|
|
|
 |
|

May 2nd, 2004, 06:45 PM
|
Corporal
|
|
Join Date: Apr 2004
Location: Germany
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
DOMINIONS 2 will be supported by [url]www.the-battlefield.com[/url]
Hey Folks !
Good news for all who love DOMINIONS 2 ! THE-BATTLEFIELD.com a site that provides rankings and tourneys for strategy games decided to support Dominions ! Membership and Accounts are totally free.
Currently we are working an the site for DOM2.
To make it possible to calculate the game results i need your help now guys.
PLEASE add a reply and help us !
Here are the questions :
1) What are the settings you mostly play with ?
2) Which settings (create new game) are needed to calculate a result in your eyes ( Nations, AI Difficulty, Mapsize... )
Hope to get many replies so that we can soon start working on the report. With your help the rankings could go Online in some weeks !
Best reagards
Napoleon
|

May 2nd, 2004, 07:56 PM
|
Corporal
|
|
Join Date: Apr 2004
Location: Winter Park, Florida
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DOMINIONS 2 will be supported by [url]www.the-battlefield.com[/url]
Ah! Sounds like good news. Don't know about typical settings for multi-player games in small, mid-range, or large maps. I did notice a tendancy in some of the game start Posts towards independant strength of 6. That could be an erroneous observation though. Good luck to you!
__________________
Where the lion's skin will not reach, you must patch it out with the fox's.
Plutarch
|

May 3rd, 2004, 04:03 AM
|
 |
Corporal
|
|
Join Date: Apr 2004
Location: Finland
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DOMINIONS 2 will be supported by [url]www.the-battlefield.com[/url]
Thx Napoleon and Battlefield team!!!
__________________
Just Brain mean
|

May 3rd, 2004, 05:35 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DOMINIONS 2 will be supported by [url]www.the-battlefield.com[/url]
Quote:
Originally posted by BF_Napoleon:
1) What are the settings you mostly play with ?
|
I don't know about everyone else, but the large majority games seem to run with an independent strength of about 6, and a magic site frequency of about 50. This seems to be more or less standard and few objectors exist. Everything else is somewhat variable. Map size is strongly dependent on the number of players.
Quote:
2) Which settings (create new game) are needed to calculate a result in your eyes ( Nations, AI Difficulty, Mapsize... )
|
AIs are practically never used in a multiplayer game, unless somebody gets botted. Nations, mapsize, all are highly variable, often chosen by user preference and cannot in any way determine "difficulty": Difficulty is more often decided by the players you will be facing, with randomness in starting position having a greater effect with lower mean seperation distance, with seperation distance being directly proportional to the square root of the map size and the square of the number of players. A lower seperation distance tends to increase the effects of randomness in starting positions and generally results in early knockouts with players that start off in weaker positions.
|

May 3rd, 2004, 09:17 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: DOMINIONS 2 will be supported by [url]www.the-battlefield.com[/url]
Indies at 5-6, everything else default except "renaming allowed", victory by VPs or 60-70% of provinces.
|

May 3rd, 2004, 10:10 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DOMINIONS 2 will be supported by [url]www.the-battlefield.com[/url]
I find provinces to be more reflective, particularly at the 60-70% mark. VPs paint an annoying bullseye on your capitol visible from the beginning of the game, lessening the value of scouting, and tend to weaken the game by making it only as strong as the weakest link: If you only need 2 capitols out of the 5 or so players in the game, all you have to do is bury an unsuspecting newbie. Hardly even a real fight, since odds are his capitol won't be defended while his army is out in the field. Of course, in a REAL game, you'd probably fail to hold onto it.
|

May 3rd, 2004, 05:43 PM
|
 |
Corporal
|
|
Join Date: Feb 2004
Location: New Mexico
Posts: 149
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DOMINIONS 2 will be supported by [url]www.the-battlefield.com[/url]
Quote:
Originally posted by tinkthank:
Indies at 5-6, everything else default except "renaming allowed", victory by VPs or 60-70% of provinces.
|
Same here.
__________________
One rescue a day... that's my motto. - Deathstalker II
|

May 3rd, 2004, 09:39 PM
|
Corporal
|
|
Join Date: Apr 2004
Location: Germany
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DOMINIONS 2 will be supported by [url]www.the-battlefield.com[/url]
Thanx for the feedback so far folks !
Here is our offer :
1) Nation (of all players)
2) AIS Difficulty
3) Nomber of Provinces (mapsize)
4) Strenght of indies (0-9)
5) Type of Victory
How about that ?
|

May 3rd, 2004, 09:57 PM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DOMINIONS 2 will be supported by [url]www.the-battlefield.com[/url]
AI difficulty is kind of irrelevant: There are no AIs in multiplayer, except players that go AI, or some bizarre game where somebody would want AIs in the game...but why?
|

May 3rd, 2004, 10:37 PM
|
Corporal
|
|
Join Date: Apr 2004
Location: Germany
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DOMINIONS 2 will be supported by [url]www.the-battlefield.com[/url]
I have a question NORFLEET : So its not possible to set up a game of 4 Human Players and lets say 2 AI Players ?
Thats what i meant...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|