Some questions about armor
Hi all!
I hope you can help me with a problem i do actually have concerning the use of armor
Do i understand it right that armor stacks in such a way, that, lets say i install 10 normal armor components in a vessel, the 40 point damage resistance is stacked to 400 and the damage is taken from the armor at first before it go on to other part of my ship?
If so:
1) does that mean if i take organic armor III and install 10 components, these components would withstand 1500 points of damage while repairing 300 points per turn
2) does that mean that if i have damage neglecting armor such as used in Star Trek mods or the like, these armors will stack not only the damage resistance of the components but also the value o damage compeated? - Therefore creating a vessel that negates any damage of lets say 200 if i install 10 armor components with each negating 20 points of damage
3) do i create with such a trick a vessel impervious to fighter attacks?
I hope you can help.
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Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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