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  #1  
Old May 14th, 2001, 11:16 PM

Admiral Grover Admiral Grover is offline
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Default Is this a bug??

Not sure if this is a bug or not but, when designing ships, it is possible to build a ship without any engines. I use 1.35 and the TDM-ModPack.

IMO, this should not happen, ships should be required to have at least one engine.

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There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
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  #2  
Old May 14th, 2001, 11:22 PM
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Default Re: Is this a bug??

Why not? You could use an engineless ship for many things.
Put a solar sail on the thing, and it has unlimited range, no supply usage.
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  #3  
Old May 15th, 2001, 12:24 AM
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Default Re: Is this a bug??

And a stranger use for an engine-less ship is a star destroyer. Seriously. If you're paranoid and want to build one long before you have a useful target, and you don't want somebody to CI it and demolish your own system, you can just park it away from a star and remove the engines. Then refit and repair them when you're ready to deploy, to minimize the possible Window of Really Unlucky/Stupid Mass Death.

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  #4  
Old May 15th, 2001, 01:04 AM
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Default Re: Is this a bug??

A small ship with cargo bays and maybe launchers can also help with certain limitations of the dang unit launch/recover abilities. This is a cheap way to reduce problems such as not being able to launch or recover only one type of satellite or fighter without launching or recovering all of them at once from a planet, etc.

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  #5  
Old May 15th, 2001, 01:12 AM

Marty Ward Marty Ward is offline
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Default Re: Is this a bug??

Engine-less ships? No pollution, must be the Green Party race or an Organic race.
I guess you could even have an engineless fighter, with an afterburner it could move in combat.
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Old May 15th, 2001, 08:24 PM

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Default Re: Is this a bug??

Also use engineless ships as expensive to maintain bases, if you don't have the tech for big bases. See, this way if the enemy captures it..they can't do all that much with it. Perhaps more importantly, they can't take it to their shipyards to analyze it- unless they bring a shipyard TO the ship, of course.

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  #7  
Old May 16th, 2001, 01:20 AM

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Default Re: Is this a bug??

You have to have movement available to use stellar manipulations.....

A ship with only a solar sail for propulsion - will not move.
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  #8  
Old May 16th, 2001, 01:34 AM

rdouglass rdouglass is offline
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Default Re: Is this a bug??

quote:
Originally posted by suicide_junkie:
Why not? You could use an engineless ship for many things.
Put a solar sail on the thing, and it has unlimited range, no supply usage.



Does this work??? I know it would only have 3 move points, but it could go on forever...can anyone say 'V-ger'!!!
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  #9  
Old May 16th, 2001, 02:21 AM
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Default Re: Is this a bug??

Solar Sail only fighters DO move, both combat & map movement. My nomads get +2 levels in fighters so they can build mediums from turn 1.

They don't have engines, but I gave 'em a 12kT solar sail. You get the cockpit, a gun and the sail, and its a 1 movement defence fighter by turn 2.


[edit]
Damn you're right. I'll just have to give the solar sail a movement ability of zero or something.

It's definitely a bug! Sails should pull ships around without engines!!!
[/edit]

[This message has been edited by suicide_junkie (edited 16 May 2001).]
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  #10  
Old May 16th, 2001, 03:21 AM

Marty Ward Marty Ward is offline
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Default Re: Is this a bug??

I created 10 fighters with only 1 x cockpit, 1 x lifesupport and 1 x after burners III. They had a movement of 0/1 on main map and 0 supplies. In tactical combat they had 4 moves.
Why would they have 4 combat moves?
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