magic and fire auras.
However I've noticed in one long battle, than after my fire protected drott went over 100 fatique at the end due to normal melee fatique, he never recovered back. Instead, his fatique stayed in 100-150 range for the remainig of the battle (he was still attacked by few remeing devils and abysian HI).
Is this a bug or a feature? It looks like you are still protected from fire when you go over 100 fatique, but fatique protection due to fire damage and auras stop working. >;( If it is feature, frankly it doesn't make much sense to me: why should your fire protection would partly stop functioning (and only fatique-wise, they still couldn't damage him with fireballs and fireauras) once you are over 100?
If bevertheless it is a feature, does it work the same way with chilling auras and cold protection items?
[ June 13, 2004, 06:43: Message edited by: Stormbinder ]