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  #1  
Old August 22nd, 2005, 11:32 AM
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Default New Game: Gritty Galaxy

A new pbw game using SJ's Gritty Economics Mod has opened. I hope to have a large number of players(15 max). 50 hour turns, low starting tech. Check it out.
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Old August 22nd, 2005, 12:29 PM
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Default Re: New Game: Gritty Galaxy

Why is the game using an old version of the mod? PBW lists it as using 1.03 but the latest version available for download is 1.06...
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Old August 22nd, 2005, 05:14 PM
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Default Re: New Game: Gritty Galaxy

We are using version 1.06. There's a small bug in pbw, the game type listing only had 1.03, not 1.06. I posted in the admin requests so it'll be fixed very soon.
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Old August 24th, 2005, 10:18 AM
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Default Re: New Game: Gritty Galaxy

All fixed
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Old August 31st, 2005, 11:50 AM
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Default Re: New Game: Gritty Galaxy

We still need many more players!
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Old September 2nd, 2005, 02:23 AM
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Default Re: New Game: Gritty Galaxy

I'd be interested in getting into a new game. Where can I find the mod, so I can check it out first?
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Old September 2nd, 2005, 05:53 PM
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Default Re: New Game: Gritty Galaxy

You can download it from PBW's massive mod library...
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Old September 3rd, 2005, 12:21 AM
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Default Re: New Game: Gritty Galaxy

You know I checked PBW and couldn't see it. Of course with the cold I had I never realised I was looking at the default shipsets page and not mods
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Old September 22nd, 2005, 02:41 PM

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Default Re: New Game: Gritty Galaxy

Question about the Gritty economics Mod.

I'm not sure that reactive armor works they way it is intended.

I've noted that missiles have a +200 defensive bonus and fighters can select an anti-missile pod that negates this bonus, but ships with reactive armor don't (apparently) cancel out the bonus in any way. So does that make reactive armor hit only once in every 100 shots (the default worst-case to hit ratio)? Seems like reactive armor is not working the way it is intended.
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Old September 22nd, 2005, 03:10 PM
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Default Re: New Game: Gritty Galaxy

It's not noted anywhere that shows up in the in-game description of the component, but if you check the data files you'll notice that Reactive Armor has a +300 weapon modifier. It should hit 99% of the time.
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