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				August 13th, 2009, 01:55 AM
			
			
			
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 Corporal |  | 
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				 Seiging castles of nations with free summons 
 Quick question - if you are up against Pan with the maenads or Ermor with the free summons, how could you ever seige their castle?  They have an absurdly large garrison without even trying.  It just seems impossible. |  
	
		
	
	
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				August 13th, 2009, 02:02 AM
			
			
			
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				 Re: Seiging castles of nations with free summons 
 Yup, if they have a lot of pans, it more or less is. |  
	
		
	
	
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				August 13th, 2009, 02:07 AM
			
			
			
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				 Re: Seiging castles of nations with free summons 
 so whats the counter then, just take all their non-castle territories and hope for the best?  seems kinda hopeless. |  
	
		
	
	
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				August 13th, 2009, 02:08 AM
			
			
			
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				 Re: Seiging castles of nations with free summons 
 also, what's the formula for how many maenads they get each turn?  i know it depends somewhat on misfortune, but exactly how?  if he has 3 pans in a territory, will he get three times as many maenads, or does it work some other way? |  
	
		
	
	
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				August 13th, 2009, 02:22 AM
			
			
			
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				 Re: Seiging castles of nations with free summons 
 Yep, each pan summons maenids.  I've had forts summoning a couple of hundred each turn.    Essentially, if Pan buttons up - even without *any* income his pans can hold castles forever.
 Your best bet are storming the forts quickly  before he sees it coming.  Bring gate cleavers.
 
 Definitely one of those situations you need a plan.
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				August 13th, 2009, 03:33 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Seiging castles of nations with free summons 
 Preach your dominion if you've got Order. Not gonna help you with hundreds of maenads who are already inside, of course. |  
	
		
	
	
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				August 13th, 2009, 03:40 AM
			
			
			
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				 Re: Seiging castles of nations with free summons 
 If you have access to them, the spells Murdering winter/Flames from afar/whatever similar, casted the turn you move onto the province, can solve the maenad/undead problem.You'll need to have gate cleavers so as not to let them rebuilt an army during siege.
 
				__________________10 times more numerous, by nigth and backstabbing.
 
 Senior member of the GLIN !
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				August 13th, 2009, 05:23 AM
			
			
			
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				 Re: Seiging castles of nations with free summons 
 A few castings of Crumble in the same turn seems to crack just about any fortress.
 That being said, ritual magic that kills large numbers of tiny men is ideal for this situation.
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				August 13th, 2009, 06:21 AM
			
			
			
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				 Re: Seiging castles of nations with free summons 
 Against the pans any of the above suggestions are good. Also, maenads need to eat. If you can take the pans out (and thus stop more maenads from spawning) with assassination spells (seeking arrows etc) the maenads will eventually starve, get diseased and die away (although it will take a small eternity). 
 Ermor is not a problem, as the undead just count as 1/10 when defending a sieged castle. Well, unless there are over ten thousand undead defending, of course then maybe.
 
 Other than that, Crumble and gate-cleavers are your friends, as suggested above.
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				August 13th, 2009, 07:39 AM
			
			
			
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				 Re: Seiging castles of nations with free summons 
 
	Quote: 
	
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					Originally Posted by Jarkko  Ermor is not a problem, as the undead just count as 1/10 when defending a sieged castle. |  Fear the Ghoul!!! Fort defender extraordinaire  
                 Last edited by Calahan; August 13th, 2009 at 08:04 AM..
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