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August 13th, 2005, 07:38 PM
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SweetPotato Modeller
Something I've been working on...
http://kolis.dyndns.org/ed/prog/sweetpotato/index.html
It's going to be sort of like DoGA, only no animation, but you will be able to assign multiple colors to a single part... and I think there's a Java-based boolean operations library out there, as well as a .X exporter, so it might even be useful for SE5, if I ever finish it 
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August 13th, 2005, 11:42 PM
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Re: SweetPotato Modeller
/me heats up the sweet potato and tosses it to Kolis.
Why? Narf. Narf is a good reason.
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August 14th, 2005, 12:53 AM
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Re: SweetPotato Modeller
But not as good a reason as meat. Meat is better than Narf.
Ed, looks like a good start. 
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August 14th, 2005, 02:39 AM
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Captain
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Re: SweetPotato Modeller
Nice...now if it would only export to .X
Kana
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August 14th, 2005, 11:29 AM
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Re: SweetPotato Modeller
Well, like I said, there's surely an .X exporter for Java3D out there somewhere, and if there is, I intend to use it 
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August 15th, 2005, 12:56 PM
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Re: SweetPotato Modeller
Mmmm... sweet potato.
Take two large sweet potatos. Peel, boil and drain them. Add in a large spoonful of your favourite butter/margarine and the juice and pulp of one lemon. Mash until smooth.
Goes nicely with grilled meat/ fish.
Yum.
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August 15th, 2005, 06:28 PM
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Re: SweetPotato Modeller
Hmm, my mom likes to bake sweet potatoes like regular potatoes, then top them with margarine, rosemary, and brown sugar...
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August 17th, 2005, 10:08 PM
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Re: SweetPotato Modeller
New version, same location! Still not very useful as you can't save your work or modify existing objects in the scene, but you can see how things are progressing... 
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August 18th, 2005, 01:04 AM
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Re: SweetPotato Modeller
Keep up the good fight...I have my fingers crossed, that AT will soon be able to plug in his DOGA made models, and out pops a .X ready for PRIME TIME SEV action...
Kana
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August 20th, 2005, 03:12 PM
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Re: SweetPotato Modeller
Ack, problem... there doesn't seem to be any exporter written for .X like I thought... guess I'll have to write something to export to .OBJ and use some other program to convert to .X, seeing as I'll never understand the .X format 
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