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  #1  
Old August 15th, 2004, 10:48 AM

Borg Borg is offline
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Default Rust Mist question

Rust mist
Evocation lvl2
Earth 2
Water 1

Range 25
Area : 6+

Highly corrosive mist ......

So, I'm going up against some well protected troops and decide to script Rust Mist as the first spell to cast to try and lay the mist in between my troops and the enemy.
My Archers are firing and my melee troops are on "wait"
and what happens ...............

My mage casts another spell.
Then continues just as scripted.

Do the enemy targets have to be in range first ?
Can't you just lay out a mist about 25 in front of you ?

How about Sulphur Haze ?
Does that work in the same way then, needing targets first ?
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  #2  
Old August 15th, 2004, 10:56 AM
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Boron Boron is offline
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Default Re: Rust Mist question

yeah you probably have to target an enemy squad because it only affects them when they are hit i think .
i have not used these spells so far though because i think they are not worth it :

what is your e2w1 caster ? a standard van dwarf with lucky water pick ? a pangenean lucky pan with water pick ?
your god ?


the problem is iirc it works only on normal armors not magic ones ( = forged ones ) . so against scs it should not work and against knights etc. in general air / fire battle magic is better anyways .

i guess you are playing vanheim or pangenea .
if you are vanheim you should imho use air battle magic instead ( lighnings , orb lightning , false horrors , ghost wolves etc. ) and as pan earth + naturemagic , e.g. blade winds etc.

normally use air / fire as battlemagic and earth as forging / summon magic at least i see earth as this personally

weapons of sharpness or petrify are nice expeptions of course
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Old August 15th, 2004, 12:04 PM
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Cainehill Cainehill is offline
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Default Re: Rust Mist question


I've seen my mages lay down poison cloud / sulphur hazes, etc, in front of the enemy troops, but that might just be the result of poor aim on the spellcaster. I agree that it'd be nice if they'd be bright enough to cast it in front of the enemy, instead of deciding "they're too far away".

Rust Mist I haven't had much luck with, but PCloud and SHaze I've found better than Blade Wind at times; even heavily armored enemies take damage from the poison, multiple times, which helps with routing HCs, Knights, etc.

The problem with Rust Mist has seemed to be that even after the enemy goes through it, they have to be dealth a "hard blow" to damage the armor, and in battles I've used it in, seems none of my troops were hitting hard enough - I won, but the enemy's armor protection was never reduced.
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