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  #1  
Old June 3rd, 2004, 09:35 PM

Barronosod Barronosod is offline
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Default Forgive me... Noob question

Sorry guys, but I couldn't find this in the "Noobs Look Here" post.

How the heck does the communion/slave spell work, and what are the advantages? I saw the crystal slave magic items, and assume they perform the spell as well.

Thanks everyone. LOVE the newer fan maps.
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  #2  
Old June 3rd, 2004, 09:43 PM

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Default Re: Forgive me... Noob question

Communion/Sabbath Works as such.

Communion Master's are boosted in ALL magical paths (including Holy/Unholy) based on the number of Communion Slave's are on the battlefield.

The Modifier for this is:
2 Slaves = +1 Path
4 Slaves = +2 Path
8 Slaves = +3 Path
16 Slaves = +4 Path
etc.

Also, all spells cast by the Master have their fatigue attributed evenly among the slaves. So a Master casts a 100 Fatigue Spell, and they have 4 Slaves. The Slaves each get 25 Fatigue and the Master does not gain any.

Any single Buff type spells cast by a Master affect current Slaves. So if you cast Quickness as a Communion Master, the Master + all Communion Slaves would be buffed with Quickness, even though it is a single self-target buff.
  #3  
Old June 3rd, 2004, 10:02 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Forgive me... Noob question

Quote:
Originally posted by Zen:
The Slaves each get 25 Fatigue and the Master does not gain any.
I thought that the master also gained a share of the fatigue, but modified by his skill in the relevant path. Does he actually only gain the fatigue from his spellcasting encumbrance?
  #4  
Old June 3rd, 2004, 10:06 PM

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Default Re: Forgive me... Noob question

Last I checked (Nearly a week ago) when I was looking specifically at it. The Master seemed to only gain the fatigue from enc. But this may be an error and the fatigue is distributed with the Master. And it may not have been an incredibly accurate test, because I was watching it with spells that were dramatically overpathed so the fatigue was minimal.

If I was at a computer I could check I would double check.

Edit. It is innacurrate. The Master takes a share of the fatigue, but the rounding seems somewhat hokey.

Where the confusion may lie, is if the Fatigue he is alloted is taken off only his 'share' or from the initial casting of the spell. I believe it's off the initial casting then is distributed with applied enc. It would be logical to me if the Path Fatigue for casting the spell would be applied first then distributed among both master and slave. But I will need to test it when I get home then sticky it to the newbie FAQ.

[ June 03, 2004, 21:29: Message edited by: Zen ]
  #5  
Old June 3rd, 2004, 10:07 PM
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Stormbinder Stormbinder is offline
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Default Re: Forgive me... Noob question

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Zen:
The Slaves each get 25 Fatigue and the Master does not gain any.
I thought that the master also gained a share of the fatigue, but modified by his skill in the relevant path. Does he actually only gain the fatigue from his spellcasting encumbrance?
Hmm, that was my understanding as well.
  #6  
Old June 3rd, 2004, 10:33 PM

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Default Re: Forgive me... Noob question

Hi,

I'm a newbie too and have been frankly too intimidated by the (possibly imagined) complexities of communion spell to try it yet so this discussion is a great help. I have other questions.

What happens if there are two slaves and one passes out? Does master lose empowerment? Does all fatigue go to the "awake" one and the "sleeping" one gets none?

What happens if there are two slaves and both pass out? Does master lose +1 path empowerment?

What happens if 4 mages cast communion slave and 2 cast communion master? are both masters empowered by +2 path?


Thanks,
John
  #7  
Old June 3rd, 2004, 10:41 PM
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Default Re: Forgive me... Noob question

Quote:
What happens if there are two slaves and one passes out? Does master lose empowerment? Does all fatigue go to the "awake" one and the "sleeping" one gets none?
Passing out doesn't matter, they stay as a part of the communion until they die, that happens soon after 200 fatique. Take care of the fatique removal for your slaves!
Quote:
What happens if there are two slaves and both pass out? Does master lose +1 path empowerment?
noup, only after they die.
Quote:
What happens if 4 mages cast communion slave and 2 cast communion master? are both masters empowered by +2 path?
Yes, but it is likely that your masters will kill the slaves due to too high fatique. Casting earth power is a good idea, it gives fatique removal to the master and all of the slaves. In big battles casting some self-defence buffs with a master is also a good idea, to protect the usually very fragile slaves.
  #8  
Old June 3rd, 2004, 10:43 PM

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Default Re: Forgive me... Noob question

Quote:
Originally posted by JJ_Colorado:
Hi,

I'm a newbie too and have been frankly too intimidated by the (possibly imagined) complexities of communion spell to try it yet so this discussion is a great help. I have other questions.
It is complex, especially the fatigue portion of it. But these questions I can answer.

Quote:
What happens if there are two slaves and one passes out? Does master lose empowerment? Does all fatigue go to the "awake" one and the "sleeping" one gets none?
If one slave passes out and the other does not, nothing happens. The point at which something does happen with the distribution is one dies. (At 200 Fatigue, a unit will start to take damage and afflictions, too much fatigue after 200 that unit will die). When one dies, all the fatigue would then be distributed between just the Master and 1 Slave, though the exact #'s are hard to say right now when I can't do a test run.

Quote:
What happens if there are two slaves and both pass out? Does master lose +1 path empowerment?
Slaves that are passed out, still apply their Empowerment bonus. Slaves that die, do not.

Quote:
What happens if 4 mages cast communion slave and 2 cast communion master? are both masters empowered by +2 path?
Both Masters are empowered to +2 Path. But the Fatigue from 2 sets of spells (Cast from the Master) apply to the Slaves. This can be done by any number of Master/Slaves. So you could have 10 Masters/ 2 Slaves, each Master getting +1 Path and splitting their fatigue between the 2 Slaves (They will die early).

My most used fashion of playing with Communion is Groups of 4 Slaves (+2 Path) and 2 (4 If Pythium) Masters.
  #9  
Old June 3rd, 2004, 11:30 PM

JJ_Colorado JJ_Colorado is offline
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Default Re: Forgive me... Noob question

Thanks for the answers. Another question. I have read about the "relief" spell which removes fatigue. I also know about a few magic items (a belt I think, and some boots) that help remove fatigue. Are there any other good/commonly used options to remove fatigue?

Thx,
John
  #10  
Old June 3rd, 2004, 11:36 PM

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Default Re: Forgive me... Noob question

Relief. A 3Nature spell that is Enchantment 6. It removes fatigue across the entire battlefield. Including all your mages and slaves. Note: This doesn't use any gems.

Reinvigoration (the spell) is a little broken right now, but it does remove fatigue from the caster. It's a 1Blood spell that requires a Blood Slave to cast.

Anything with the REINVIGORATION ability will let you recuperate fatigue. The Reinvigoration value is the amount of fatigue that is 'removed' per round.

Some items that have Reinvigoration are detailed in the MIQR. I can't remember some of the names off hand, but a Girdle of Might, Boots of the Messenger, Amulet of Resilience are a few.

[ June 04, 2004, 14:12: Message edited by: Zen ]
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