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  #1  
Old November 9th, 2006, 05:21 AM
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Atrocities Atrocities is offline
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Default A little Something I Tried

I added a few Klingon ships to this file and tried to use them. They didn't work. So if any one wants to take a look at it, and see if they can tell me why they didn't work feel free.

I added X models for Frigate, Destroyer, Light Cruiser, Cruiser, Battleship, and Dreadnought.

I also added the 512x512 jpg images.
Attached Files
File Type: zip 468815-Klingon.zip (4.71 MB, 185 views)
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Old November 9th, 2006, 05:23 AM
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Default Re: A little Something I Tried

If someone could get the x models to work, I would love to see what they look like in the game.

There is a lot that a person must do in order to create a new set. Many images must be made and added. While I didn't go that far tonight, mainly because I just wanted to see what the models would look like, I could if they can be made to work.
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Old November 9th, 2006, 07:37 AM
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Default Re: A little Something I Tried

Seems the code for your designs differs slightly from the game ships. They're both xfiles and will show in the x file viewer, but your designs do not register in the shipset viewer. The format for yours is different from what the game reads.
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Old November 9th, 2006, 10:36 AM

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Default Re: A little Something I Tried

Atrocities, good news! Your ships are showing up in-game without changing your models at all. Bad news is that they are waaaaaay out of scale, laid-out on the wrong axis, and not taking your texture. But what the hell, its a start, right?

If you go into the _Ships_XFileClasses and increase the Starting Scale for each axis you'll be able to see your ships! (I can't remember by how much but try 10.0)

What modeler are you using and can it import an .x file?
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Old November 9th, 2006, 10:48 AM
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Default Re: A little Something I Tried

I wasn't able to see them in the game. The images were the stock Amokie images. Amokie model showed up when I made a battleship when it should have been a Vort'cha.

I used DOGA to export the models. I don't believe it can import them.

The problem with DOGA is texturing. The ships look like cartoons and the x-y-z axis's are always funky. I was hoping to get some help on this.
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Old November 9th, 2006, 11:11 AM

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Default Re: A little Something I Tried

I still may be able to give you a hand.

First, I need to apologize, I forgot that I had run a batch conversion on the files - .x to .x.

Attached is a zip that you can put into your mod folder.
Run a quickstart as the Abbidon and you'll see your battleship in place of their frigate.

I'll do some research into DOGA and get back to you...
Attached Files
File Type: zip 468879-Test Mod.zip (474.6 KB, 128 views)
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  #7  
Old November 9th, 2006, 01:07 PM
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David E. Gervais David E. Gervais is offline
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Default Re: A little Something I Tried

Hey AT, I looked at your models, they are nice. Really nice.

I loaded them into 3D Action Reducer to see if I could reduce the poly count, but it didn't do much.

Might I suggest you try a simple model in a different program, like Anim8or? That's what I use for my humble modeling needs. I export the models as .obj (this format seems to keep the texture info better) I then load the model into LithUnwrap and save it as a .x

anyways, the model meshes are very nice. keep up the fantastic work.

Cheers!
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Old November 9th, 2006, 01:57 PM
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Default Re: A little Something I Tried

Quote:
David E. Gervais said:
I loaded them into 3D Action Reducer to see if I could reduce the poly count, but it didn't do much.

Might I suggest you try a simple model in a different program, like Anim8or? That's what I use for my humble modeling needs. I export the models as .obj (this format seems to keep the texture info better) I then load the model into LithUnwrap and save it as a .x

Dont you mean Action 3D Reducer?

http://www.action3d.net/
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Old November 9th, 2006, 02:04 PM

shinigami shinigami is offline
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Default Re: A little Something I Tried

Actually, the poly count on his ships aren't too far out of line with some of the stock sets.

Atrocities, I need to know what file types you can import into your workflow. I'm working on your set now to get it ready to use in-game. Do you want me to post the completed set or send you a pm when I'm done?
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Old November 9th, 2006, 07:23 PM
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Default Re: A little Something I Tried

Yes Kana I actually meant Action 3D Reducer, I got it from The Game Creators site last Christmas. not a bad little program. it does seem to be specifically designed to reduce .3ds file poly counts, when I load .x it does not seem to reduce anything. Works with .3ds files though.

Cheers!
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