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Old January 24th, 2006, 01:49 AM
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TurinTurambar TurinTurambar is offline
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Default Rethinking Missiles in the Later Game

I've never used missiles in the later game for anything but glassing lightly defended colonies, and this topic has been thrashed to death many times and then had its carcass beaten posthumously. But...

/me drags equine carcass into view and starts whomping

If you use a carrier full of cheap fighters, about 20 Light Cruisers with 4 or 5 CSM5's each, and a handfull of shielded and armoured Dreads... you've got a hell of an attack fleet. Against a default firing strategy where fleets are trained to attack the most threatening targets first, the Dreads soak up initial beam weapon fire, and most importantly, the fighters soak up alot of PD-fire which ought to go to the missiles. BANG! A bunch of ships blow up.
Admittedly, this won't work against an opponent who is prepared for this strategy because of programable firing priorities and such, but against an amateur strategist (aka TurinTurambar) ... 100 CSM5's buzzing around every 3 combat turns is quite devastating.

My $0.02

Licking wounds,
Turin
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