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  #1  
Old March 27th, 2001, 06:30 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Colonizing w/ conquored population

OK, I mostly pounded a Methane breathing race to rubble, and captured a planet of theirs. Then I gleefully made a bunch of colonizing ships, and started colonizing Methane worlds (I breath oxygen)

Everything was fine and dandy but then they started rioting, first the conquored worlds, then the colonized ones? this is normal?

I know this has been said before, but if I build units, it'll calm them down? Some of the worlds are only angry, I'm trying to head them off before they riot.
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  #2  
Old March 27th, 2001, 06:40 PM

Hydraa Hydraa is offline
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Default Re: Colonizing w/ conquored population

Any race you control other than your own will eventually go to riot. You need to do things that will make your peoples happy according to your happiness type (peaceful - colonize, bloodthirsty - win a battle, neutral - they don't like aliens and don't like much that you do.)

Other methods are the Urban pac center, temporaral vaction service, medical center( not enough but will slow the anger).

Troops will help all happiness types to 'encourage' thier subjects to be happy

[This message has been edited by Hydraa (edited 27 March 2001).]
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  #3  
Old March 27th, 2001, 07:21 PM

rdouglass rdouglass is offline
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Default Re: Colonizing w/ conquored population

...and of course, parking a fleet in orbit...
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  #4  
Old March 27th, 2001, 07:28 PM

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Default Re: Colonizing w/ conquored population

Parking a ship or fleet in orbit will not help (or hurt) a Neutral happiness type race. They get mad at the empire for just building ships in the first place.
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Old March 27th, 2001, 07:35 PM

Prostetnic Vogon Jeltz Prostetnic Vogon Jeltz is offline
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Default Re: Colonizing w/ conquored population

Hydraa, if I mix populations on a planet, will I get the weighted average of their happyness or best/worst?

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  #6  
Old March 27th, 2001, 08:00 PM

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Default Re: Colonizing w/ conquored population

With limited testing it appears that if your own race is the majority race then you use your races natural decrease else if your race is not in the majority then the other race natural decrease takes affect.
I did not fully test this out so I don't know if it is a one or the other or a effect based on percentage of population yet.
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  #7  
Old March 27th, 2001, 08:12 PM
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Default Re: Colonizing w/ conquored population

quote:
Originally posted by Prostetnic Vogon Jeltz:
Hydraa, if I mix populations on a planet, will I get the weighted average of their happyness or best/worst?




I may be wrong, but I remember quite a time ago to have read that if you have different races on a planet they will get very angry!
Anyway if you mix races which breathe different atmospheres you will only get a dome colony. So I never mix the races on my planet.
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Old March 27th, 2001, 09:13 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: Colonizing w/ conquored population

that happens if you start with a dome colony, then add the population that breathes the atmosphere and take away the other pop? Does the dome go away?
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  #9  
Old March 27th, 2001, 09:22 PM

Hydraa Hydraa is offline
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Default Re: Colonizing w/ conquored population

The dome is 'raised' or 'lowered' based on if there is any unit of a race there that breathes a different atomsphere.
If you have 7999 units on a huge gas giant and add 1 unit of a race that does not breathe the atomsphere. The dome goes up and max facilities and populations limits are reduced.

It is only base on having a different atomsphere race on the planet. No build time or delay in raise or lowering. (Unless you are in s simultaneous game and can not tell your transport to drop 1 type of race and pick up the other race during your movement.)
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  #10  
Old March 27th, 2001, 09:30 PM
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Default Re: Colonizing w/ conquored population

wow, i thought it used to be based on the majority of the population on the planet. indeed, it is described that way somewhere... HTML help, i think.
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