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  #1  
Old October 15th, 2006, 03:57 PM
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Default Mercenaries

IIRC in dom-I only one group of mercs. could be hired from a given province. Attempting to recruit a second group of mercs. from a province from which a first group of mercs. was hired resulted in the first group being released of service.

My question is if that behavior is still true from dom-III (guess I could create a test game for that, but I'm in a bit of a hurry...)

TIA
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  #2  
Old October 15th, 2006, 04:02 PM
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Default Re: Mercenaries

You can recruit multiple mercenaries in the same province. I have done this in a game, last night, I think. I didn't know this was a limitation from Dom I or II or I wouldn't have tried it
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  #3  
Old October 15th, 2006, 04:11 PM
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Default Re: Mercenaries

Also, a word of warning: bidding of mercs was redone for DomII, and automatic re-bidding hasn't been added back yet. You can recruit as many mercs from the same province as you want, though.
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Old October 15th, 2006, 05:22 PM
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Default Re: Mercenaries

Thanks a bunch guys!
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Old October 16th, 2006, 11:22 AM

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Default Re: Mercenaries

Quote:
Endoperez said:
Also, a word of warning: bidding of mercs was redone for DomII, and automatic re-bidding hasn't been added back yet. You can recruit as many mercs from the same province as you want, though.
BTW having to check merc "flight-time" every turn sucks, why not having just a little message on the last employment month saying
"<merc band name> contract will expire next month, its leader asks if <nation> will bid for a new contract"
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Old October 16th, 2006, 12:03 PM
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Default Re: Mercenaries

I 2nd that.
That message with an option at the right called "Bid" which will open up the merc window would be a great addition.
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Old October 16th, 2006, 12:12 PM
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Default Re: Mercenaries


Yep, that's something has has sucked since the beginnings of Dom2 (and possibly DomPPP).
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