Rethinking Missiles in the Later Game
I've never used missiles in the later game for anything but glassing lightly defended colonies, and this topic has been thrashed to death many times and then had its carcass beaten posthumously. But...
/me drags equine carcass into view and starts whomping
If you use a carrier full of cheap fighters, about 20 Light Cruisers with 4 or 5 CSM5's each, and a handfull of shielded and armoured Dreads... you've got a hell of an attack fleet. Against a default firing strategy where fleets are trained to attack the most threatening targets first, the Dreads soak up initial beam weapon fire, and most importantly, the fighters soak up alot of PD-fire which ought to go to the missiles. BANG! A bunch of ships blow up.
Admittedly, this won't work against an opponent who is prepared for this strategy because of programable firing priorities and such, but against an amateur strategist (aka TurinTurambar) ... 100 CSM5's buzzing around every 3 combat turns is quite devastating.
My $0.02
Licking wounds,
Turin
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
|