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  #1  
Old August 13th, 2005, 07:38 PM
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Default SweetPotato Modeller

Something I've been working on...
http://kolis.dyndns.org/ed/prog/sweetpotato/index.html

It's going to be sort of like DoGA, only no animation, but you will be able to assign multiple colors to a single part... and I think there's a Java-based boolean operations library out there, as well as a .X exporter, so it might even be useful for SE5, if I ever finish it
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Old August 13th, 2005, 11:42 PM
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Default Re: SweetPotato Modeller

/me heats up the sweet potato and tosses it to Kolis.

Why? Narf. Narf is a good reason.
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Old August 14th, 2005, 12:53 AM

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Default Re: SweetPotato Modeller

But not as good a reason as meat. Meat is better than Narf.

Ed, looks like a good start.
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Old August 14th, 2005, 02:39 AM
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Default Re: SweetPotato Modeller

Nice...now if it would only export to .X

Kana
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Old August 14th, 2005, 11:29 AM
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Default Re: SweetPotato Modeller

Well, like I said, there's surely an .X exporter for Java3D out there somewhere, and if there is, I intend to use it
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Old August 15th, 2005, 12:56 PM
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Default Re: SweetPotato Modeller

Mmmm... sweet potato.

Take two large sweet potatos. Peel, boil and drain them. Add in a large spoonful of your favourite butter/margarine and the juice and pulp of one lemon. Mash until smooth.

Goes nicely with grilled meat/ fish.

Yum.
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Old August 15th, 2005, 06:28 PM
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Default Re: SweetPotato Modeller

Hmm, my mom likes to bake sweet potatoes like regular potatoes, then top them with margarine, rosemary, and brown sugar...
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Old August 17th, 2005, 10:08 PM
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Default Re: SweetPotato Modeller

New version, same location! Still not very useful as you can't save your work or modify existing objects in the scene, but you can see how things are progressing...
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Old August 18th, 2005, 01:04 AM
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Default Re: SweetPotato Modeller

Keep up the good fight...I have my fingers crossed, that AT will soon be able to plug in his DOGA made models, and out pops a .X ready for PRIME TIME SEV action...

Kana
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Old August 20th, 2005, 03:12 PM
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Default Re: SweetPotato Modeller

Ack, problem... there doesn't seem to be any exporter written for .X like I thought... guess I'll have to write something to export to .OBJ and use some other program to convert to .X, seeing as I'll never understand the .X format
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