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September 20th, 2004, 04:06 PM
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Shrapnel Fanatic
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Bizarre Turn Processing Error
When processing the current turn for a PBW game using Adamant Mod, this error appears at 55% processing completion:
The processing window then vanishes (after I click on the ok button), but the main game window remains. I can minimize it and restore it without incident, but the rest of the interface is non-responsive.
Has anyone seen such an error before? Know what might cause it? I have never seen a C:\myvb folder before...
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September 20th, 2004, 04:07 PM
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Shrapnel Fanatic
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Re: Bizarre Turn Processing Error
Looks familar. Too bad I deleted all of my old error Messages. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 20th, 2004, 04:07 PM
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Lieutenant General
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Re: Bizarre Turn Processing Error
se4 isnt even a VB program. maybe it has to do with some other app you are running in the background?
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September 20th, 2004, 04:08 PM
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Shrapnel Fanatic
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Re: Bizarre Turn Processing Error
Quote:
Puke said:
se4 isnt even a VB program. maybe it has to do with some other app you are running in the background?
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It fails to process on the PBW server, which is why I am processing it manually, so that should not be an issue.
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September 20th, 2004, 05:24 PM
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Major
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Re: Bizarre Turn Processing Error
Quote:
Puke said:
se4 isnt even a VB program. maybe it has to do with some other app you are running in the background?
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PhaseLog.pas isn't a VB either. It's a Pascal/Delphi source.
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September 20th, 2004, 06:26 PM
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Re: Bizarre Turn Processing Error
It's an error message citing the exact line in the source code where the error occurs. The error involves some sort of 'null' event where a process was called on an invalid pointer/array member. "Object ID is zero" means null, no object. So, it was trying to delete something and wasn't given anything to delete. Either it was already deleted or the variable was trashed before it was passed to the process. Oops...
I didn't think MM allowed executables with debug information still attached to get out. You can send that error message to MM and he'll know exactly where to look in the source code.
Then he can wonder how you got the exact line number...  I'm sure he would never intentionally allow the debug information to get out. It makes things too easy for hackers.
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September 20th, 2004, 06:44 PM
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General
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Re: Bizarre Turn Processing Error
Stop using your hacked beta copy to run PBW games, Fyron!  j/k
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September 22nd, 2004, 03:26 AM
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First Lieutenant
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Re: Bizarre Turn Processing Error
Any word on this yet?
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September 22nd, 2004, 09:41 AM
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Captain
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Re: Bizarre Turn Processing Error
Is the Adamant game in question Adamant 011? In that game I can't make ships obsolete, perhaps it has something to do with the problem 
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September 22nd, 2004, 09:44 AM
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Re: Bizarre Turn Processing Error
It is Adamant 014. You cannot make your ships obsolete because all of them are already obsolete compared to our state-of-the-art technology. *Chuckles*
A bit more seriously, I cannot make my ships obsolete in Adamant 014 either, and I didn't try in the other Adamant games (Scout said it didn't work in Adamant 012). Do not ask me why, however.
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