Dealing with high protection
In SP games, playing as Tuatha, I always run into problems vs Vanheim and Ulm, and sometimes Marignon. The high protection units laugh off longbows; Daoine Sidhe can generally survive but don't kill very quickly and can't really be built in large quantities till midgame anyway; and my knights which can get the job done are so resource intensive I can't get many with my scales usually being production 0 or sloth 1.
I was wondering what suggestions people might have for Tuatha dealing with high prot units around turn 30 or so, and a little later into the game as well. With almost exclusively air and nature magic to play with the only thing I can think of off the top of my head is wrathful skies which I don't usually have researched this early, and none of the summons overwhelm me with their power, though I usually crank out some vines.
Also, is picking a death scale a possibility and if so should you only take 1 negative scale in it? I've been considering death 1 production 1 so that my fortresses should be able to crank out 2 or 3 knights/ turn instead of 1 or 2 (in the best locations), but I'm afraid that a slowly dying population will eat away my income. Obviously the lower supplies isn't a major problem for a nation with so much nature magic.
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