my first AAR - Arco DL, first 6 turns - newbie
	
			 
             
			
		
		
		
		First after action report: 
 
My Pretender:  Arcoscephale Daughter of the Land, Fortress, W5D4, Dom5, T3G2L3M2, 7 points left: Jane, Harvester of Sailors, Goddess of Suicides.  I wasn't going to report the name, but the Goddess of Suicides seamed interesting. 
 
No mods applied. 
 
Map: Orania, Indy Str 6, Special Sites 50, 1 province. 
 
Opponents all normal AI: Manchaka, T'ien Chi, Pythium and Mictlan 
 
Starting position: #228 Iron Pass 
 
Turn 1: Research set to 10 pts to construction (2 turns), balance to evocation.  Recruited 1 Mystic (A1W1E1), 1 Elephant and 2 Companions of the Heart (CotH).  Pretender set to research.  Scout to Umidor (213). 
 
Turn 2: Scrying: Scythia (235) ~50 barbarians, Muspel (238) ~60 amazons and nightmares (high in plans for initial conquest to gain nightmares, but will wait until sure of success).  Scouting: Umidor (213) 40 Tribal Warriors and Tribal Archers.  Mystic set to research, construction 10, evoc & enchant each 6.  Recruit 2 CotH (not enough for 2nd Mystic, no more 1st turn Elephant or only 1 CotH).  Scout to Andoria (197). 
 
Turn 3: Scrying: Gol Phalas (247) ~60 militia, longbowmen, knights – ouch!, Resting Heights (225) ~50 militias and hvy inf.  Scouting: 30 Militia & Lt Inf.  Recruit Mystic (F1A1E1), 1 CotH.  Scout to Father Fire (208).  Research in construction completed, shifted to Enchant 14 (1 turn) and Evoc 8. 
 
Turn 4: Scry Dragon Ridge (225) ~60 Militia, Archers and Hvy Inf.  Scout: 20 Militia, Hvy Inf.  Mystics forge Ice Sword and Ench. Shield.  Recruit 2 CotH.  Scout to The Promised Land (229).  Research in Ench completed, changed to Alt 10, Evo 3. 
 
Turn 5: Equipped Jane with both items, sent her to Umidor, down to 20 Tribal Warriors and Tribal Archers.  Recruited a Priestess.  Mtd. Comm. With all units and Mystic (F1A1E1) sent to Scythia (225) with ~50 barbarians. 
 
Turn 6: Mictlan declared war, Anthromachus appeared.  Pretender died in battle, so I gave up to start over. 
 
Lessons learned:  Equip pretender better (maybe research construction only to level 4 to get Shield of Valor and/or alchemy to make armor).  No elephant on turn 1.  Attack a weak independent earlier with army, not pretender – maybe after recruited 6 CotH and a priestess. 
 
Lately I've been playing Arco with D/L pretender on Orania with various magic paths, etc.  I like to have dominion at 4 minimum, and have come to rely on amazons.  I'm still a newbie, so any comments would be welcomed.  I like Arco's scrying and D/L's water gems.  I like high turmoil and luck because it's fun / box of chocolates effect.  I've been adding Death for sites and Skull Mentor, but since that is mid game, maybe I should try a different 2nd path or maybe just W9.  Hmmm – I think I will try W9 next. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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